10 ms·
The compiler is your best friend
- LegionMammal978 9mo ago> How many times did you leave a comment on some branch of code stating "this CANNOT happen" and thrown an exception? Did you ever find yourself surprised when eventually it did happen? I know I did, since then I at least add some logs even if I think I'm sure that it really cannot happen. I'm not sure what the author expects the program to do when there's an internal logic error that has no known cause and no definite recovery path. Further down the article, the author suggests bubbling up the error with a result type, but you can only bubble it up so far before you have to get rid of it one way or another. Unless you bubble everything all the way to the top, but then you've just reinvented unchecked exceptions. At some level, the simplest thing to do is to give up and crash if things are no longer sane. After all, there's no guarantee that 'unreachable' recovery paths won't introduce further bugs or vulnerabilities. Logging can typically be done just fine within a top-level exception handler or panic handler in many languages.
- skydhash 9mo agoA comment "this CANNOT happen" has no value on itself. Unless you've formally verified the code (including its dependencies) and have the proof linked, such comments may as well be wishes and prayers. Yes, sometimes, the compiler or the hardware have bugs that violate the premises you're operating on, but that's rare. But most non pure algorithms (side effects and external systems) have documented failure cases.
- JohnFen 9mo ago> A comment "this CANNOT happen" has no value on itself. I think it does have some value: it makes clear an assumption the programmer made. I always appreciate it when I encounter comments that clarify assumptions made.
- skydhash 9mo agoSuch comments rot so rapidly that they're an antipattern. Such assumptions are dangerous and I would point it out in a PR.
- LegionMammal978 9mo agoDo you not make such a tacit assumption every time you index into an array (which in almost all languages throws an exception on bounds failure)? You always have to make assumptions that things stay consistent from one statement to the next, at least locally. Unless you use formal verification, but hardly anyone has the time and resources for that.
- skydhash 9mo agoIf such an error happens, that would be a compiler bug. Why? Because I usually do checks against the length of the array or have it done as part of the standard functions like `map`. I don't write such assumptions unless I'm really sure about the statements, and even then I don't.
- tosapple 9mo agoHow does one defend against cosmic rays? Keep two copies or three like RAID? Edit: ECC ram helps for sure, but what else?
- well_ackshually 9mo ago>How does one defend against cosmic rays? Unless you are in the extremely small minority of people who would actually be affected by it (in which case your company would already have bought ECC ram and made you work with three isolated processes that need to agree to proceed): you don't. You eat shit, crash and restart.
- tosapple 9mo ago
- AnimalMuppet 9mo agoWorse: You may created the proof. You may have linked to the proof. But if anyone has touched any of the code involved since then, it still has no value unless someone has re-done the proof and linked that. (Worse, it has negative value, because it can mislead.)
- skydhash 9mo agoNot really. A quick git blame (or alternative) will give you the required information about the validity of such proof.
- dullcrisp 9mo agoYou must have some git plugin I haven’t heard about.
- skydhash 9mo agoGit blame will show the commit and the date for each line. It’s easy to verify if the snippet has changed since the comment. i use Emacs and it’s builtin vc package that color code each block.
- AnimalMuppet 9mo agoBut you need the snippet and, potentially, the entire call tree (both up and down).
- dullcrisp 9mo agoAnd anything that can affect relevant state, any dependencies that may have changed, validations to input that may have been modified; it’s hard to know without knowing what assumptions the assertion is based on.
- threethirtytwo 9mo agoFalse it has value. It’s actually even better to log it or throw an exception. print(“this cannot happen.”) If you see it you immediately know the class of error is purely a logic error the programmer made a programming mistake. Logging it makes it explicit your program has a logic bug. What if you didn’t log it? Then at runtime you will have to deduce the error from symptoms. The log tells you explicitly what the error is.
- GabrielBRAA 9mo agoHeh, recently I had to fix a bug in some code that had one of these comments. Feels like a sign of bad code or laziness. Why make a path that should not happen? I can get it when it's on some while loop that should find something to return, but on a if else sequence it feels really wrong.
