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The coolest use for the Vision Pro
- magarnicle 2mo agoIs it cooler than letting a legally blind person be able to see? https://youtu.be/KbS7IiLEqM0?si=itIRbX3SBDxn18IQ https://youtu.be/KbS7IiLEqM0?si=itIRbX3SBDxn18IQ
- deleted 2mo ago[deleted]
- mjorgers 2mo agoApple doesn’t sell the Vision Pro in Spain yet, so acquiring one would require taking a trip to France. For Vision Pro owners: is it worth it? Do you use it often? The post does mention a very compelling use case, but it is quite narrow (how often are you remodelling your house?)
- pfraze 2mo agoIt is not worth it. The problem is the weight. For all of the good features it has, it's so heavy that you can't use it very long.
- CameronBanga 2mo agoIt is the greatest piece of technology I have ever owned, and I have a very hard time recommending it anyone. It's clear that it is the future. But there's still some steps between where Apple is at with it today, and where it needs to be in order to be a mainstream product. I would look and see if you can find one used either in the local market, or via a short trip if possible.
- sleepybrett 2mo agoThe main problem being that I'm not about to pay the cost of a pretty nice macbook for a vr/ar headset. I'll be interested to see what price the steam frames comes in at.
- bookofjoe 2mo ago>It is the greatest piece of technology I have ever owned, and I have a very hard time recommending it [to] anyone. Exactly my opinion; I got mine on the first day it was available in 2024, yet I use it perhaps 1-2 times/month, to watch a movie.
- jojobas 2mo ago>It's clear that it is the future. What makes you think that?
- tough 2mo agoIm waiting for v2/smart glasses by now , weight seems to be the most sticky issue to daily usage
- heaney-555 2mo agoThe idea that Vision Pro is going to jump from a 600-gram bulky headset into smart glasses any time soon is a widespread delusion. Instead, what will happen is that it will get gradually slimmer and lighter with each generation, a few hundred grams at a time.
- tough 2mo agoyeah just anything better than current product will do it for me, i agree you can't expect a full visionos blown hardware probably to fit on regular glasses but a man can wish
- Aachen 2mo agoI have the inverse, not wanting a v2 but a v0.5 that's 80% of the result for 20% of the price! Okay, it's Apple so it'll never be a good price, but conceptually right? From what I hear, I'd probably be happy with the v1, just not at 3000€ and not when you need to buy a mac in addition to use various features. Depending on what is supported from open OSes (AOSP or Linux desktop/mobile OSes), I could see myself paying 0.5-1.5k to try if it's something for me. Maybe I could get one off the second-hand market if Apple (or a competitor) ends up making a v2 vision device, so I'll join you in hoping for that :)
- ahar083 2mo agoIt’s a cool use case, the same thing is achievable with other VR headsets of course. I imagine you can buy a second hand Quest 2 headset for under 100 euros
- nullishdomain 2mo agoFavorite tech product I have ever purchased. I use it as my main MacBook display for often 8+ hours per day. As long as you are willing to bump up the font size a bit, the programming experience is fantastic. I use it as a 21:9 display, but it can go up to 32:9. My wife and I watch movies together in the theater environment, and the in-room sharing experience is great. My face and neck were prepared from numerous past headsets, but my wife really hasn't had any comfort issues. Since this is her first headset, I think that just varies by person.
- nervousvarun 2mo agoInteresting. Anybody out there been able to do this with a Quest 3?
- seviu 2mo agoI did it, it’s possible. It’s also a terrible experience. Pixelated. Laggy. Can’t see where the keyboard is… it’s half baked. I can work max one hour then I give up.
- t-writescode 2mo agoWeirdly, the experience with Virtual Desktop on the Quest 3 is fast, high resolution, clean, and all that wireless on WiFi 7.
- seviu 2mo agoThe resolution but specially the pass through is what kills it for me. Fix those and I am a buyer, at any price.
- t-writescode 2mo agoYeah, passthrough is pretty icky, for sure. I just take the headset off. It’s not good enough for passthrough.
- 2mo ago
- dmarcos 2mo agoNot worth it. Get a Meta Quest 3 and can vibe code something similar in a few hours. I recommend WebXR that comes with the built-in browser. Easier to distribute, share, collect feedback and iterate than native. And can use A-Frame: open source framework, very accesible and that I help maintain :)
- seviu 2mo agoI keep on hearing it’s a flop, but where I live, Switzerland, they don’t sell it. So I can’t really say. And I am not even talking about the badly taken product decisions for such a great headset but… how can they get devs onboarded for an app ecosystem for a device that can only be bought in a handful of countries? Clearly Apple sold it and did their best so that it fails.
- asadotzler 2mo agoIt's been 2.5 years and Apple still hasn't sold out of its test run of 500k units. About 350k of those sold in year 1, about 50k sold in year two, and less than 20K so far in year 3. Workers at Apple's flagship retail stores are saying they haven't sold one in recent memories. The tables displaying them are disappearing from stores. Roadmaps for all future goggles have been shelved. It's a flop and Apple knows it.
- socalgal2 2mo agoThe only thing you need to see is how many Apple employees use them. Answer, almost none If it was amazing as a display for work then most Apple employees would be using them at work. It's not, so they aren't If it was amazing as a movie viewer most Apple employees would be watching movies on them. It's not, so they aren't repeat for any other use case. Compare to iPhone/iPad/Mac, every Apple employee uses them. Probably included in that Airpods, Homepods, AppleTV, Apple Watch.
- mercutio2 2mo agoHave you gone around and surveyed Apple corporate employees to gather this insight? I’m amazed that your manager didn’t get a call from Apple security, if so. They weren't handing out dev fused AVPs in sufficient number for anyone to do this when I left. And Apple software developers rarely buy their own hardware, why would you, when you get most of the hardware for free (and dev fused)? It is true that buying one for use as an extra monitor was pretty niche at Apple Park. And it’s also true that everyone is crammed into shared offices where it would feel anti-social to be wearing one all the time. So I’m vaguely aligned with you on the utility to the average dev, but your argument for why makes little sense. FWIW almost none of my direct reports used HomePods, from your list of freely available devices, and grabbing an iPad for anything other than testing was maybe 50/50. And I don’t think you’d claim the iPad isn’t popular.
