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I loved Threes, 2048 and this is just as great - thanks! However, one thing that I dislike about this game(and something that could be changed in the next vers
by cpolis 11y ago
I loved Threes, 2048 and this is just as great - thanks!
However, one thing that I dislike about this game(and something that could be changed in the next version or permutation) is that gameplay is TIME based instead of TURN based. It makes the game less about strategy and more about being quick with your mouse. It also makes the game less appealing as a background task and something to stop and come back to; ie something to do while waiting for something to cook or during television commercials.
- GolfyMcG 11y agoCouldn't agree more. I would also add that it's very unappealing due to the fact that I have to use a mouse/track pad at all, though clearly this was made with touch screens in mind. You add that I have to be quick about it too and I find myself struggling to remain interested.
- omegant 11y agoIt works perfectly in my Iphone.
- gridspy 11y agoExactly. I play a game like this to relax. This game is stressful due to the timer aspect, while I love 2048 I will never play this game again. I loved it until the timer was introduced. I got to 15.
- vacri 11y agoThe timer is the game. It's about making matches quickly, and the game would be far too easy if you got rid of the timer. You'd have to make other changes to the format instead, to make up for the lack of timer. Quarter the number of rows perhaps? but then that leaves you at the mercy of the RNG, and it sucks when you lose a game because the RNG dealt you an impossible game.
- sjtrny 11y agoThat would make it far too easy.
- deleted 11y ago[deleted]
- sgk284 11y agoGreat suggestion. Locally I added code at line 429 in twenty-game.js: b.timeUntilNextDrop = 1; Much more fun and leisurely paced, which is what I want in a game to pass time.
- mythmon_ 11y agoIt gets a lot easier on a touch screen.
- sossles 11y agoYeah I never intended or expected anyone to ever play this with a mouse. But I don't mind! At some point it got posted on some Russian DoTA league site and generated a bit of (mouse) traffic there for a while - I guess those guys are pretty good with a mouse though.
- sossles 11y agoAs mentioned earlier, I'm considering a turn-based variant. Try this prototype (ie. gameplay, rules and URL are subject to change): http://twenty.frenchguys.net/play2 http://twenty.frenchguys.net/play2
- stinos 11y agoThanks for this, for me this one is much more fun!
- bjelkeman-again 11y agoNice. It feels like the linking of pieces starts to early, or is even unnecessary. It takes longer to finish a game without it, but the linking feels unnecessary. Good work! This one I'd buy.
- carlesfe 11y agoI love this variant, though I'd give it a turn more until the next line drops. Currently it gets messy too early in the game.
- danneu 11y agoThis is the best mode yet since it's not just a frantic rush. You're onto something here. I think the gameplay of this variant would be much deeper if the ticker only ticked when you didn't make a match.
- jffry 11y agoor even potentially the counter goes back up for each mach. A single-match move would mean no change in the counter, while a combo move would drive the counter back upwards
- dhimes 11y agoI also enjoy the game very much! The only thing that bothers me is the modal dialog at the end- with only options of get the app or restart. What about an option to simply close the modal? For some reason this bugs me. It might be important if you add a variable (faster speed, etc.) that I want to change before I restart.