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Ga.me – new 'online game console' now in open beta
- kdaigle 13y agoI was really intrigued until I realized it was all IAP and copies of existing games.
- google-1 13y agoWere have you seen Polycraft or Save the Day before?
- mildtrepidation 13y agoI opened this and stared at it like an idiot for a minute. Am I behind the times to expect something on the main page of a site that says what it actually is? Clicking through the tiny About link I found at the bottom of the page, this appears to be a platform for monetizing web-based games, at least some of which are WebGL-based (which I found out after clicking through one of them and being told, once again, that Chromium isn't interested). So... new Newgrounds. Except with microtransactions. Unless I missed something?
- hahla 13y agoI think your just used to browsing one too many SaaS startup websites. Not every website needs a introduction and breakdown of features, especially for a game site where its target audience already knows what they are looking at.
- mildtrepidation 13y agoThat's not really what I usually look at, and I believe most sites will at least tell you what you're seeing (particularly when their presentation is just a gallery of thumbnails). Anyway, given the other questions already posted in this thread, I'd say it's warranted and constructive criticism for whoever might be running this.
- judk 13y agoIt's a game website that thinks mobile doesn't manner. Bright future indeed.
- jamesaustin 13y agoSerious or ironic?
- bd 13y agoIt looks like a re-branding of Turbulenz platform (that has been around for a while, actually started as custom executable plugin, then moved onto JS+WebGL). It's basically game-as-service platform where you get a game engine for free (it was recently open sourced), and if you decide to host your game on their servers, you pay them 30% of revenue fees. This ga.me site looks like a new frontend for the end-users for accessing games published on this platform. Here is a "sell" page for developers with more info about platform features: http://biz.turbulenz.com/turbulenz http://biz.turbulenz.com/turbulenz
- JD557 13y agoThis was exactly my reaction. For a site that "just launched", I find it amusing that it doesn't explain what it is. Although I'm not sure if the problem is the lack of an about page or something about the layout. Other websites such as steamstore, origin and gamejolt also don't have any information about their service on the front page (gog.com is an exception to this).
- nhtenc 13y agoThis is made in html5 or WebGL?
- message 13y agoEntered username, clicked "Lets play" and got TypeError: Cannot call method 'split' of undefined at (...).js:63:508 at createUser
- Pxl_Buzzard 13y agoAs a developer, am I required to use your engine to publish on ga.me? What are your quality standards for allowing a game onto the site?
- jamesaustin 13y agoThere is no requirement to use the Turbulenz Engine to publish a game on ga.me. You can use whatever engine you want. (Obviously you would need to use the relevant API hooks if you wanted to use any of the ga.me web services, for example, IAP, userdata, multiplayer, play information. But this is all modular.)
- alexcroox 13y agoNone of the games worked in Firefox for me. Loaded OK but couldn't interact with the canvas
- google-1 13y agoAll the games require WebGL, does this page work for you? http://get.webgl.org/ http://get.webgl.org/
- wazoox 13y agoSame for me (Firefox 27.1, Ubuntu 12.04). The game loads, then nothing at all happen. Doesn't react to clicks, keyboard, anything. Some game complains when out of focus, I click on the canvas, then nothing.
- davidgaleano 13y agoWhat games did you try? Do you get any errors on the JavaScript console?
- wazoox 13y agoSorry for the late reply, I've tried a couple of games with similar results, but POlycraft works at least.
- nawitus 13y agoNon-physical console?
- loceng 13y agoIf this is going where I can see it going, this is great; Please don't fuck it up. :)
- andypants 13y agoWhere do you see it going?
- deleted 13y ago[deleted]
- jokoon 13y agoyou mean like the steambox ? ooooooooh
- gpmcadam 13y agoSlightly unrelated random thought. Is there no API for interfacing with a games controller on the Web?
- google-1 13y agoThere is but support for gamepads is very limited and not widely supported.
- gesman 13y agoCool domain name!
