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> Built on EA's GPL v3 source release via fbraz3/GeneralsX (which did the heavy lifting of the macOS/Linux port — this fork adds the iOS/iPadOS port and a set o
by namuol 3mo ago
> Built on EA's GPL v3 source release via fbraz3/GeneralsX (which did the heavy lifting of the macOS/Linux port — this fork adds the iOS/iPadOS port and a set of engine fixes).
- asronline 3mo agoI have a Renegade one going that does all of this from scratch (different engine) so it's def more than capable!
- ilteris 2mo agoOld renegade? Damn that was one of the first app.I played on a pc.bqck when I had 8086 hercules graphics card. Bring it back please!
- bananaboy 2mo agoI assume he means Command and Conquer: Renegade
- ozyschmozy 2mo agoRegardless of other ongoing work, title seems inaccurate? Doesn't sound like fable did any porting to macos
- hypercube33 2mo agoThis needs a backport to Winx64 since this game runs like crap on modern windows
- risyachka 2mo agoRight? All Fable did was a ported an already cross platform project to ios. Does not look like any sort of heavy lifting there, opus 4.6 would do just fine
- bearjaws 2mo agoI read this and laugh a bit because just 7 months ago the bar was so much lower and now we go "well duh of course it was able to make a working ios app from a game made 20 years ago... a game that was made 3 years before the first iPhone"
- lelandfe 2mo ago"it was able to get a macOS port of a 20 year old game to run on iOS" still very cool, and sci fi not long ago
- MrPowerGamerBR 2mo agoWas the bar that much lower, or is that some people on this thread are misrepresenting what the project actually is? EA Games open sourced the original C&C Generals source code a year ago. GeneralsX is a fork of the original source code. The fork changes the code to be easier to be ported to other platforms, which GeneralsX provides native Linux and macOS builds. This project adds a iOS target for the GeneralsX project, the iOS port was made using Claude Fable. It is cool that a LLM was able to create a iOS port? Yes, but saying like if it was something that was hard or that it would take too much time to do before LLMs is a bit disingenuous in my opinion, especially because the GeneralsX had already done the bulk of the effort of making the code portable in the first place, and that there was already a macOS port. For reference, the iOS port only needed to add 2,179 lines of code on files that already existed on GeneralsX, and that's not excluding comments, which Claude loves to add some LARGE comments, and things that are iOS app specific, like the app's Info.plist.