- kccqzy 9mo agoStrong disagree about laziness. If the dev is lazy they will not make a path for it. When they are not lazy they actually make a path and write a comment explaining why they think this is unreachable. Taking the time to write a comment is not a sign of laziness. It’s the complete opposite. You can debate whether the comment is detailed enough to convey why the dev thinks it’s unreachable, but it’s infinitely better than no comment and leaving the unreachability in their head.
- zephen 9mo agoLaziness might or might not be involved in either path. A stupid developer might not even contemplate that something could happen. A smarter developer might contemplate that possibility, but discount it, by adding the path and comment. Why is it discounted? Probably just priorities, more pressing things to do.
- t-writescode 9mo agoBefore sealed classes and ultra-robust type checking, sometimes private functions would have, say, 3 states that should be possible, but 3 years later, a new state is added but wasn’t checked because the compiler didn’t stop it because the language didn’t support it at that time.
- bccdee 9mo agoIt's much better to have a `panic!("this should never happen")` statement than to let your program get into an inconsistent state and then keep going. Ideally, you can use your type system to make inconsistent states impossible, but type systems can only express so much. Even Haskell can't enforce typeclass laws at the compiler level. A program that never asserts its invariants is much more likely to be a program that breaks those invariants than a program that probably doesn't.
- the__alchemist 9mo agoThis is what rust's `unreachable()!` is for... and I feel hubris whenever I use it.
- tialaramex 9mo agoYou should prefer to write unreachable!("because ...") to explain to some future maintenance engineer (maybe yourself) why you believed this would never be reached. Since they know it was reached they can compare what you believed against their observed facts and likely make better decisions. But at least telling people that the programmer believed this could never happen short-circuits their investigation considerably.
- thatoneengineer 9mo agoIdeally, if you can convince yourself something cannot happen, you can also convince the compiler, and get rid of the branch entirely by expressing the predicate as part of the type (or a function on the type, etc.) Language support for that varies. Rust is great, but not perfect. Typescript is surprisingly good in many cases. Enums and algebraic type systems are your friend. It'll never be 100% but it sure helps fill a lot of holes in the swiss cheese. Because there's no such thing as a purely internal error in a well-constructed program. Every "logic error" has to bottom out in data from outside the code eventually-- otherwise it could be refactored to be static. Client input is wrong? Error the request! Config doesn't parse? Better specify defaults! Network call fails? Yeah, you should have a plan for that.
- josephg 9mo agoYes, this has been my experience too! Another tool in the toolbox is property / fuzz testing. Especially for data structures, and anything that looks like a state machine. My typical setup is this: 1. Make a list of invariants. (Eg if Foo is set, bar + zot must be less than 10) 2. Make a check() function which validates all the invariants you can think of. It’s ok if this function is slow. 3. Make a function which takes in a random seed. It initializes your object and then, in a loop, calls random mutation functions (using a seeded RNG) and then calls check(). 100 iterations is usually a good number. 4. Call this in an outer loop, trying lots of seeds. 5. If anything fails, print out the failing seed number and crash. This provides a reproducible test so you can go in and figure out what went wrong. If I had a penny for every bug I’ve found doing this, I’d be a rich man. It’s a wildly effective technique.
- rmunn 9mo agoThis is indeed a great technique. The only way it could be improved is to expand on step 3 by keeping a list of the random mutation functions called and the order in which they were called, then if the test passes you throw that list away and generate a new list with the next seed. But if the test fails then you go through the following procedure to "shrink" the list of mutations down to a minimal (or nearly minimal) repro: 1. Drop the first item in the list of mutations and re-run the test. 2. If the test still fails and the list of mutations is not empty, goto step 1. 3. If the test passes when you dropped the first item in the mutation list, then that was a key part of the minimal repro. Add it to a list of "required for repro" items, then repeat this whole process with the second (and subsequent) items on the list. In other words, go through that list of random mutations and, one at a time, check whether that particular mutation is part of the scenario that makes the test fail. This is not guaranteed to reach the smallest possible minimal repro, but it's very likely to reach a smallish repro. Then in addition to printing the failing seed number (which can be used to reproduce the failure by going through that shrinking process again), you can print the final, shrunk list of mutations needed to cause the failure. Printing the list of mutations is useful because then it's pretty simple (most of the time) to turn that into a non-RNG test case. Which is useful to keep around as a regression test, to make sure that the bug you're about to fix stays fixed in the future.
