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jamesaustin
searching Neon…
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6 ms
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by
jamesaustin
9y ago
Curious to know why you switched?
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Oort Online – a next generation voxel MMO
(oortonline.com)
11 points
by
jamesaustin
12y ago
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1 comments
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by
jamesaustin
12y ago
Lots of Let's Play videos on YouTube: https://www.youtube.com/watch?v=qhVZhoHbRNw And: https://www.youtube.com/watch?v=dkPa1WTUOlE Are a couple...
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Advanced procedural world generator tool for Oort Online demonstrated
(youtube.com)
2 points
by
jamesaustin
12y ago
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0 comments
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Microsoft's CEO sends out manifesto about the future of the company
(businessinsider.com)
4 points
by
jamesaustin
12y ago
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0 comments
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by
jamesaustin
12y ago
If so, for anyone with access how does the bunny_mark perform for 10k sprites? (Click to spawn.) http://jamesaustin.github.io/turbulenz_bunnymark/dots.html
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by
jamesaustin
13y ago
There is no requirement to use the Turbulenz Engine to publish a game on ga.me. You can use whatever engine you want. (Obviously you would need to use the relevant API hooks if you wanted to use any of the ga.me web services, for example, I
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by
jamesaustin
13y ago
Serious or ironic?
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Polycraft - A WebGL 3D tower defence game
(ga.me)
55 points
by
jamesaustin
13y ago
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17 comments
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New version of Transport Tycoon coming from Chris Sawyer
(transporttycoon.com)
7 points
by
jamesaustin
13y ago
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1 comments
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by
jamesaustin
13y ago
Yep, you're also right. We should improve the case you describe. Thanks for the feedback.
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by
jamesaustin
13y ago
Yep, you're right. We could definitely do a better job of detection. But at the moment we're looking for the 'feature' rather than the browser.
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by
jamesaustin
13y ago
This is a classic problem of trying to be helpful and it's confusing people until they understand the details. The engine uses HTML5 and WebGL. When the required APIs aren't present it falls back onto a plugin. This is supposed to be helpfu
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High performance HTML5 / WebGL game engine available under MIT license
(github.com)
2 points
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jamesaustin
13y ago
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0 comments
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List of game engines for indie developers, each with a list of example games
(makegames.pixelprospector.com)
2 points
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jamesaustin
13y ago
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0 comments
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by
jamesaustin
14y ago
8086, you were lucky!
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by
jamesaustin
14y ago
The site offers to install a plugin as a fallback for browsers that don't appear to offer the required HTML5 APIs (mainly WebGL). This allows the JavaScript/WebGL games to run on a wider range of browsers (particularly IE and when required
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by
jamesaustin
14y ago
Make sure you're playing "Score Rush MP" which is the multiplayer version. You might have accidentally started the original single player version. Select the game from the "Games" dropbox in the top right of the website.
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by
jamesaustin
14y ago
The game uses the Turbulenz Engine which includes a WebGL graphics framework (which is equivalent to Three.js) - http://biz.turbulenz.com/developers#turbulenz-engine
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WebSockets and WebGL used to create multiplayer shoot'em up
(turbulenz.com)
55 points
by
jamesaustin
14y ago
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36 comments
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Save the Day - console quality HTML5 game by Denki
(denki.co.uk)
2 points
by
jamesaustin
14y ago
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0 comments
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List of disposable email domains
(github.com)
1 points
by
jamesaustin
14y ago
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0 comments
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by
jamesaustin
14y ago
This isn't true. You can use the technology for free and publish the game outside of Turbulenz. You can use other payment options and Turbulenz is not asking for anything from these revenues. This is the free part. But Turbulenz wants the o
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by
jamesaustin
14y ago
The comparison with the Unreal UDK and Unreal Engine was simply to help people understand how different parts of the Turbulenz platform compared to things they already knew about. As a collection of tools and technology that we've worked on
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by
jamesaustin
14y ago
We've just discovered the issues with the beta version of Chrome and we're working on fixing it.
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by
jamesaustin
14y ago
All the games are free to play, supported by in game payments. There are no plans for ads on the site. We want to allow developers to make a game that is compatible with the payment models that are being used successfully on other platforms
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by
jamesaustin
14y ago
The biz site had been updated: 4. Release your game on any web destination of your choice, including your own website or established online platforms such as Facebook. There are no royalty or license payments due to Turbulenz. You can rel
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Xona Games ports Score Rush to HTML5, free to play in a WebGL powered browser.
(ga.me)
1 points
by
jamesaustin
14y ago
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1 comments