- al_borland 2mo agoI bought one and returned it within the 2 week window, well before the last day. I didn't even use it the last weekend I had it, I couldn't be bothered. When I brought it into the Apple Store to return it, the employee who processed the return seemed happy I was returning it rather than getting stuck with it, she didn't pull her punches when talking about it, which I found a bit shocking from an Apple employee. She marked down the reason for return as "not enough content", so I'm assuming that's why most people return it, but that wasn't really my issue. While the new head strap was better than the original, it still wasn't all that comfortable to wear. Some things were super sharp, while other things always looked blurry. The window system still seemed buggy and I'd describe it as finicky. The battery doesn't last long enough to feel comfortable untethered, while it also gets in the way while being plugged into the wall. It also felt like a lot of work to actively look at what needed focus all the time. It still feels like it should be in beta, maybe even the lab. I'll be willing to try again down the road, but it's hard to tell how much attention Apple is really giving it, as we haven't seen all that much progress in the last couple years.
- eska 2mo agoArchitecture has always been a great fit for VR. Game engines like unreal engine integrate both VR and architecture software for example.
- willturman 2mo agoVision Pro: when you're done sitting in the dark on your couch looking at photos of the family who left you, you can use AR to remodel your apartment. It even has textures.
- zingar 2mo agoWow that is dark. Personal experience?
- ahar083 2mo agoThrowback reference to the original Vision Pro launch ad I believe
- Barbing 2mo agoPerhaps this timecode: https://youtu.be/Btf4mN37OsU?t=52 https://youtu.be/Btf4mN37OsU?t=52
- JSR_FDED 2mo agoAll that did is make me want to buy one :-)
- eichin 2mo agoOr to the drug-assisted VR scene in Minority Report. (Though that's even darker...)
- frollogaston 2mo agoI forgot this entire product existed
- _doctor_love 2mo agoIt would be interesting to see someone apply the principles and techniques of Christopher Alexander to this - trying to "grow" the house virtually and seeing what it might feel like before committing to building it.
- throwway120385 2mo agoThis is a killer use case, but you should also take a peek at the Human Factors Handbook -- it's got great information about how to architect buildings like homes that will help you avoid some pitfalls I've seen in custom homes that I've been the second owner of.
- knowald 2mo agoI'm curious here but can't find that title. Do you mean the "Handbook of Human Factors and Ergonomics" by Gavriel Salvendy and Waldemar Karwowski?
- deleted 2mo ago[deleted]
- thrance 2mo agoBut this use isn't specific to the Vision Pro, or am I wrong? What prevents things like that from running on any other VR headset, like my half-broken Quest 2?
- asadotzler 2mo agoIt's not. I did a walkthrough of a Sketchup model of my home using Oculus Rift almost exactly 10 years ago.
- mikeaskew4 2mo agoYou can also do this in AR on your phone (and even cardboard): https://sketchfab.com/models/78e5d822497e4cd7bc14308bab8f7df3/embed?autostart=1&cardboard=1&internal=1&tracking=0&ui_ar=0&ui_infos=0&ui_snapshots=1&ui_stop=0&ui_theatre=1&ui_watermark=0 https://sketchfab.com/models/78e5d822497e4cd7bc14308bab8f7df...
- kingkawn 2mo ago[flagged]
- buzzerbetrayed 2mo agoDo not tell people what to do with their land
- kingkawn 2mo ago[flagged]
- frollogaston 2mo agoOk then I'll cut the trees regardless
- kingkawn 2mo agoAnd you’ll be a fool
- micromacrofoot 2mo agobut also don't you dare build that affordable housing next to mine
- nvme0n1p1 2mo agoI agree. Despite the housing shortage, no more houses should ever be built. If you're late to the party and don't like getting wet in the rain, I dunno, find a cave or something.
- rogerrogerr 2mo agoShame on you for suggesting someone desecrate a cave by using it for shelter. The only acceptable options are $500k houses or refrigerator boxes in the park.
- Barbing 2mo ago
- stonedivot 2mo agoThis is an absolutely standard feature of any VR headset that has ever been released in the history of VR headsets. Make a 3D world, walk through it. What am I missing?
- dogscatstrees 2mo agoYou’re missing the difference between a feature and an application of that feature.
- t-writescode 2mo agoThe most incredible tech on the planet is just a useless, Rube Goldberg machine without an application for the tech. VR has lots of uses, but it takes someone outside the field who wouldn’t have given it a go otherwise to see another use and go “hey guys, you can do THIS too!”
- chaostheory 2mo agoThese apps already exist in VR. There's even a few of them on the Meta Quest line of headsets which are also standalone. The issue is that most people, who are older than Gen Alpha, flat out refuse to use VR for various reasons so they're not going to be aware of any of this. It's just dismissed.
- t-writescode 2mo agoI think you deeply underestimate the value of good advertising and the charisma of the ones doing it - especially when they're sharing their story more than trying to sell you something.
- chaostheory 2mo agoI think you missed the fact that not even Apple could change the mindset of adults regarding VR. I am referencing trends and past data, while you’re talking about an anecdote.
- latchkey 2mo agohere i was thinking this was a link to the latest wd video where he destroys a cybertruck while wearing vision pro's...
- bredren 2mo agoThat's neat. Once it is built, I think a cooler use is to trace wiring and plumbing through your walls of your existing house. Your revit model may include all of this data, or at least the plan. Things change. :) Though this is especially helpful for old homes where you have to sort of improvise ethernet wiring. I normally just use it to consume 4k hdr media though. It has not lived up to being a utility player device, but so far it is so good at media delivery that is sort of okay.
