8 ms·
MacPaint Art from the Mid-80s Still Looks Great Today
- cpach 1y agoI wonder if the face icons where intended for the X-Face header. https://en.wikipedia.org/wiki/X-Face https://en.wikipedia.org/wiki/X-Face
- zozbot234 1y agoThanks for finding this! A relic from a more civilized age.
- aidos 1y agoLove it. At the end of the article they mention digging in to the Amiga scene. If you want to feel old, Deluxe Paint turns 40 this year. My mates had Amigas (I had an Amstrad) and the computing world just felt full of wonder and promise. It was a magical time of creation. https://en.m.wikipedia.org/wiki/Deluxe_Paint https://en.m.wikipedia.org/wiki/Deluxe_Paint
- xgkickt 1y agoAs one of the images states: “Happy Computing to all, And may all your computing be a Delight!”.
- gxd 1y agoAwesome! You can also find great art made with Deluxe Paint for the Amiga. The limitations from early computers in resolution and, most importantly, palette, create unique art styles: https://amiga.lychesis.net/applications/DeluxePaint.html https://amiga.lychesis.net/applications/DeluxePaint.html
- keyringlight 1y agoThere was an article posted here not too long about with a similar sentiment about the NEC PC-98 https://news.ycombinator.com/item?id=44076501 https://news.ycombinator.com/item?id=44076501
- pwillia7 1y ago[flagged]
- necrosyne 1y agoPlease do! This would be amazing
- spankibalt 1y ago"Press button for YOUR instant demoscene imitat". Sad.
- bitwize 1y agoRelevant: https://m.youtube.com/watch?v=yaf-yGqdCs8 https://m.youtube.com/watch?v=yaf-yGqdCs8
- ekianjo 1y agosome better ones here https://amiga.lychesis.net/applications/AmigaDealer.html https://amiga.lychesis.net/applications/AmigaDealer.html
- andrepd 1y agoLoved this dive on one such Deluxe Paint piece: https://www.youtube.com/watch?v=i4EFkspO5p4 https://www.youtube.com/watch?v=i4EFkspO5p4
- dan-robertson 1y agoThese seem worse IMO. Not sure if it’s the medium (eg more saturated colours, the particular website) or if I just like the compositions less.
- zozbot234 1y agoThey have more color but way less resolution, thus less detail. Pretty much what you would expect to see, given that the original Mac and Amiga came out around the same time.
- jameshart 1y agoBoth Motorola 68000 machines, typically 512K-1024K of RAM. So similar underlying constraints, under which they made very different choices for how to prioritize graphics.
- vardump 1y agoWeird there were no hires images. Amiga's horizontal hires resolution was >720 pixels. Of course, in order to get square pixels, you needed to enable interlace as well.
- justsomehnguy 1y agoThe usual case of looking at pictures what was made on and for a CRT monitor (or even TV). You can try Screenitron to imitate something like this. https://littlebattlebits.xyz/screenitron https://littlebattlebits.xyz/screenitron
- mock-possum 1y agoUsing colour cycling to achieve animation-like effects is so hot.
- corysama 1y agoCan't mention that without linking the master of the effect http://www.effectgames.com/demos/canvascycle/ http://www.effectgames.com/demos/canvascycle/ (hit "Show Options") https://www.youtube.com/watch?v=aMcJ1Jvtef0 https://www.youtube.com/watch?v=aMcJ1Jvtef0
- p0w3n3d 1y agoThe colour palette of Amiga is really appealing to me. I used to love watching game screenshots printed in games magazines available in my country. That's how I fell in love with Monkey Island and Flashback
- reconnecting 1y agoThen we should probably mention http://macpaint.org http://macpaint.org (From page HTML source) <!-- ******** HELLO OLD COMPUTER USERS ******** --> <!-- This site is designed to be viewable at 640x480 resolution or higher in any color mode in Netscape/IE 3 or any better browser, so if you're using an LC III or something, you're welcome. In fact, I really hope you are using such a machine, because limiting the site to this level of simplicity wouldn't be worth it unless someone is. Please let me know if you are using an old computer to visit the site so I know it is worth it to someone to maintain this compatibility. I do apologize for the one javascript error that you may get on each page load, but I don't expect it to cause any crashes. The major exception to all of this is Netscape 4. That thing sucks. --> Does anyone even remember why Netscape 4 was bad?