- svantana 9mo ago> At some level, the simplest thing to do is to give up and crash if things are no longer sane. The problem with this attitude (that many of my co-workers espouse) is that it can have serious consequences for both the user and your business. - The user may have unsaved data - Your software may gain a reputation of being crash-prone If a valid alternative is to halt normal operations and present an alert box to the user saying "internal error 573 occurred. please restart the app", then that is much preferred IMO.
- Krssst 9mo ago> Your software may gain a reputation of being crash-prone Hopefully crashing on unexpected state rather than silently running on invalid state leads to more bugs being found and fixed during development and testing and less crash-prone software.
- Calavar 9mo ago> If a valid alternative is to halt normal operations and present an alert box to the user saying "internal error 573 occurred. please restart the app", then that is much preferred IMO. You can do this in your panic or terminate handler. It's functionally the same error handling strategy, just with a different veneer painted over the top.
- lmm 9mo agoCrashing is bad, but silently continuing in a corrupt state is much worse. Better to lose the last few hours of the user's work than corrupt their save permanently, for example.
- saagarjha 9mo agoSo you don't get a crash log? No, thanks.
- SAI_Peregrinus 9mo ago- The user may have unsaved data That should not need to be a consideration. Crashing should restore the state from just before the crash. This isn't the '90s, users shouldn't have to press "save" constantly to avoid losing data.
- CupricTea 9mo ago>Further down the article, the author suggests bubbling up the error with a result type, but you can only bubble it up so far before you have to get rid of it one way or another. Unless you bubble everything all the way to the top, but then you've just reinvented unchecked exceptions. Not necessarily. Result types are explicit and require the function signature to be changed for them. I would much prefer to see a call to foo()?; where it's explicit that it may bubble up from here, instead of a call to foo(); that may or may not throw an exception my way with no way of knowing. Rust is absolutely not perfect with this though since any downstream function may panic!() without any indication from its function signature that it could do so.
- skydhash 9mo agoThe whole article gives a generated vibe, but I did want to point out this particular snippet > The compiler is always angry. It's always yelling at us for no good reason. It's only happy when we surrender to it and do what it tells us to do. Why do we agree to such an abusive relationship? Programming languages are a formal notation for the execution steps of a computing machine. A formal system is always built around rules and not following the rules is an error, in this case a malformed statement/expression. It's like writing: afjdla lkwcn oqbcn. Yes, they are characters, but they're not english words. Apart from the syntax, which is a formal system on its own, the compiler may have additional rules (like a type system). And you can add even more rules with a static analysis tool (linter). Even though there may be false positives, failing one of those usually means that what you wrote is meaningless in some way. It may run, but it can have unexpected behavior. Natural language have a lot of tolerance for ambiguous statements (which people may not be aware of if they share the same metaphor set). But a computer has none. You either follow the rules or you do not and have an error.
- xnorswap 9mo agoI also don't like that phrasing. It's like complaining of guard-rails while running around erratically. The guard rails aren't abusing you, they're helping you. They aren't "angry", they're just constraints.
- scubbo 9mo agoRight, and I suspect that was the author's intent - to evoke a sympathetic frustration that newer programmers might feel, and then to point out how the frustration is ill-aimed.
- kridsdale1 9mo agoI really like modern Swift. It makes a lot of what this author is complaining about, impossible. The worst file I ever inherited to work on was the ObjC class for Instagram’s User Profile page. It looked like it’d been written by a JavaScript fan. There were no types in the whole file, everything was an ‘id’ (aka void*) and there were ‘isKindOfClass’ and null checks all over the place. I wanted to quit when I saw it. (I soon did).
- glenjamin 9mo agoAny advice on how to learn modern Swift? When I tried to do learn some to put together a little app, every search result for my questions was for a quick blog seemingly aimed at iOS devs who didn’t want to learn and just wanted to copy-paste the answer - usually in the form of an extension method
- JackYoustra 9mo agoModern swift makes this technically possible but so cluttered that it's effectively impossible, especially compared with typescript. Swift distinguishes between inclusive and exclusive / exhaustive unions with enum vs protocols and provides no easy or simple way to bridge between the two. If you want to define something that typescript provides as easy as the vertical bar, you have to write an enum definition, a protocol bridge with a type identifier, a necessarily unchecked cast back (even if you can logically prove that the type enum has a 1:1 mapping), and loads of unnecessary forwarding code. You can try and elide some of it with (iirc, its been a couple years) @dynamicMemberLookup, but the compiler often chokes on this, it kills autocomplete, and it explodes compile times because Swift's type checker degrades to exponential far more frequently than other languages, especially when used in practice, such as in SwiftUI.