- nxc18 2mo agoIt seems like everything here can also be done with any iPhone using ARKit. Obviously the headset is better, but not $3500 better than just looking through your phone. Just thought I’d raise this since it weirdly isn’t mentioned in the article. I used a similar technique the last time I moved - scan the apartment using the iPhone, then I had a 3D model for measuring and planning out the space before/during the move. It’s a big help when planning out furniture etc. And I scanned my old place before leaving so I can virtually step into it any time I want. iPhone via finder/preview handles showing 3D models in AR out of the box.
- nekooooo 2mo agoArkit is the first thing i thought of and has way way more of an adressable market.
- radicality 2mo agoHow did you actually end up doing it, like the full pipeline ? For example what app did you use to scan your apartment and orocesss it into a 3d model (which kind?) and then how do you actually do the planning (like which tools/software to plan your new space?) And I ask for details because I have attempted something similar but wasn’t getting the best results. I was using ‘3d scanner app’ (which was good but was sold and is not recommended now), and that created pretty decent models, but like, they were still I think based on lidar and not super precise. I also wasn’t sure how to reconcile my actual floor plan with that 3d model the right way - like if the 3d model got some error built-up, the wall which I know to be 100 inches has to be that, and not 101 or 99, since for furniture planing an inch definitely matters. So I kind of got stuck here on how to actually generate some useful and as correct dimensionally as possible 3d model, into which I can later put furniture 3d models into. Thanks for any info!
- nxc18 2mo agoI used Polycam. I’m not sure if it’s 100% accurate down to the inch - probably not but it was quite close. They have a floor plan editor now but I haven’t tried it. As for planning the new space, I sketched it out - I might have used their tools, might have also just sketched it out on paper. Once I had my plan, I marked it out using masking tape just to sanity check and everything fit as expected.
- asciimike 2mo agoOne of our engineers built a full data center walkthrough tool on an AVP (complete with data pulled from the building CAD files, as well as our internal DC operations tools): https://www.linkedin.com/posts/fluidstack_our-latest-hackathon-winner-rackscout-an-ugcPost-7481413204246724608-cQB8/ https://www.linkedin.com/posts/fluidstack_our-latest-hackath... I'm really excited to see AR take off in use cases like this, given how useful it would be to give all our technicians e.g. a legacy Google Glass (not the Intelligent Eyewear thing) and direct them to a rack, overlay information about a failed component, and walk them through the repair SOP.
- glitcher 2mo agoNice. I would love to model all my existing furniture and while in VR be able to move things to test different arrangements!
- j_aime 2mo agoThis can be done with any modern VR headset but pretty cool nonetheless. cheers
- oh_no 2mo agoreading some of the comments i was expecting something really high end and polished, but yeah, this is something you could with a headset 1/10th the cost
- iLoveOncall 2mo agoThis can be done with the Google Cardboard :|
- lern_too_spel 2mo agoPeople were doing it on Cardboard 10 years ago. https://www.consumerreports.org/home-improvement-remodeling/virtual-reality-and-home-renovation/ https://www.consumerreports.org/home-improvement-remodeling/...
- j_aime 2mo ago10000% I've seen it done!
- amelius 2mo agoI was expecting an app that works like the VR version of a laser indoor measuring tool. Where you hold a piece of wooden board and the VR tells you where it should go and then another person wearing a VR helmet attaches it to a post, also at sub-mm precision. Etc.
- fg137 2mo agoSeeing the title and the upvotes, I thought the author just discovered a use case that justifies the ~~$3500~~ $3700 price tag. To say I am disappointed is an understatement.
- JSR_FDED 2mo agoHuh. In this case moving a single wall, or repositioning a single window, kitchen island, etc - would cost more than $3500.
- Almondsetat 2mo agoHere's an idea I hope someone steals: Mushroom or plant recognition training through navigatable and manipulable gaussian splatters of the speciments in their habitat
- Oarch 2mo agoI've done this quite a lot while working at a large architecture firm. It can be great for both small and enormous projects. Often, the more effort you put into the tiniest details, textures, etc the larger the realism payoff. I also found that immersion got better when the headset responded to the subtle head movements that we all make.
- abirch 2mo agoPersonally I think 3D sports for Apple TV would be a game changer. I used 3D glasses + special TV in 2010 to watch the world cup and it was awesome.
- astro1234 2mo agoIt is absolutely unreal the experience watching the ~10 minute sports games on the Vision Pro. The thing is 4 grand but that’s how much the first 4K TVs were. Hope the price can drop where this becomes a more widespread experience, I am a virtual daily user of my AVP
- StilesCrisis 2mo agoFor sports?
- astro1234 2mo agoYes, I was hoping they would actually offer some kind of partnership with the sports leagues to stick a few of their cameras in stadiums and offer live sports games, but I don't think there's nearly enough users to support it (at $4k its an insane thing to buy), but honestly I don't even regret it, best gadget I've ever bought. About 80% of my time is spent using Mac Virtual Display, this is so much better than monitors -- I can work literally laying down or in any position, so much more screen real estate, plus it just feels like living in the matrix. But YMMV of course... But -- you should DEFINITELY book a free demo at an Apple Store, just to see what its like and decide for yourself
- bookofjoe 2mo agoYes, the latest Real Madrid 20-minute-long immersive video blew me away: WAY better than those NBA games.
- tchock23 2mo agoWatching some of the Lakers courtside games on the Vision Pro was awesome, and I’m not even a Lakers fan. If they rolled that out more broadly it would be a system seller for sports fanatics.
- diego_moita 2mo agoNah... The coolest use I've seen is a research at the University of Alberta (Canada) that aims to use the Vision Pro to alleviate nystagmus[1]. This is a disease on the muscles that control the eyes' direction. It causes the eyes to twitch involuntarily. They use the Visio Pro to "twitch" the image along with the eye, so the patient doesn't feel the jitter. It enables them to read, watch movies, etc. Another cool one is to use them to substitute the visual field test machines in ophthalmology offices. These are machines that cost U$15 000.00 dollars. [1] https://en.wikipedia.org/wiki/Nystagmus https://en.wikipedia.org/wiki/Nystagmus
- sleepybrett 2mo agothe steam frame will also have eye tracking cameras.
