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daredevildave
searching Neon…
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11 ms
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1.
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by
daredevildave
1y ago
That's a fun game. I made an anagram game myself a few years ago. https://conundrum.fun/ Seeing some of the other comments reminded me that most of the work went into trimming the word lists so that it wasn't rude
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daredevildave
2y ago
Support for Javascript modules looks like it is in-progress: https://github.com/playcanvas/engine/issues/4767 Developing offline with the engine-only ( https://github.com/playcanvas/engine
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daredevildave
2y ago
They unlock a lot of advanced graphics techniques that are too slow to do CPU-side but work well in parallel on GPU. It's a pretty wide variety of things, but e.g. lighting, mesh manipulation, terrain, voxels, post-processing.
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daredevildave
2y ago
I can't wait for compute shaders to be widely available on the web!
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daredevildave
5y ago
PlayCanvas[0] is the probably the closest "web-first" solution compared to Unity. Used by lots of Snap Games & Instant Games. It's written in JS which means that it's way smaller ~350kB for an empty scene if I reca
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Robostorm – fast-paced multiplayer game using WebGL/PlayCanvas
(robostorm.io)
4 points
by
daredevildave
9y ago
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0 comments
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GPU performance for Game Artists
(fragmentbuffer.com)
3 points
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daredevildave
10y ago
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0 comments
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daredevildave
10y ago
It's worth checking out PlayCanvas for the asset pipeline. Texture compression is supported directly in the editor. https://blog.playcanvas.com/webgl-texture-compression-made-e...
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daredevildave
10y ago
Clara.io is a modelling, animation and rendering tool (in the style of Maya/Max/Blender) PlayCanvas is a game engine (in the style of Unity/Unreal) To put it another way. You build your 3D assets in Clara and import them into
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daredevildave
10y ago
And a handy link for anyone who wants to check out PlayCanvas: https://playcanvas.com
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daredevildave
10y ago
>"but there's no real "game engine" for them along the same lines as Unity/Unreal" https://playcanvas.com/
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daredevildave
10y ago
Define large? You need a graphics driver more recent than Jan 1, 2009. And slow compared to what? Flash? Canvas 2D?
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daredevildave
10y ago
Please don't associate WebGL being bad with Unity being bad at exporting to WebGL... PlayCanvas is generating WebGL games that run on mobile and download in only a few megabytes. You can generate great WebGL games today.
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daredevildave
10y ago
And if you want to use a WebGL engine with gamma correct rendering... https://playcanvas.com ;-) http://developer.playcanvas.com/en/user-manual/designer/sett...
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daredevildave
10y ago
Especially if you want to support mobile: http://blog.playcanvas.com/playcanvas-versus-unity-webgl/
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daredevildave
10y ago
PlayCanvas are doing this. Live development for WebGL across all devices simultaneously. https://m.youtube.com/watch?v=PS4oMLPyYfI
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daredevildave
10y ago
It's trivial to generate "some" UVs. However, in this case there is a texture with a lighting pattern as part of the generator. Ideally the model would be unwrapped so that the correct areas of the texture correspond to the c
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daredevildave
10y ago
They are still very much required for games/real-time rendering :-) I hadn't heard ptex before, it's interesting stuff. Sounds like the reason it isn't in general usage for realtime stuff is the memory overhead: http:&#
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daredevildave
10y ago
Oops, also just realized there were some 4096 textures in there. I've resized them down.
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daredevildave
10y ago
Nope, that's right. There is no UV co-ordinates generated in the blender script. (Well, I think it uses world space cube for UVs, which is an option that PlayCanvas doesn't support). I used the automatic Cube Projection unwrap in
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daredevildave
10y ago
Interesting, could be the particle effects. They fall back to CPU if your machine doesn't support float textures.
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daredevildave
10y ago
Unfortunately, the ship generation is done offline in Blender. I'd have to re-write his ship generator in javascript.
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daredevildave
10y ago
Sadly it doesn't seem to generate UVs for the models. But using the cube projection in Blender seems to do an OK job. Add a skybox and a couple of simple particle effects in PlayCanvas. And we have some WebGL spaceships :-) https:
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daredevildave
10y ago
PlayCanvas | London | REMOTE | https://playcanvas.com PlayCanvas is looking for an exceptional game coder to head up an online game project. * WebGL & Javascript Client * NodeJS Server * Networked Multiplayer Game * Looking
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daredevildave
10y ago
For Swerve http://swerve.playcanvas.com/ we designed the UI to be responsive for desktop and mobile. We're using HTML/CSS for this so it works well, but unfortunately you end up getting some stalls for browser lay
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daredevildave
10y ago
Funnily enough the results of our AI for The Getaway on PS2 led to a very similar result. We had to tone it all down to make it look like actual London traffic. :-)
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First Sublime Text update in 12 months
(sublimetext.com)
2 points
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daredevildave
11y ago
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1 comments
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Rendering a painted world
(ndotl.wordpress.com)
2 points
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daredevildave
11y ago
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0 comments
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daredevildave
11y ago
Tom Scott talked a bit about magnetic warships and the magnetic mines in one of his "Things you might not know" videos: https://www.youtube.com/watch?v=LG-X23aVud0&list=PL96C35uN7x...
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daredevildave
11y ago
PlayCanvas - London - (ONSITE || REMOTE) Two coding positions available at PlayCanvas the leading WebGL interactive 3D engine. http://playcanvas.com/ --- PlayCanvas is looking for a top flight game coder to join our growing
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