- tizio13 9mo agoI think you’re conflating 'conciseness' with 'correctness.' The 'clutter' you're describing in Swift like, having to explicitly define an Enum instead of using a vertical bar |, is exactly what makes it more robust than TS for large-scale systems. In TypeScript a union like string | number is structural and convenient, but it lacks semantic meaning. In Swift, by defining an Enum, you give those states a name and a purpose. This forces you to handle cases exhaustively and intentionally. When you're dealing with a massive codebase 'easy' type bridging is often how you end up back in 'id' or 'any' hell. Swift’s compiler yelling at you is usually it trying to tell you that your logic is too ambiguous to be safely compiled which, in a safety first language, is the compiler doing its job.
- mock-possum 9mo agoHello baader meinhoff my old friend - while I’m familiar with the convention, I was just introduced formally to the phrase “functional core, imperative shell” the other day, and now here it is again. “Learn to stop worrying and love the bomb” was definitely a process I had to go through moving from JavaScript to Typescript, but I do mostly agree with the author here wrt convention. Some things, like using type names as additional levels of context - UserUUID and ItemUUID each alias UUID, which in turn is just an alias for String - have occurred to me naturally, even.
- barishnamazov 9mo agoThe "lies" described here are essentially the definition of weakly typed programming, even in statically typed languages. Functional languages like ML/Haskell/Lisp dialects has no lies built in for decades, and it's good to see the mainstream programming (Java, TS, C++, etc.) to catch up as well. There are also cute benefits of having strong schemas for your API as well -- for example, that endpoint becomes an MCP for LLMs automatically.
- moth-fuzz 9mo agoI'm not a fan of the recent trend in software development, started by the OOP craze but in the modern day largely driven by Rust advocates, of noun-based programming, where type hierarchies are the primary interface between the programmer and the code, rather than the data or the instructions. It's just so... dogmatic. Inexpressive. It ultimately feels to me like a barrier between intention and reality, another abstraction. The type system is the program, rather than the program being the program. But speaking of dogma, the author's insistence that not abiding by this noun-based programming model is a form of 'lying' is quite the accusatory stretch of language... but I digress at the notion that I might just be a hit dog hollering.
- kccqzy 9mo agoThe kind of noun-based programming you don’t like is great for large teams and large code bases where there is an inherent communication barrier based on the number of people involved. (N choose 2 = N*(N-1)/2 so it grows quadratically.) Type hierarchies need to be the primary interface between the programmers and the code because it communicates invariants on the data more precisely than words. It is dogmatic, because that’s the only way it could work for large teams. When you are the only programmer, this matters way less. Just do whatever based on your personal taste.
- llmslave2 9mo agoThat sounds eerily similar to the "OOP is for large teams" defence which is simply not true. On the contrary, this noun-based programming explodes with complexity on large teams. Yes, interfaces are obviously important, but when every single thing is its own type and you try to solve problems with the type system leading to a combinatoric explosion of types and their interactions, what do you think happens when you scale the team up?
- kccqzy 9mo ago> That sounds eerily similar to the "OOP is for large teams" defence False. They are only similar to you. Haskell is a pure functional programming language and it is very much noun-based. Type classes like functors and monads are nouns that describe the structure of many types. Modern Haskell best practices involve way more types than other languages. Very few people operate on JSON for example, instead almost everyone will parse that JSON into a domain-specific type. The “parse don’t validate” idea is based on the idea that data that has been checked and data that has not been checked should have different types. Rust also is decidedly not OOP: it does not even have inheritance. Yet it also has way more types than usual. Most languages would be satisfied with something like a Hashable interface, but Rust further decouples the calculation of hash values into traversing a type's fields and updating the internal state of the hash function. This results in both Hash and Hasher types. This is a wonderful design decision that helps programmers despite an increase in the number of nouns. > a combinatoric explosion of types and their interactions Absolutely not my experience at all. There is nothing combinatoric here. Most types do not interact with many other types. The structure is more like a tree than a complete graph.