- numtel 1y agoI think it was a total rewrite, similar to why Winamp 2 was great, fast, not bloated but Winamp 3 was slow, adding extraneous features nobody wanted.
- reconnecting 1y agoTrue, Winamp 2 was much solid. Unless I'm mistaken Winamp 3 introduce skins and after absolute madness starts.
- jfim 1y agoNN4 tended to crash more than NN3, it may have been due to the rushed development during the browser wars.
- reconnecting 1y agoThere was problem with styles and tables. https://sbpoley.home.xs4all.nl/webmatters/netscape4.html https://sbpoley.home.xs4all.nl/webmatters/netscape4.html
- spydum 1y agoBrowsers were changing quickly back then, but if anybody remembers, it became Netscape Communicator and tried to expand to do everything.. https://en.wikipedia.org/wiki/Netscape_Navigator#:~:text=This%20Gold%20Edition,Navigator%20browser. https://en.wikipedia.org/wiki/Netscape_Navigator#:~:text=Thi...
- Mizza 1y agoThat first one looks like a parody of 'View of the World from 9th Avenue' but I don't know what Acius was! https://en.wikipedia.org/wiki/View_of_the_World_from_9th_Avenue https://en.wikipedia.org/wiki/View_of_the_World_from_9th_Ave...
- decryption 1y agoI wish I knew what Acius was or is too!
- B1FF_PSUVM 1y agoFrom a search for "acius mac": https://en.wikipedia.org/wiki/4th_Dimension_(software) https://en.wikipedia.org/wiki/4th_Dimension_(software) Software outfit founded by a French guy, as hinted by the drawing with Paris visible ... (Those "view from ..." were plentiful at the time)
- deleted 1y ago[deleted]
- perihelions 1y agoI think the .png images on this website are larger than the uncompressed originals (1-bit depth, 1 bit per pixel).
- decryption 1y agoYep, I upscaled them by 400% so they’re easier to view on modern displays.
- perihelions 1y agoI know; I mean to say they're larger file sizes—the PNG compression ratio is effectively less than one. Take the first one, "acius.png", at 84,326 bytes. If you losslessly scale back to the original size (1/4th) and convert to 1-bit NetPBM, it's 51,851 bytes, without compression. I thought that was remarkable.
- encom 1y agoThe PNG files seem to be very poorly compressed. $ oxipng -o max --strip all -avZ --fast acius.png Processing: acius.png 2304x2880 pixels, PNG format 8-bit Indexed (2 colors), non-interlaced IDAT size = 84251 bytes File size = 84326 bytes Transformed image to 1-bit Indexed (2 colors), non-interlaced Trying filter None with zopfli, zi = 15 Found better result: zopfli, zi = 15, f = None IDAT size = 24466 bytes (59785 bytes decrease) file size = 24541 bytes (59785 bytes = 70.90% decrease) 24541 bytes (70.90% smaller): acius.png
- RayBarfing 1y agorembrandt paintings from the 17th century still look great today
- spankibalt 1y agoYeah. Seems that art might be... timeless.
- nntwozz 1y agoThe loading time for this artwork has a quality all of its own.
- poisonborz 1y agoI envy that small world, where people could be this genuinely enthusiastic about their computer products and companies, where most actors seeked the best interest of other parties.
- anthk 1y agoThe UXN people did similart art too: https://xxiivv.com https://xxiivv.com https://wiki.xxiivv.com/site/noodle.html https://wiki.xxiivv.com/site/noodle.html
- fifticon 1y agoso does roman mosaics :-)
- promiseofbeans 1y agoThe 2nd artwork ('A Door Somewhere " - Bert Monrov) had me really confused for a moment. When I scrolled down to it, there was a sort of flickering effect, like as if it were a gif, with a flickering light adding ambience to the scene. But no, it's just how that sort of black & white shading looks when you scroll past it - amazing effect!
- donkeybeer 1y agoWhat monitor do you have?
- promiseofbeans 1y agoThis was on an OLED Samsung phone, screen running at 120Hz
- donkeybeer 1y agoYes, I asked because I got curious about the effect and opened the link to see it but didn't notice it on mine, so I figured it must be specific to your display.
- SSLy 1y agoAs the neighbour mentions, it's only a case of your display having ghosting. This effect is not present on eg. OLED screens.
