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You aren't building your own game if you have a chatbot do it for you.
by 1bpp 1mo ago
You aren't building your own game if you have a chatbot do it for you.
- stronglikedan 1mo agoThat's like saying you aren't building a house if you use a hammer to drive nails instead of your hand. AI is just a tool like any other, and you use it to build things like you would any other tool.
- throw_m239339 1mo ago> That's like saying you aren't building a house if you use a hammer to drive nails instead of your hand. AI is just a tool like any other, and you use it to build things like you would any other tool. A coding agent is more like a carpenter, a mason, an electrician,... rather than a hammer in that case.
- bigfishrunning 1mo agoI'd say it's closer to a Roomba then a hammer -- if you just let a Roomba run around your living room, can you say you vacuumed?
- simlevesque 1mo agoWell, you tell your Roomba "clean the floor" but you don't ask an AI "make a game". You give it very specific instructions.
- finghin 1mo agoSpecific compared to writing procedural code> Barely even by analogy, IMO One could even argue what defines AI instructability is heuristics as opposed to specifics
- schnevets 1mo agoI wouldn't even compare it to a tool. People frequently "build their own house" where they sub out 75% of the skilled labor and act as a General Contractor/glorified gopher. And you won't get purity tests from the layperson: in the end, you're responsible for the build quality so if you tirelessly labor/oversee those teams you're considered capable; if it ends sub-par, then you're a stooge.
- deleted 1mo ago[deleted]
- ThrowawayR2 1mo agoA far more accurate analogy would be people saying someone didn't write a book if they hired a ghostwriter, which is generally acknowledged to be true. LLMs are much closer to being a ghostwriter than they are to an inert, non-powered hand tool.
- chrisjj 1mo ago> AI is just a tool like any other Really? Last time I checked, other tools can operate without ripping off the works of millions of humans.
- perching_aix 1mo agoSame idea that sends people down needless game engine development / procrastination rabbit holes.
- jatora 1mo agoThis is such a horrible cringe and bad faith take.
- marssaxman 1mo agoA classic tale from the music production world comes to mind: "I thought using loops was cheating, so I programmed my own using samples. I then thought using samples was cheating, so I recorded real drums. I then thought that programming it was cheating, so I learned to play drums for real. I then thought using bought drums was cheating, so I learned to make my own. I then thought using premade skins was cheating, so I killed a goat and skinned it. I then thought that that was cheating too, so I grew my own goat from a baby goat. I also think that is cheating, but I’m not sure where to go from here. I haven’t made any music lately, what with the goat farming and all."
- throwlifeaway 1mo agoDoes prompting an AI music generation service count as making your own songs? I noticed you left that one out of your parable.
- bitpush 1mo agoIf figma draws you a gradient, are you really a designer?
- 1bpp 1mo agoProbably yes; If Figma is deciding for you where the gradient goes, what colors it is, and what its purpose in the design is, then no.
- 8note 1mo agoit kinda is by showing you tools in a certain order and what defaults and so on
- deleted 1mo ago[deleted]
- nkrisc 1mo agoA designer, yes. A painter, no.
- andai 1mo agoEating food doesn't count if you didn't grow it yourself.
- derefr 1mo ago"A game" is a different abstraction layer from "a piece of software", though. A game has designed mechanics, a scenario (level design, etc.), art/music assets, writing, and so on. I would say that if you're making all of those things yourself, but you're having an AI write the software that executes the game, then you're still "building a game" per se. "Developing a game" even. Compare/contrast: people who develop games on top of high-level genre-specific game engines like RPG Maker are still considered to be "building a game." What's the difference between using a pre-made purpose-fit engine like RPG Maker, vs. asking an AI (or, for that matter, a contracted software company) to build you a custom purpose-fit engine?
- deleted 1mo ago[deleted]
- swrrt 1mo agoI know now we all are somehow like 'product manager' when using agent/chatbot, and we just need to setup requirements and point out issues. But in game area, I am not so sure models/agent are capable enough, especially involves heavy graphic related development and human interaction things? Since from my personal experience, even codex and claude code not so stable and efficient when dealing visualisation things like figures, videos and even much easier one - web-browser.