- pointbob 9mo ago[dead]
- smj-edison 9mo ago> Rust makes it possible to safely manage memory without using a garbage collector, probably one of the biggest pain points of using low-level languages like C and C++. It boils down to the fact that many of the common memory issues that we can experience, things like dangling pointers, double freeing memory, and data races, all stem from the same thing: uncontrolled sharing of mutable state. Minor nit: this should be mutable state and lifetimes. I worked with Rust for two years before recently working with Zig, and I have to say opt-in explicit lifetimes without XOR mutability requirements would be a nice combo.
- doug_durham 9mo agoTyping is great, presuming that the developer did a thorough job of defining their type system. If they get the model wrong, or it is incomplete then you aren't really gaining much out of a strictly typed language. Every change is a fight. You are likely to hack the model to make the code compile. There is a reason that Rust is most successful at low level code. This is where the models are concrete and simple to create. As you move up the stack, complexity increases and the ability to create a coherent model goes beyond human abilities. That's why coding isn't math or religion. Different languages and approaches for different domains.
- einpoklum 9mo agoWell, you could argue whether or not coding is math or not, but coding is _certainly_ religion. Complete with wars among sects, inquisition, excommunication, priesthood and crusades.
- onionisafruit 9mo agoHe mentions this is from a podcast. Anybody know what podcast? It seems like something I might like to listen to.
- ZebusJesus 9mo agoThis was a great breakdown and very well written. I think you made one of the better arguments for rust Ive read on the internet but you also made sure to acknowledge that large code bases are just a different beast all together. Personally I will say that AI has made making code proofs or "formal verification" more accessible. Actually writing a proof for your code or code verification is very hard to do for most programmers which is why it is not done by most programmers, but AI is making it accessible and with formal verification of code you prevent so many problems. It will be interesting to see where programming and compliers go when "formal verification" becomes normal.
- jez 9mo agoFor another perspective on "lying to the compiler," I enjoyed the section on Loopholes in Niklaus Wirth's "Good Ideas, Through the Looking Glass"[1]. An excerpt: Experience showed that normal users will not shy away from using the loophole, but rather enthusiastically grab on to it as a wonderful feature that they use wherever possible. This is particularly so if manuals caution against its use. [...] The presence of a loophole facility usually points to a deficiency in the language proper, revealing that certain things could not be expressed. Wirth's use of loophole most closely aligns with the unchecked casts that the article uses. I don't think exceptions amount to lying to the compiler. They amount more to assuming for sake of contradiction, which is not quite lying (e.g., AFSOC is a valid proof technique, but proofs can be wrong). Null as a form of lying is not the fault of the programmer, that's more the fault of the language, so again doesn't feel like lying. [1] https://people.inf.ethz.ch/wirth/Articles/GoodIdeas.pdf https://people.inf.ethz.ch/wirth/Articles/GoodIdeas.pdf
- shevy-java 9mo agoSo his view is from a programmer / developer. That's fine. I had an issue on my local computer system yesterday; manjaro would not boot with a new kernel I compiled from source. It would freeze, at the boot menu, which I never had before. Anyway. I installed linuxmint today and went on to actually compile a multitude of things from source. I finally finished compiling mesa, xorg-server, ffmpeg, mpv, gtk3 + gtk4 - and the prior dependencies (llvm etc...). So I am almost finished finally. I had to invest quite a lot of time hunting for dependencies. Most recent one was glad2 for libplacebo. Turns out "pip install glad2" suffices here. But getting that wasn't so trivial. The project project at pip website was virtually useless; respectively I installed "pip install glad" which was too old. Also took me perhaps one full minute or more to realise it. I am tapping into LFS and BLFS webpage (Linux from scratch), which helps a lot but it is not perfect. So much information is not described and people have to know what they are doing. You can say this is fair, as this is more for advanced users. Ok. The problem is ... so many things that compilers do, is not well-described; or at the least you can not easily find high quality documentation. Google search is almost virtually useless now; AI just hallucinates and flat out lies to you often. Or tells you things that are trivia and you already know it. We kind of lose quality here. It's as if everything got dumbed down. Meanwhile more and more software is required to build other software. Take mesa. Now I need not only LLVM but also the whole spirv-stack. And shaderc. And lots more. And also rust - why is rust suddenly such a huge dependency? Why is there such a proliferation of programming languages? Ok, perhaps C and C++ are no longer the best language, but WHY is the whole stack