- seabombs 1y agoThere's a term I read about a long time ago, I think it was "aesthetic completeness" or something like that. It was used in the context of video games whose art direction was fully realized in the game, i.e. increases in graphics hardware or capabilities wouldn't add anything to the game in an artistic sense. The original Homeworld games were held up as examples. Anyway, this reminded me of that. Making these pictures in anything but the tools of the time wouldn't just change them, they'd be totally different artworks. The medium is part of the artwork itself.
- lukan 1y agoHm, are you sure that there is not some nostalgia at play here? To me they look horribly pixelated and at least some would improve aesthetically a lot for me with a higher resolution.
- zozbot234 1y agoEven today these pictures have an almost perfect resolution for showing on a compact e-paper display. The viewing area on the original Mac models was not that much bigger, either. They only look "horribly pixelated" when artificially upscaled for a modern big screen. (A pixel-art specific upscaling filter would mitigate that issue, of course.)
- lukan 1y agoI was viewing them via a small mobile screen, not high DPI, not fullscreen. And to me, they simply don't look good the way they are. But if you folks enjoy them, go for it. Otherwise taste is subjective I think.
- deleted 1y ago[deleted]
- reconnecting 1y agoIt's amazing what people achieved with the resources of the '80s, creating fairly enjoyable visuals using extremely limited technology. Another example from the early '90s is MARS.COM (1) by Tim Clarke (1993). Just 6 kilobytes and 30+ fps on a 12MHZ 286 (2). 1. https://www.youtube.com/watch?v=_zSjpIyMt0k https://www.youtube.com/watch?v=_zSjpIyMt0k 2. https://github.com/matrix-toolbox/MARS.COM/blob/main/MARS.ASM https://github.com/matrix-toolbox/MARS.COM/blob/main/MARS.AS...
- Hilift 1y agoThe review at the time was if you weren't a particularly good artist, MacPaint wouldn't change that.
- lowwave 1y agoCrazy to see 4D in there, is it actually a 4D poster with the big 4 in there?
- taylorius 1y agoThe lack of photorealistic fidelity gives your brain a bit of room to use imagination to fill in the blanks in your internal model. This fosters a certain type of engagement with the content that you don't get with photorealistic images.
- tombert 1y agoI think that's part of the reason that a lot of indie games have converged around pixel art. Obviously a large part of it is likely due to the fact that a lot of the creators grew up with the NES or SNES and just like that aesthetic, but I think you get a lot of "implied detail" when using pixel art, which is great when you're working on a limited budget. This isn't to knock it, to be clear. I love good pixel art.
- anthk 1y agoYOu both are missing something. TV fuzzy rendering blended pixels together and FFVI under the SNES (and Chrono Trigger) could look astoundingly great with amazing colours and sprite art.
- tombert 1y agoSure, but I was referring to how modern indie games, that have no worries plans to run on an old CRT TV, will still use pixel art.
- HPsquared 1y agoSimilarly, some cave paintings still look awesome. https://www.bradshawfoundation.com/lascaux/ https://www.bradshawfoundation.com/lascaux/
- eddieroger 1y agoSnark aside, that was my takeaway looking at the article. Why wouldn't they still look good? They were well done when they were made. The Mona Lisa still looks good. The tools don't define the quality, just the constraints. For grayscale pixel art, these are amazing pictures that hold up to the medium, regardless of if computers can do more now.
- roughly 1y agoOne thing I read a while back noted that the cave paintings were also painted under and for specific lighting - namely, dim, flickering fire - and that under those conditions the paintings took on an even more expressive character. What’s wild is that would be true for every single human work up to about the mid-1800s. Art - and architecture - would be made to be seen either in sunlight, with its attendant shadows and shifts throughout the day, or by firelight, which flickers and shifts on its own.
- Dante690 1y agoReally interesting. I’m wondering if there’s any LLM or image model on Hugging Face that has been trained specifically on low-res black-and-white images like MacPaint. Has anyone come across something similar or seen a fine-tuned model in this specific retro visual style?
- sgt 1y agoNot sure why you're being downvoted. I'd like to see this, too. Just for fun.
- amelius 1y agoI think it is downvoted because it would potentially harm the creative value of the original works.
- briangriffinfan 1y agoIt's like... someone gives you a gift, and then you ask "Wow! Can I have arbitrarily more of these, please?" It's a lack of appreciation for what we have - instead of enjoying it, you want to press a button to create arbitrarily more of it. That is truly no appreciation at all.