- betamaxthetape 2mo agoDo you have a source for this? Sounds interesting...
- vanviegen 2mo agoYeah, we did the same thing when designing our house almost ten years ago now, using a HTC Vive running https://irisvr.com/prospect/ https://irisvr.com/prospect/ Just like the article says: Within a second after putting on the headset you just know if things are proportioned right, or need some fine tuning. That's really valuable! Also, when the house was actually (partially) built, it felt exactly like the simulations we knew pretty well by that point.
- embedding-shape 2mo ago> Yeah, we did the same thing when designing our house almost ten years ago now, using a HTC Vive running https://irisvr.com/prospect/ https://irisvr.com/prospect/ Coincidentally enough, author of the submission ended up calling their thing "Prospector" > After some intense typing with a combination of Claude and Codex over the course of a morning I had something I was pretty happy with. I named it Prospector (can’t remember why) and I’ve been really happy with it. I can't help but think that the author asked the LLM for suggestions on the name, and Prospector/Prospect was recommended as it was so similar to an existing thing, but I might be reading too much into it.
- hbn 2mo agoThe fact he even said "can't remember why" makes me think he's fully aware and it's a joke Prospector could even be interpreted/spelled as Prospecter, -er as in "more/better than Prospect"
- todotask2 2mo agoIt is even great for those with night blindness navigating in a large space. I wish there were night vision glasses.
- dsernst 2mo agoI made this: https://github.com/dsernst/NightVision https://github.com/dsernst/NightVision but the OS blocks it when it gets too low-light, disabling all AR features :'(
- pavon 2mo agoThere are apps for displaying RevIt models on the Apple Vision Pro, Oculus Rift, HTC Vive, Valve Index, iPhone ARKit, and Android AR [1], so if you are working with an architect it is worth asking them if they can provide in-progress models as you iterate to avoid having to reproduce them yourself. [1] https://www.autodesk.com/support/technical/article/caas/sfdcarticles/sfdcarticles/What-are-the-options-for-using-VR-with-Revit.html https://www.autodesk.com/support/technical/article/caas/sfdc...
- marcogarces 2mo agoChristian is a brilliant developer, that made simply the best experience for reddit that ever existed; after the ban, and when Apollo was dead, I simply stopped consuming reddit (other than an occasional kagi search that takes me there). I hope he knows that a lot of iOS users really appreciate his work, (I even convinced one hardcore Android user to get an iPhone just for this one app, it was that good). For that, thank you Christian!
- mfkp 2mo agoThe best part about Kagi is you can set it to redirect reddit links to old.reddit.com to avoid the enshittification
- websap 2mo agoBars! My friends and I constantly talk about how good Apollo was. I've tried side loading with alt store as well, but I can't seem to keep it stable, it crashes, fails, etc. All the best to him on his future endeavors!
- Barbing 2mo agoThankful for its spiritual success, Voyager for Lemmy. The new reddit, the not old.reddit, is hideous and offensive, and it's hard to believe they didn't acquire Apollo. Good for me though, no more reddit.
- embedding-shape 2mo agoApollo was for users, reddit main purpose isn't for the user anymore. How would they get rid of r/all with all the 3rd party clients around? Much harder when you don't control the full experience.
- CuriouslyC 2mo agoI have 2 subreddits I still look at, and I can only bear to use old.reddit, new.* is such a hot mess. I should just leave reddit entirely, but /r/localllama does surface some stuff early that takes quite a while to make it here and other tech hubs.
- gracehenry45 2mo ago[dead]
- jondiggsit 2mo agoMy team uses this technology on a daily basis at my company. I run a design / build firm in the Hamptons, USA. We start all of our design projects with a 3d-first approach. Schematic design starts in 3D using Rhino3D or Revit. We use visualization plugins, like Enscape, to render the models and stream to a Quest 3 headset. So when clients come in, and feels adventurous, we'll setup the headset, set the display height to their actual, and let them walk around their beautiful new home. The response has been powerful. My clients are able to truly understand the scale, the proportion of rooms, ceiling heights, and the smallest details. We're able to make real-time changes to the model (within reason) and provide instant design feedback. I've been using this technology for years and I'm surprised it's not being adopted faster - good for us right now though!
- seemaze 2mo agoDo you find the value of VR/AR to be in the communication of design intent to clients unfamiliar with traditional 2D representations, or do your designers leverage VR/AR during the design development process as well?
- jondiggsit 2mo agoAbsolutely both. Internally, we'll model something, move an element, etc., and we're able to evaluate the idea until it feels right. For clients, I don't know any other way at this point. Showing a novice a 2D elevation does nothing for them. They will nod, make comments, and play along, but until you sketch a person into the drawing, they don't even understand that the front door is ten feet tall.
- jasonfarnon 2mo ago"I don't know any other way at this point. Showing a novice a 2D elevation" I think 2D prints aren't the baseline, and since at least the late 2000s even run of the mill architecture firms have been using 3d studio-type renderings with clients. Maybe I don't understand how the visionpro works. Your clients arent actually physically moving their body, right? What's the advantage of looking around the space in a visionpro vs large monitor?
- androiddrew 2mo agoI wonder if this would work with the oculus pro?
- sleepybrett 2mo agoBack a billion years ago a friend of mine tried to start up a company visualizing architectural plans in unreal engine (very early, like maybe unreal 1 or 2 .. he tried it in the quake engine first), years later but still a million years ago while working for a retailer I set up a demo with the early oculus rift dev kits allowing us to visualize new department store 'pad' layouts and new fixture (shelves, seating, racks) designs... using unity (the unreal vr support wasn't in yet). I imagine at least the architectural stuff just happens now.
