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Nope, that's right. There is no UV co-ordinates generated in the blender script. (Well, I think it uses world space cube for UVs, which is an option that PlayCa
by daredevildave 10y ago
Nope, that's right. There is no UV co-ordinates generated in the blender script. (Well, I think it uses world space cube for UVs, which is an option that PlayCanvas doesn't support).
I used the automatic Cube Projection unwrap in blender before exporting to FBX and importing into PlayCanvas.
- neat159 10y agoi agree with that!
- deleted 10y ago[deleted]