- JSR_FDED 1y agoThis dithering is somehow so pleasing. It’s like “sand dithering”.
- wenc 1y ago“Dithering” is the key — except this seems to have been done by hand. When I was a kid, I owned a monochrome display that could only display at CGA resolutions “640x400” 1-bit (and 320x200). Many games and art and didn’t support that showed up garbled. Then I got hold of Deluxe Paint that would load pictures in color and dither them with an algo called Floyd Steinberg. And the pictures that I saw on my friends VGA monitors suddenly looked beautiful on my monochrome screen. See examples https://surma.dev/things/ditherpunk/ https://surma.dev/things/ditherpunk/ Games like Monkey Island were also ditherered for monochrome displays and they looked great.
- kjellsbells 1y agoThe street scene is by Gerald Vaughn Clement, the inventor of MacGrid, a drawing program that used a sort of plastic grid to perform high detail drawing and digitization. https://macintoshgarden.org/apps/macgrid https://macintoshgarden.org/apps/macgrid Incidentially /r/VintagePixelArt often has discussions about this sort of thing.
- Max-q 1y agoThe Amiga is quite another beast, especially showing photos in HAM mode, giving 4096 colors.
- drewcoo 1y agoMeh. It was nothing compared with PLATO systems at the university. And the CAD setups dad and his engineering team used for work then (Silicon Graphics?) also looked much better. So maybe for some values of "great." Maybe.
- cjcenizal 1y agoI was born in ‘83 and a good chunk of my formative years were spent imagining the world through dithered pixels — playing games, creating art, writing, and exploring. Seeing these images evokes a rush of nostalgia, simply because they’re dithered.
- rswail 1y ago"Design is about constraints" - Charles Eames The constraints of the original Mac and MacPaint have resulted in an art form specific to the time and place.
- layer8 1y agoThese really need to be viewed with a CRT renderer IMO, as well as the Amiga art mentioned in this thread. The hard square pixels on the website aren’t quite representative of what these looked like on a contemporary monitor.
- leoc 1y agoUp to a point, but the early Macintosh displays were quite crisp and clinical—certainly compared to something like a consumer NTSC or PAL CRT TV—as befitted a platform which was very focussed on WYSIWYG paper-document editing.
- card_zero 1y agoSome of them (such as the street scene) wouldn't fit on the monitor and presumably were intended to be printed for viewing.
- vman81 1y agoReminds me of the youtube video where Ahoy recreates one of the classic 4 Byte images from the 80's 4-Byte Burger https://www.youtube.com/watch?v=i4EFkspO5p4 https://www.youtube.com/watch?v=i4EFkspO5p4
- ekunazanu 1y agoFor me, there's a certain aesthetic to 1-bit bayer-dithered images, as well as images with visibly big coloured-halftone-dots, that makes it feel both retro and modern at the same time. I want to call it neo-retro, but I feel like that term already exists.
- cubefox 1y agoThat street scene is some of the best pixel art I have ever seen. https://blog.decryption.net.au/images/macpaint/lesson3d.png https://blog.decryption.net.au/images/macpaint/lesson3d.png
- deleted 1y ago[deleted]
- marhee 1y agoIf you enjoy this art-style, definitely check out the game Return to the Obra Dinn.
- Eric_WVGG 1y agoThere’s a ditherpunk artist in Moscow named Uno Morales that I’m quite fond of: https://unomoralez.com/ https://unomoralez.com/
- wibbily 1y agoI was just about to post the same link! Found his site today by pure happenstance. Don't know this guy's technique, but the idea that people were drawing such elaborate pictures on tiny screens - with mice! not even tablets - boggles me. Every pixel a deliberate act.
- k2xl 1y ago[flagged]
- zozbot234 1y agoDid you also verify these claims? This is the exact kind of scenario where AI's will make stuff up.
- k2xl 1y agoYes - seemed correct. James Leftwich: http://www.macpaint.org/jimwich.html http://www.macpaint.org/jimwich.html Bert Monroy: https://www.bertmonroy.com/ https://www.bertmonroy.com/ Laurence Gartel: https://digitalartmuseum.org/gartel/bw.html https://digitalartmuseum.org/gartel/bw.html
- aresant 1y agoCan’t believe this doesn’t include our friend Pinot who is still churning out unreal MacPaint pixel art https://www.cultofmac.com/news/pinot-w-ichwandardi-flatiron-building https://www.cultofmac.com/news/pinot-w-ichwandardi-flatiron-...