- mikeaskew4 2mo agoIt’s not gotten very good yet.
- ChuckMcM 2mo ago3D walkthroughs are absolutely the OG[1] use for head mounted displays. I had an interesting experience of a realtor who had a couple of Vision pro headsets that they would let you use to tour properties they had for sale. Definitely faster and easier than driving around only to find you could quickly eliminate a choice. I am not sure what sort of workflow they used to capture the 3D space but I do know they had a Mac pro tower dedicated to running it. As another poster pointed out, if your building a house, having all of the wiring/plumbing/etc in '3D space' databases for your house would come in very handy later as you were doing work on the house. I'm cynical though about timeframes and having data and software for such a niche application work for more than 5 years much less the 10 to 20 you might live in a house. [1] In the early 90's VRML was going to create a Snowcrash style metaverse of 3D places you could visit.
- dmrivers 2mo agoHaving experienced augmented reality glasses, I have to say that integration with the external world feels much more powerful than the VR experience ever did. AR is exhilerating, while VR is mostly bland and nauseating. I had the experience of interacting with an entity in AR while in the space I was in, it tickles your brain in a way VR somehow can't.
- pharos92 2mo agoThere's no Apple Store in my country, but I travel regularly for work. About a year ago I was in Sydney Australia and took the opportunity to visit one of their Apple Stores to try the Vision Pro. Having experienced other AR/VR products I was interested to see how Apples general 'refinement' of this product area worked out. I admit, I had low expectations; and probably for the best, because nothing could've prepared me for what I experienced. Given this was a gen1 product, I was blown away by how seamless and 'complete' the experience was. There was a few obvious places for refinement like battery-life, weight and the screen. But the immersive experience was incredibly convincing, compelling and even relaxing. The price point clearly needs to come down, and I suspect the technology was a little ahead of its time. But I can see in 5-10 years after continuous iteration and improvement that this product will be something else.
- asadotzler 2mo agoVision Pro is dead. Apple couldn't move 500k units in 2.5 years. The Vision Pro tables are disappearing at Apple Stores. Apple's major web pages no longer advertise it. Executives won't commit to follow-up Vision Pros (or Airs, or any goggles.) Retail staff at flagship stores say they haven't sold one in ages. It's over. Apple's facial computing will move to glasses and enclosed VR goggles are dead. Apple funded and partnered Vision Pro content has slowed to a trickle. eBay prices for nearly new Vision Pros are well under 50% of retail. Supply chain experts have seen zero new component purchases since the original test run maxed at 500k units. It's over. (Same for Quest at Meta.)
- blackqueeriroh 2mo agoYou really felt this, huh? So much so that you had to post it twice? Damn. Lmao
- doawoo 2mo agoWe 3D scanned all the rooms in our 100 year old house to better plan renovations, it was way more helpful than I anticipated!
- deleted 2mo ago[deleted]
- a_c 2mo agoI scanned my local climbing gym and have climbing videos mapped onto the wall https://kmcheung12.github.io/climb-preview/w/a6ece004 https://kmcheung12.github.io/climb-preview/w/a6ece004 I think 3D application is massively under utilised. There is whole family of interaction the textual web cannot provide
- dieselgate 2mo agoI agree it is under utilized but genuinely question if it provides sufficient value to warrant increased utilization.
- deleted 2mo ago[deleted]
- aaron695 2mo ago[dead]
- pcthrowaway 2mo agoThis is amazing! I'm guessing this can be used for creating 3D models of outdoor routes if you wore a vision pro on rappel? How accurate do you think it would be for "seeing into" cracks, at least deep enough to pick up the relevant details for gear placements and climbing movements?
- a_c 2mo agoAccurate reconstruction is entirely up to the camera's ability to orbit around the object. If we are talking about cracks, the visual signal will be very poor as we can't wiggle a camera inside a crack. On the other hand, if we want a 3D reconstruction of a route in general, using a drone, then that's very doable. We still rely on 2D climbing magazine/book/app to view a route, where the contour of the route itself is highly desirably imo.
- GuB-42 2mo agoReading the title, I expected something about mounting fans to the headset. An effect of the heat wave, maybe.
- rconti 2mo ago> On top of this, the housing market is really expensive right now in many parts of the world (ours definitely included) so making good use of every square foot feels paramount. I mean, if you already have the land, "the housing market" doesn't really matter. The construction costs are a relatively small % of housing costs in expensive markets; usually the land is the biggest factor. Plus, when you're building, the cost of each marginal square foot is relatively small.
- shermantanktop 2mo agoThe most expensive dollar is the one you don't have. Not everyone has a flexible budget. From my (limited) experience, construction costs can tend to rise with the local real estate market. Those construction workers also have a mortgage or rent that they need to pay every month, and buy goods and services from other people with mortgages or rent to pay.
- macintux 2mo agoThere was an article shared today about skilled laborers are in very short supply wherever data centers are being constructed, so that may not be a universal truth.
- Jenk 2mo agoThe (many) interior designers we consulted before renovating our house used A/VR to show us what those changes could look like. The AR experience was the most surreal and useful, though.
- tintor 2mo agoHow do you tell from VR if hallway is cramped?
- zeta0134 2mo agoYou walk down it. Extend your hands, see if they pass through the walls, etc. If you've never used VR before this can be hard to explain with words, but "it's like you're really there" in terms of spacial presence at least. Something about being able to turn your head and have the camera perfectly mirror that movement helps your brain with all sorts of depth cues that are harder to pick up with a flat panel.
- discordianfish 2mo agoNot sure what it says about Vision Pro for this to be the coolest use of it. Sorry, usually not that snarky but.. c'mon...
