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It's worth checking out PlayCanvas for the asset pipeline. Texture compression is supported directly in the editor. https://blog.playcanvas.com/webgl-texture-co
by daredevildave 10y ago
It's worth checking out PlayCanvas for the asset pipeline. Texture compression is supported directly in the editor. https://blog.playcanvas.com/webgl-texture-compression-made-easy/ https://blog.playcanvas.com/webgl-texture-compression-made-e...
- jeremiep 10y agoThat's good to know! We went with ImageMagick and PVRTexToolCLI driven from a node.js script. I'd go with GraphicsMagick now that I know about it; IM doesn't yield good DXT compression quality.