- manoDev 1y agoThese seem to be made by artists trained on traditional drawing. All drawings show knowledge of cross-hatching or pointillism, correct use of values, perspective, and so on. That’s why it looks great today, these qualities are independent of how advanced the digital medium of the time was.
- akie 1y agoLook at this one for example - my mind is blown: https://blog.decryption.net.au/images/macpaint/lesson3d.png https://blog.decryption.net.au/images/macpaint/lesson3d.png How do you even do that? Zoomed out it looks like a nearly photorealistic street scene, zoomed in I just see seemingly meaningless patterns of black and white. Magic. Unbelievable.
- bigyabai 1y ago> How do you even do that? Dithering, for one. The parent also suggests pointillism, which was also a popular modern art technique for making detailed portraits using small, low-detail components.
- Cthulhu_ 1y agoThere's a few - including that one - that look like they're photos pulled through a transformation code. I'm probably wrong though - dithering seems to be incredibly difficult to get right, see e.g. https://forums.tigsource.com/index.php?topic=40832.msg1363742#msg1363742 https://forums.tigsource.com/index.php?topic=40832.msg136374...
- jasonfarnon 1y agoThis image in particular made me wonder if there was some type of tracing aid involved. Maybe the dutch-looking street reminded me of Vermeer's method. I wonder what input device they were using? I was using a pretty nice input surface for doing CAD work sometime around 1990-93 on a PC, and we had occasion to lay transparencies on top and trace on them. I don't know if Macs 5 years before that had this type of peripheral. And anyway, there were certainly some special artists I knew of back then who could do this with a mouse and enough time.
- time0ut 1y agoThis is amazing. Thank you for sharing! What a nostalgia trip. Reminds me of sitting in the computer lab in the library in my elementary school in 1990. Some days, I'd give anything to go back.
- mikebuds1 1y ago[dead]
- tombert 1y agoLove the old monochrome Mac game aesthetic. I played a lot of the original MacVenture Deja Vu game as a kid, and always thought that the art had a cool look to it, and as an adult I'm amazed at what they pulled off, despite the limitations.
- sircastor 1y agoOne of the mild tragedies of my youth is that when we switched from the Macintosh SE/30 to the IIci, my MacPaint art didn't make the transition. My dad told me that the files were incompatible. I don't think that's actually true, but I didn't know enough at that age to be able to question it or even explore it. There are many many creations throughout first half of my life that are lost for a lack of storage space at the time. As an aside: Do your best to capture at least something in a way that will be preserved.
- xattt 1y agoGood thing I backed up my precious memories to Jaz cartridges.
- andai 1y agoWhen I was a kid, I used to think that better tools would automatically make me good at art. For example, I was making animations with EasyToon, and I only had a mouse, while the really good animators were using graphics tablets. Clearly, if I bought a tablet, my own animation skills would drastically improve! I guess I still kinda believe that, when I look at how fancy some of the newer computers are. If only I had one of those, my creativity would be unlimited! The funny thing is that my fallacy sorta came true: my friend was showing me some insane stuff he rendered on his 5080 with a custom Stable Diffusion...
- egypturnash 1y agoBetter tools won't make you better, but they'll get in the way less, would you rather draw with a pencil or a bar of soap? A mouse is more like the latter than the former.
- iLoveOncall 1y agoOkay but you will definitely be able to make better art with a graphical tablet. It's near impossible to have enough precision to draw with a mouse, regardless of practice or skill.
- _kidlike 1y agoPeople that can do these drawings would make awesome art for play.date games!!!
- brap 1y agoIt looks great today, but if you asked someone in the 90s or even 00s they’d probably say it looks like ass. Or, like, totally wack, dude. We like it today because of the nostalgia/retro factor.
- oasisbob 1y agoI dunno - artwork in this style did pretty good on ffffound back in the day. That's at least as early as 2007. I'm sure you could go back further in other forums and find appreciation for the same reason people like it here. To contrast, a lot of content from clip-art collections at the time looked awful then and didn't age well at all.
- whiteboardr 1y agoLove the “apple periferals” truck!