- luciana1u 2mo ago[flagged]
- 1saadcodes 2mo agoThanks for sharing this. The personal observations were far more interesting than another discussion I read about hardware specs. I'd love to read more long-term experiences like this
- user68858788 2mo agoI did this using the Meta Quest when designing our bathroom. I used Unreal Engine to set up all the materials, lighting, and VR stuff. It worked great. There's nothing better than walking through a design. It turned out to be the _only_ way I was able to get over my analysis paralysis and actually commit to the project. I took pictures from all angles and printed them for our contractors, and they found it very useful as well. It's stunning how similar the real pictures are to our renders. Here's an example for those interested: https://imgur.com/a/y3KXphc https://imgur.com/a/y3KXphc
- _carbyau_ 2mo agoOn the one hand, this a thing most VR headsets can do these days. On the other hand, we can just do this stuff ourselves now. No movie studio level of equipment required. And THAT is pretty awesome.
- darknavi 2mo agooff topic: Is the sentry banner at the top of the blog an ad? It seems to be, but it's also embedded fairly naturally and uBlock isn't blocking it. Am I so used to shit-tier ads that a "tasteful" ad confuses me?
- socalgal2 2mo agoWhat is special about the Vision Pro here? Tons of, as far as I can tell, identical solutions have been around for years for other less expensive devices. Other people in this thread are mentioning them. What's special here except maybe the OP is apple fan
- computably 2mo agoThe title says "The coolest use for the Vision Pro," not "The Vision Pro is the coolest way to..." or even "The Vision Pro is worth the money."
- jojobas 2mo agoYou won't sell a $3.5k headset with a pitch like this where a cardboard phone holder suffices. It was supposed to take 3d videos of your children's first steps while your lenticular eyes stare creepily.
- zakki 2mo agoI think it needs Disney's HaloTile. So he can walk the whole house in Vision Pro in his apartment.
- gwd 2mo agoLeveling this up: Calculate sun angles at different times of the year to simulate light entering the house. Find out if some room is going to be unbearably hot in the summer because it's got too much full sunlight; make sure there are windows that can take maximum advantage of sunlight in the winter months; maximize opportunities to accidentally catch the sunset / sunrise.
- addandsubtract 2mo agoI did this. Less so for the sun light entering the windows (albeit a great idea), but more so for making sure I'd see the sunsets. There are great websites that will let you see the sunrise and sunset directions for any given day of the year.
- Gigachad 2mo agoI feel like at this point you should just hire an architect.
- jondiggsit 2mo agoWe use it all the time for light studies. LAT / LONG inputs in Enscape. I've actually compared models to actual days and it's pretty f'n spot on.
- tenuousemphasis 2mo agoAwnings are your friend, particularly on windows facing the equator. It's not very difficult to calculate all the ways sun will hit a window throughout the year and design an awning to block the sun in the summer but not the winter.
- 3abiton 2mo agoThis is so awesome. I wish more realistic problems get solved like this instead of every new gadget getting shoehorned for gaming or porn.
- leni536 2mo agoMaybe integrate with Stellarium to use as a sky box and lighting.
- tgtweak 2mo agoQuest 3 has a 3d explorer (hyperscape) and you can walk around Gordon Ramsay's kitchen.. it was the first "ok, damn" app experience in the quest for me where it felt like you were there. I can only imagine how powerful that experience would be for experiencing your future house. Throw in some time-of-day lighting and sun-path illumination... would he great!
- comrade1234 2mo agoI did this in a iPad when we were designing our apartment that we were buying, including furniture and kitchen.
- Nevermark 2mo agoA great application for sure. It prompted me to wonder why environments haven't evolved into fully realistic room makeovers yet. As the writer notes, the hardware is ready for more uses. The Vision Pro is great hardware, waiting for a beyond-toy-app beyond-media-kiosk OS. I use it as a Mac screen. But why one "screen". Why not all Mac windows. Why not Mac windows that naturally handle 3D content. I am talking "mundane" but seamless support. The better use of visual space, the better physical ergonomics of screens that can be easily moved, and no barrier to evolving practical uses for 3D, would create the "NeXT" Pro experience over macOS/Mac over time. Instead of another iOS check out counter. I believe Steve would have seen the beyond Mac potential. The first version's hardware is still "Pro" enough for a Pro OS. Just as a screen, switching between a MacBook Pro and Vision Pro is frictionless (aside from a few seconds to link each time). Eye tracking and pinching could be implemented on the Mac, via its camera/island so physical memory translated both ways. I use mine every day, with just-out-of-reach frustration in direction proportion to real what-I-have-now appreciation.
- js2 2mo agoHere's a low-voltage wiring installer that wrote his own Vision Pro app to help visualize in-wall studs to make it easer to run wiring: https://old.reddit.com/r/Ubiquiti/comments/1ut1atj/how_i_retrofit_poe_doorbells/ https://old.reddit.com/r/Ubiquiti/comments/1ut1atj/how_i_ret... https://old.reddit.com/r/VisionPro/comments/1tq34lj/created_my_own_vision_pro_app_to_add_cables_in/ https://old.reddit.com/r/VisionPro/comments/1tq34lj/created_... Submitted previously: https://news.ycombinator.com/item?id=48867417 https://news.ycombinator.com/item?id=48867417
- chiph 2mo agoI hired him last year to run Ethernet cable in my existing house and he did a great job (the original homebuilder did not make it easy on him!) At the time he was placing random icons so they'd protrude onto the next floor. I guess he got some development done to use color-coded bars instead, and it's much better looking/accurate. He's in the Charlotte NC area.
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- seanmcdirmid 2mo agoI would put down $3k-$4k for a device that guided me into doing my own renovation/home improvements. Like, I want to take down my cabinets and install a stove vent and then put them up again, or install a solid surface bottom for my shower. Trades people are super expensive right now, and much of the knowledge you could somehow be walked through with AR. Of course there is still dexterity and muscle memory, so maybe it wouldn’t work out well, and then there is heavy lifting.
- mikeaskew4 2mo agoBuild it piece at a time, like the song goes…
- JSR_FDED 2mo agoI can’t wait for a future where we go into a showroom, use immersive VR to design the house layout, pick materials in the showroom and have the house show up a few weeks later as a prefab kit for a local contractor to put together.