constantly expanding? We worship complexity. The compilers also become bigger and bigger. About two days ago I cloned gcc from https://github.com/gcc-mirror/gcc https://github.com/gcc-mirror/gcc. The .tar.xz sits at 3.8 GB. Granted, regular tarball releases are much smaller, e. g. 15.1.0 tar.xz at 97MB (at https://ftp.gnu.org/gnu/gcc/?C=M;O=D https://ftp.gnu.org/gnu/gcc/?C=M;O=D). But still. These things become bigger and bigger. gcc-7.2.0.tar.xz from 9 years ago had a size of 59M. Almost twice the size now in less than 10 years. And that's really just like all the other software too. We ended up worshipping more and more bloat. Nobody cares about size. Now one can say "this is just static code", but this is expanded and it just keeps on getting bigger. Look at LLVM. How to compile this beast: https://www.linuxfromscratch.org/blfs/view/svn/general/llvm.html https://www.linuxfromscratch.org/blfs/view/svn/general/llvm.... - and this will only get bigger and bigger and bigger. So, back to the "are compilers your best friend"? I am not sure. We seem to have the problem of more and more complexity getting in at the same time. And everyone seems to think this is no issue. I believe there are issues. Take slackware; basically it was a one person maintains it. This may not be the primary reason, but slackware slowed down a lot in the last some years. Perhaps maintaining all of that requires a team of people. Older engineers cared about size due to constraints. Now that the constraints are less important, bloat became the default.
- WalterBright 9mo ago> How many times did you leave a comment on some branch of code stating "this CANNOT happen" and thrown an exception? My code is peppered with `assert(0)` for cases that should never happen. When they trip, then I figure out why it happened and fix it. This is basic programming technique.
- supermdguy 9mo ago> A common pattern would be to separate pure business logic from data fetching/writing. So instead of intertwining database calls with computation, you split into three separate phases: fetch, compute, store (a tiny ETL). First fetch all the data you need from a database, then you pass it to a (pure) function that produces some output, then pass the output of the pure function to a store procedure. Does anyone have any good resources on how to get better at doing "functional core imperative shell" style design? I've heard a lot about it, contrived examples make it seem like something I'd want, but I often find it's much more difficult in real-world cases. Random example from my codebase: I have a function that periodically sends out reminders for usage-based billing customers. It pulls customer metadata, checks the customer type, and then based on that it computes their latest usage charges, and then based on that it may trigger automatic balance top-ups or subscription overage emails (again, depending on the customer type). The code feels very messy and procedural, with business logic mixed with side effects, but I'm not sure where a natural separation point would be -- there's no way to "fetch all the data" up front.
- brickers 9mo agoThis stuff is quite new to me as I’ve been learning F#, so take this with a pinch of salt. Some of the things you’d want are: - a function to produce a list of customers - a function or two to retrieve the data, which would be passed into the customer list function. This allows the customer list function to be independent of the data retrieval. This is essentially functional dependency injection - a function to take a list of customers and return a list of effects: things that should happen - this is where I wave my hands as I’m not sure of the plumbing. But the final part is something that takes the list of effects and does something with them With the above you have a core that is ignorant of where its inputs come from and how its effects are achieved - it’s very much a pure domain model, with the messy interfaces with the outside world kept at the edges
- grayhatter 9mo ago> there's no way to "fetch all the data" up front. this is incorrect I assume there's more nuance and complexity as for why it feels like there's no way. Probably involving larger design decisions that feel difficult to unwind. But data collection, decisions, and actions can all be separated without much difficulty with some intent to do so. I would suggest caution, before implementating this directly: but imagine a subroutine that all it did was lock some database table, read the current list of pending top up charges required, issue the charge, update the row, and unlock the table. An entirely different subroutine wouldn't need to concern itself with anything other than data collection, and calculating deltas, it has no idea if a customer will be charged, all it does is calculate a reasonable amount. Something smart wouldn't run for deactivated/expiring accounts, but why does this need to be smart? It's not going to charge anything, it's just updating the price, that hypothetically might be used later based on data/logic that's irrelevant to the price calculation. Once any complexity got involved, this is closer to how I would want to implement it, because this also gives you a clear transcript about which actions happened why. I would want to be able to inspect the metadata around each decision to make a charge.