- dietrichepp 1y agoTaking this moment to promote 1-bit art! I run a couple accounts which promote 1-bit art and I’m trying to figure out how to expand what artwork is included. These are just personal accounts that retweet art from 1-bit artists on BlueSky and Twitter. https://bsky.app/profile/1bitdreams.bsky.social https://bsky.app/profile/1bitdreams.bsky.social https://x.com/1BitDreams https://x.com/1BitDreams
- neel-openai 1y agothis is awesome!
- TacticalCoder 1y ago[dead]
- asveikau 1y agoI remember when this style was current, though some of these images are slightly older than I am. Also, "a door somewhere" reminds me of old album covers. For whatever reason I'm thinking of Lou Reed's "take no prisoners".
- encyclic 1y agoBert Monroy (the 2nd image, of an alleyway) is still quite active as a digital artist: https://www.bertmonroy.com https://www.bertmonroy.com
- jamesgill 1y agoI suppose it's just nostalgia, but I get such a warm fuzzy feeling just seeing this art from the 80s. I can remember using tools like MacPaint. It was just such a fun time to be around computers.
- gnarbarian 1y agoConstraints of the medium enhance artwork.
- gnarbarian 1y agoConstraints of the medium enhance the artwork.
- decryption 1y agoDid not expect this post to get so popular - I added a bunch more images I found I was saving for a second post on a rainy day, so go back and reload the page for more 1-bit pixel art goodies :-)
- BaculumMeumEst 1y agoWhy did Denis have to fuck up Jimi's headstock like that
- WoodenChair 1y agoIf you want to make MacPaint drawings that incorporate your modern photos then I make a program for that. Retro Dither on the Mac App Store dithers and exports photos to MacPaint (wrapped in MacBinary for transport): https://oaksnow.com/retrodither/ https://oaksnow.com/retrodither/ There’s also a chapter in my new book explaining how to write the same program in Python including Atkinson dithering, the MacPaint file format and MacBinary. You can get the code for free and do the conversions yourself without Retro Dither here: https://github.com/davecom/ComputerScienceFromScratch https://github.com/davecom/ComputerScienceFromScratch The book is here: https://nostarch.com/computer-science-from-scratch https://nostarch.com/computer-science-from-scratch
- ltbarcly3 1y agoNot really?
- h8ngryDev 1y agoThat hendrix one goes unfathomably hard. crazy how we took art like this for granted back then.
- h8ngryDev 1y agoHendrx art goes hard. Sad to think we we took for granted art like that back then.
- jedimastert 1y agoSemi-related, a fantastic recreation/"digital restoration" of a classic but if pixel art from the Amiga days https://youtube.com/watch?v=i4EFkspO5p4 https://youtube.com/watch?v=i4EFkspO5p4
- gxs 1y agoWow, at first glance, my initial reaction is that these trigger some sort of nostalgia - they are really comforting in some odd and interesting way I can think of a few reasons why this may be the case, but I’m looking forward to chewing on it for a bit
- mjmsmith 1y agoZen and the Art of the Macintosh: https://archive.org/details/mac_Zen_the_Art_of_Macintosh1986 https://archive.org/details/mac_Zen_the_Art_of_Macintosh1986
- deleted 1y ago[deleted]
- Tabular-Iceberg 1y agoThis reminds me of the great tragedy of not exposing the Nokia SmartMessage extension to end users. It could have given a new lease of life to grassroots low resolution 1 bit art in the 90s and early 00s in the form of operator logos. Instead it was gatekept for grifters in order to separate gullible teenagers from their allowance.
- p0w3n3d 1y agoBtw what is current MacPaint successor? Is there any? Do I understand correctly it used to be shipped with the Mac? Preview is great to some extent and does a lot of useful things for me but it's designed to modify existing images, and I'm still missing a software to draw a square, circle, some text etc.
- ethan_smith 1y agoTry Paintbrush (open-source MacPaint-inspired app), Pixelmator Pro (more advanced), Acorn, or even Apple's built-in Preview has basic drawing tools under the markup icon when viewing images.
- p0w3n3d 1y agoYeah as I said preview covers 99% of my needs but not for graphics from the scratch. Thank you, will try! I'm kinda missing this ms paint feel on some specific situations
- noufalibrahim 1y agoThese look gorgeous. The thing really was a bicycle for the mind.
- hugh1st 1y ago[dead]