- kaonwarb 2mo agoThis is very cool. Also, I had forgotten that the Vision Pro exists.
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- mikeaskew4 2mo agoOne could see this with a Google Cardboard and a phone, not just a headset. But bringing the tools to the masses to create something like this, well that’s another story (one that I’ve been pursuing for many years myself). Thanks, Christian!
- mistyvales 2mo agoMyHouse.WAD
- rob74 2mo agoUndoubtedly cool, but not something you couldn't do with a less expensive VR headset?
- kaon_2 2mo agoWe're building a small village of 23 households. During Easter I gave the plan to Opus and asked it to make a threejs rendition. After five or six prompts he really had it down. Then I asked him to add an Easter egg hunting game. Everybody loved it. Last month when I visited the build site it was surreal to visit a video game in real life. I wish I had a vision pro it would be more awesome. But yes you can quickly create 3d models now from just a drawing. What a time to be alive.
- manmal 2mo agoSounds like the kind of project that would have afforded a Vision Pro, right? I bet you can spot mistakes before building it, that way. Things like, oh, this room will be very dark.
- kaon_2 2mo agoYes for sure! But we joined when all architecture was already finished, which was many years ago. With a future-neighbour we are looking into porting it all into unreal. Maybe that is just a prompt away but i don't have the time. Though maybe if i spend less time on hackernews I do? The whole project took 10 years of back-and-forth with local governments and permits. Construction is 9 months. Tragically, all of the original creators left the project because their children had already grown up, or they were growing too old and close to death to invest in something this long term. Mind you this should be the easiest housing project ever; building houses at the edge of a rural village. No wonder house prices in the Netherlands have risen even more than in our neighbouring countries the past 20 years. And just for context, this isn't "lefty-madness". NIMBYism and slow legal frameworks aren't partisan. We've had centre-right-leaning government for 20 years now. This is simply bad government. Or more: Government that prioritizes protecting wealth of the asset-owning class under. If the VisionPro could help with that, that would be a game changer :).
- baalimago 2mo agoHow's the upstairs looking?
- jasonjmcghee 2mo agoI feel like this is supposed to be a "gotcha", but this is VR, not AR. So you can just, move up.
- baalimago 2mo agoOr use a drone. I'm just being clever.
- thefz 2mo agoNo matter the marketing effort, nothing would ever make me want any of the 3D visors on the market.
- paganel 2mo agoCreepy shit, worse yet, expensive creepy shit. Glad that this thing bombed.
- bigfishrunning 2mo agoIt's only going to get worse
- jampekka 2mo agoThere's also the open source Sweet Home 3D that has tools for making a model from floor plans and includes a lot of furniture. There's even a WebGL version nowadays. Not sure if it has VR support, but it can export the scene to .obj for which there should be plenty of viewers. https://www.sweethome3d.com/ https://www.sweethome3d.com/
- mikeaskew4 2mo agoToo bad they’re not on phones. But also, it’s a slog to make a room and if you can do that, you probably want a mouse
- taevirus 2mo agongl this makes me want a vision pro. checked my bank account. RIP
- supermatt 2mo agoI did something similar in 2020 when we constructed our sauna/guesthouse. Used a program called "LiveHome3D" to build out how what we were looking for, then exported as an OBJ and imported it via Google Poly into "Tilt Brush" on the Oculus Quest. I also did some light simulations so we could see how the skirting roof around the building would allow light in for summer vs winter. We have been very happy we used VR. It allowed us to iterate on what felt right, communicate exactly what we wanted to the builder, and the sunlight simulations have allowed it to be comfortably usable year round - letting light in during the winter, but keeping direct light out during the summer. https://ibb.co/TD9Ygkpy https://ibb.co/TD9Ygkpy
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- whazor 2mo agoI think you can get the same experience on much more affordable VR glasses. Also installing an APK is easier than all the Xcode/Apple signing/device pairing etc.
- knolan 2mo agoFor those of us who can’t afford a Vision Pro try the Reality Composer app for iOS. You can create a scene and place 3D models on walls or the floor and then navigate in AR. It’s useful for placing furniture in your home. The IKEA app used to offer something similar. Technically there’s no reason you couldn’t do something like a full house too.
- maelito 2mo ago> One day there will hopefully be a house on this land We''re burning the world and destroying biodiversity, yeah let's continue our destruction with tech as a bonus, this is awesome.
- hackrmn 2mo agoFor my part, the make-or-break part of these kind of visualisations -- assisting home renovation, and interior and exterior design and architecture in general -- has been lighting and materials, not [only] or in any meaningful part 3-D through VR augmentation. I mean I would surely appreciate a fine piece of hardware like Vision Pro put to use here, so the author is on point, it's just that at some point you want to actually see the relative colorimetry at work -- how your beige couch is going to look in that spot illuminated by a giant window facing south etc. It's not as critical as making the house right, since moving a couch is easier by far, obviously, but there are things like kitchen islands that are more costly, featuring slabs of stone that is neither cheap nor easy to move. Anyway, I've been using Radiance to help me deal with the above issues, but it's for all practical purposes non-interactive. At some point there's bound to be a e.g. Monte-Carlo physically-based ray-tracer for these use cases, featuring radiometry with visually negligible error compared to reference (i.e. if you were looking at the real thing with your eyeballs), that is _interactive_-capable (at least in the frames-per-second category and not seconds-per-frame). It's probably already out there, but people have different preferences as to the tools they wish to employ. I like Radiance because it's text mode and gives you a lot of quality for all the text editing and tool composition (which frankly is a bit weird, Greg Ward was sure a maverick!), but mileage varies there.