- joeriddles 9mo agoGreat read. C# has the concept of nullable reference types[1] which requires you to be explicit if a variable can be null and the compiler is aware of this. I would love to see a similar feature in languages like TypeScript and Go. [1]: https://learn.microsoft.com/en-us/dotnet/csharp/nullable-references https://learn.microsoft.com/en-us/dotnet/csharp/nullable-ref...
- armchairhacker 9mo agoTypeScript has disctinct nullable and non-null types if you enable `strictNullChecks` or `strict` in TSConfig (https://www.typescriptlang.org/tsconfig/#strictNullChecks https://www.typescriptlang.org/tsconfig/#strictNullChecks).
- ygra 9mo agoIn fact, part of the implementation (or at least ideas) were borrowed from TypeScript. Nullability in C# changes depending on the checks around the code (similar to how the type of expressions in ThpeScript can change depending on prior code).
- voidUpdate 9mo agoOh wow, I didn't know this was a thing. I knew about nullable value types, and have started to use them a bit, but this looks like it could be very useful
- einpoklum 9mo ago> Rust makes it possible to safely manage memory without using a garbage collector, probably one of the biggest pain points of using low-level languages like C and C++. In C++, memory management has not been a pain point for many years, and you basically don't need to do it at all if you don't want to. The standard library takes care of it well enough - with owning containers and smart pointers. > And Rust is famous for its optimizations in the style of "zero cost abstractions". No, it isn't that famous for those. The safety and no-UB constraints prevent a lot of that. By the way, C++, which is more famous for them, still struggles in some cases. For example, ABI restrictions prevent passing unique_ptr's via single registers, see: https://stackoverflow.com/q/58339165/1593077 https://stackoverflow.com/q/58339165/1593077
- jibal 9mo ago> I'm personally not aware of languages that completely remove exceptions from the language. Zig is one. For that matter standard C has no exceptions
- teo_zero 9mo agoI'm sure undefined behavior counts as an exception in the meaning intended in TFA. Example: int inv(int x) { return 1/x; }
- jibal 9mo agoNo, it certainly doesn't.
- kennykartman 9mo agoWell, no, you're mistaken about Zig. There are custom panic handlers which are some kind of exceptions. I think Rust has something similar.
- jibal 9mo agoI'm not mistaken. Panic handlers are not any kind of exception.
- kennykartman 9mo agoI general I don't agree with that view, but indeed exceptions can be defined in different ways. An exception doesn't need to have a dedicated keyword or a glorified syntax to be one: if it's something that traverses the stack, has a handler or occurs on exceptional events, it's fair to call it an exception. A language doesn't have to support idiomatic use of exceptions for workflow control (such as C++) to have exceptions. Panic handlers, signals and interrupts might be defined exceptions as well. There are languages, such as Pony, that strive to have no runtime exceptions whatsoever. Not even panic handlers.
- zk108 9mo agodragon book >> tiger book
- on_the_grind 9mo ago[dead]
- deepsun 9mo ago> writing the compiler in the very same language it's supposed to compile is considered an important milestone. But it doesn't always make sense -- e.g. a language for large-scale linear algebras, or a language for web GUIs might be not the best to compile itself.
- lifeisstillgood 9mo agoThere is a trade off here (of course) as in anything. You can write the type heavy language with the nullable-type and the carefully thought through logic. Or you can use the dynamic language with the likelihood that it will crash. The issue is not “you are a bad coder, and should be guilty” but that there is a cost to a crash and a cost to moving wholesale to Haskell or perhaps more realistically to typed python, and those costs are quantifiable- and perhaps sometimes the throwaway code that has made it to production is on the right side of the cost curve.