- drawkbox 13y agoLooks like it is built on Turbulenz (https://turbulenz.com/ https://turbulenz.com/), an html5 game engine that went open source last year. It is a quality engine at this stage and a well done site.
- bendmorris 13y agoIs there a reason this doesn't work for me in Chromium and suggests I download Chrome? Is there a relevant difference between the two, or is it just not set up to recognize and accept Chromium?
- jbeja 13y agoAwesome games, but i hate that the vertical toolbar doesn't give me any clue what action will trigger the buttons icons.
- whatshisface 13y ago"Online game console"? You mean like Miniclip was back in the flash days?
- pdat 13y agoPretty impressed with how quickly I was able to log on and begin playing games.
- laoba 13y agoMost links on the site point to "Turbulenz". I would suggest changing it to pages on the same site at least.
- willtheperson 13y agoWhile the site loaded up fine on iOS, and it even seemed like the UI was nicely formatted; not one of the games I tried would play. Some complained about lack of WebGL, some just said "couldn't open that link" when I pushed play. I was confused because it seemed like the error was saying that the game I picked needs something iOS doesn't have and not that every game on the site wouldn't run.
- davidgaleano 13y agoSafari on iOS dotes not support WebGL, so I guess none of the games would work for you.
- willtheperson 13y agoRight. What I was getting at is that your menu system worked fine and made no suggestion that none of the games would work for me without me clicking into each game and pushing play to see the error. How am I supposed to know all your games run on the same engine?
- im3w1l 13y agoUnique visual style. Many very sharp edges on front page. Try to post comment. "you need an email". input email. "post failed, you've not validated you're email" Validation email is from turbulenz. Slightly confusing. I like the feed by each game When Ben replied to a comment of mine I got 4 notifications, but as far as I could determine it was only one reply. Overall pretty promising.
- dapak 13y agoNone of the games were playable for me on Chrome. You might want to do some quality assurance before going any more public with this. Chrome Version 32.0.1700.107
- davidgaleano 13y agoWhich OS? Does WebGL work fine for you?
- primitivesuave 13y agoBasically all of these games try to get you to make in-app purchases, which is a huge turn-off for me. Honestly, I find these in-app purchasing platforms to be completely against the spirit of game development. I totally support a game developer's right to make money off their work, but the way these games aim to do that is so unethical. Remember how fun games used to be before they were perverted by the greedy in-app purchasing tactics? I'm sure there weren't many games making a million dollars a day like Candy Crush, but with a classic game like Civilization you come to respect the genius of Sid Meiers. What's more important to you, a million dollars a day or the respect and admiration of the gaming community? It seems like an insatiable appetite for wealth, driven by the example of successful in-app purchasing games like Candy Crush, has been instilled in the game development community. One more thing - when your performance in a game depends largely on how much money you spend on it, the value of actually being good at the game is basically nothing. How am I to know that the top players in the world didn't just drop a couple grand on the power ups and gold and whatever other virtual shit they try to peddle. In games like Civilization, the only way to win at the deity level was to be a bad ass motherfucker who doesn't take shit from any other civ - if Civilization was invented today, you would be converting your real money into virtual gold during those economic crunch times in a war campaign. Back in the day, it took a genius to make a financially successful game. Nowadays, it just takes an in-app purchasing API. I hope people stop paying the people who game human emotions for personal profit and start paying the geniuses who make great games.
- jiggy2011 13y agoPeople are still paying for great games without IAP, probably in greater numbers now than at any point in history.
- andypants 13y agoWhat's up with the submission title? There's no information in this post, the website doesn't refer to itself as an 'online game console', the website doesn't have much info either. It just looks like a regular flash game website like newgrounds, miniclip, kongregate, except that it's using webgl instead of flash. What exactly makes it an 'online game console'? Why is this notable?
- mden 13y agoYou can't close all the annoying popup messages in the top left corner (like the finish making account). That's really annoying, especially while trying to play a game. The ones I could close didn't seem to expire on their own.