- utopiah 2mo agoDisappointingly banal for the field. Spend a couple of minute with your favorite search engine to search for architecture + XR and you will find countless projects, from weekend hackathon prototypes to professional suites to integrations in industrial tools, e.g BIM support, from mobile phone to high end headsets, spanning decades of work. This is arguably the most banal use of XR, for the Vision Pro or any headset. It's still cool and useful but if that reaches the top of HR it shows a worrying state of both the platform and the XR industry. PS: I work in XR and spend time on HN so clearly not the audience.
- leni536 2mo agoTurns out some popular projects are popular for a reason. It is IMO cool, even if it's not novel.
- utopiah 2mo agoYep I even said it's cool but it's a bit like someone being surprised tablets can be used for sketching. If tablets were just released it'd be a nice discovery. If it's years later and there are dozens if not hundreds of sketching solutions to sketch on tablets, it's strange to be surprised by this legitimately cool and precisely popular usage.
- mikeaskew4 2mo agoIt’s a heavy lift (prob even a tarpit to investors) but you can’t blame people for trying.
- abcd_f 2mo agoGood time to mention TwinMotion - a real-time archviz software from Epic, built on top of Unreal Engine. Free for personal and small-scale commercial use. https://www.twinmotion.com/ https://www.twinmotion.com/ Basically, you do the geometry modelling in Sketchup, Blender or what have you, import that into TM, texture it, place lights and then walk around Doom style. VR headsets are supported natively. There is also a decent (and very easy to use) support for "scenarios", so you can open/close doors, turn on/off lights, etc. Highly recommended. PS. There is a free desktop version of Sketchup Make 2017. Got everything one needs for a single-person setup. There is a copy on the Internet Archive.
- 21asdffdsa12 2mo agoMake it recurse for extra coolness - but a model of your house floor plan with yourself standing in it on some furniture surface next to you, that allows you to pick yourself up and place yourself elsewhere. :D Awesome things.. Also while you are at it- add a Brain Interface reacting to a P300 response with LLM changes to the house depending on what the user looks at :p
- esskay 2mo agoAs cool as it is, I do wonder how much life is left in the Vision Pro, it's clearly failed massively. I know they didnt expect to sell loads, but they're still sitting on stock made when it first came out, and seemingly have no plans to do any major updates.
- bejd 2mo agoThe BBC had a programme "Your Home Made Perfect" where they would give people a VR demo of two potential home renovations, then they'd build the one they chose. This was a few years back though, so they're using Oculus Gos [0] [0] https://www.bbc.co.uk/programmes/p0g7glgm https://www.bbc.co.uk/programmes/p0g7glgm
- torginus 2mo agoUsing VR for archviz has been a thing for quite a while, but my friend who works as a (building) architect told me that clients prefer 3d printed scale models, now that 3d printing got cheap and good.
- kmfrk 2mo agoI forget the name, but there's also a company that does physical mockup of your house's floor plan that you can walk through, kind of like Von Trier's Dogville, but at least with some walls. There's definitely a perception gap that needs to be closed for these things, whether through VR or something slightly less digital. That's probably also a big part of the appeal of prefabs.
- djhworld 2mo agoI definitely resonate with the "my software-oriented brain feels almost incompatible with this world of designing a home" I really struggle with visualising what things are going to look like. Even trivial stuff like choosing a colour to paint the wall. Sticking tiny paint swatches or painting sections from sample pots just doesn't work either, it's either all or nothing to me. I don't have that aphantasia thing either, quite a vivid imagination actually, but for stuff like home decor and I'm useless I'm not really in the market for a vision pro or VR headset so my version of this is to take a picture of a space (say a wall) and feed it into on of the AI image generators with a colour - probably taken from a screenshot of a paint vendor, and tell it to generate me an image of what the wall would look like in <this colour>. Obviously it's not perfect but it's definitely given me a better idea of what, in the ballpark, something would look like when painted on the whole wall. I've also had some success with getting it to generate stuff with wall decor on as well, even pasting in product images (e.g. "what would this mirror look like") - even on the "painted" wall. Again, not perfect, but it's helped me a lot.
- noir_lord 2mo agoWren Kitchens (in the UK) was using VR to let customers "walk through/try" their kitchens via VR 5 years ago, it was a neat use case.
- mikeaskew4 2mo agoWhere can one find out more about this?
- noir_lord 1mo agohttps://unity.com/resources/wren-kitchens-vr-showroom-testimonial https://unity.com/resources/wren-kitchens-vr-showroom-testim... Or the video is at https://www.youtube.com/watch?v=0JqkaTRR8zI https://www.youtube.com/watch?v=0JqkaTRR8zI They've had it since at least 2020ish, the video has a brief overview of the interface/how it works - it hasn't changed all that much over time by the looks of it.
- boutell 2mo agoLove this. I started doing something similar... back in 2000... in Quake 3. I got off to a good start modeling our future home, but I never got 'round to figuring out how to remove all the terrifying guns and blood-soaked demonic textures. Should have done it. Should have called it Project Plowshare.
- momocowcow 2mo agoHow is this thread +700 points? Nothing new here. Good promo Christian
- mirmor23 2mo agofolks have been building cars, motorcycles, machine parts, building way before vision pro. outside of tech folks that can diy the pipeline to a large degree, this sounds like a gimmick to extract more money from wealthy folks with some wow factors built-in. not a bad idea for draining money from folks that have it though.
- lynguist 2mo agoThis is very _Huxleyan_. I feel disoriented and nauseous thinking about it, the feeling is stronger when I see the 3D models and the enthusiastic writing. There are all sorts of people in the world... Not for me.
- weakfish 2mo agoMy partner is an architect, and is really good with Unreal for this exact purpose. There's something magical, for a client, about being able to literally walk around the site rendered at Unreal-level fidelity, even if it's not VR.
- __alias 2mo agoThis was my university degree honours project 12 years ago, but using oculus rifts!
- naikrovek 2mo ago[dead]
- iangraphite 1mo agoGraphite 3D is another tool in the space. A lot of these things can be done on your phone and tablet too. http://graphite3d.com http://graphite3d.com We are focusing on the niche of on site AR design and editing with commodity devices.