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I like the idea, but they should have called it something else instead of ‚usename‘. Maybe ‚connection string‘ or ‚discovery phrase‘. Right now they have to exp
by tcmb 3y ago
I like the idea, but they should have called it something else instead of ‚usename‘. Maybe ‚connection string‘ or ‚discovery phrase‘. Right now they have to explain at length in what ways it’s different from regular usernames.
- m12k 3y ago"friendcode" seems to be pretty standard in multiplayer video games
- duxup 3y agoYeah that seems to be the standard and very descriptive.
- samstave 3y agoHellDivers 2 LFG rn is all about sharing Friendcodes... you can get a ton of them on discord or reddit... but then you end up haveing a "friendcode" cybermentally-distributed DNS system for them over time. Six degrees will still exist. (funny weird thing is that with HD2's server issues due too demand, one way to harvest this would be to create a fake LFG host game and have tons and tons of accounts bang against your HellDiver-Pot - and get whatever you can scrape from that? --- OK - I actually went down this hole the other daty... you look at the reddit thread on helldrivers for LFG - or the discord... So on reddit, you just put .json at end of thread - DL the entire thread as json, now you have reddit id, location, play style, etc, details AND their friendcode on HD2... but since they can individually generate random friend codes on any game/system that allows such... you have a breadcrump (with enough attention span to just correlate all the shared info between these friend codes and data received... still - even with random friend codes - six degrees is still available, easily.?? --- I deeply hope they do a Tech Talk on the post-mortem of this lauch success spiral - its fascinating.... But one thing I am really interested in, this is based on the Autodesk Engine, I know they co-dev-dog-fooded, but I hadnt really known of this engine at all... what little I do know, is that - its amazing... But I'd really like to know more about the arch and overall traffic flows etc of this game. Its beautiful see "problems" like this explode in like ~2 weeks. What do internet traffic graphs look like since growth, per carrier?
- solardev 3y agoDoes it not have built-in public matchmaking?
- pfych 3y agoThe developers last game had an all time peak of 7,000 users. They planned worst case scenario of 250,000 users for the sequel expecting more realistically 50,000 users. They're currently at 394,686 players on steam alone - not including Playstation players. The servers are doing their best right now.
- solardev 3y agoSorry, I don't quite understand this in the context of "friend code" vs "matchmaking". Are you saying that friend codes bypass their servers, allowing peer-to-peer play even when the servers are overloaded (the way direct IP addresses used to do in old PC games)? I apologize for not asking a clearer question. I was actually just interested in buying the game, but only if it has public matchmaking built-in for finding anonymous pick-up groups, instead of needing an external Discord server to swap friend codes on.
- samstave 3y agoFriendcode is basically a token: lets have a game - call me on this burner number. we have game. .>..x###.////3~~E`~,~X>>----- XXNXN x0x then I know that youre solardev.. and we can be friends in future (but this model is exploitable in ways, which is premise of many threads here)
- solardev 3y agoI get that, but how does that help with overloaded servers? Unless the friend code is actually an IP address for peer to peer networking (which is rare in online games because of cheating), it still has to go through some central server. At a minimum, the server would connect the tokens to players in a database. But usually I think they do more than that, such as hosting lobbies, punching through NAT, and in many cases, actually hosting the games themselves and being the authority for all the state. In that case I don't see how tokens would save any load over matchmaking.
- b1n 3y agoMaybe "contactcode" would be better in this situation, as it doesn't imply any specific relationship between participants.
- deleted 3y ago[deleted]
- weikju 3y agoNot everyone I connect to on signal is a friend. same for e.g. journalists or government people who use Signal.
- pests 3y agoWhy not "invite code" like Discord does it? This is literally the same thing. Its a code, inviting other people to speak to you.
- WolfeReader 3y ago"Connection string" already means something else. I'm partial to "Identifier", myself.
- msm_ 3y agoBut identifier already means something else (i'm used to identifiers being unique, constant, and useful for actually identifying someone).
- WolfeReader 3y agoGood point! The former C++ programmer in me wants to call them "user pointers" but that would just confuse people who haven't learned pointers.
- deleted 3y ago[deleted]
- networkchad 3y ago[dead]
- nsxwolf 3y agoIs ,comma-backtick` some personal quirk of yours, or is it some standard I'm not aware of?
- loeber 3y agoEuropean quotation marks commonly have the left one down low and the right one up high. The same applies for single quotes. But using comma-backtick is deeply unorthodox.
- fredoliveira 3y ago> European quotation marks commonly have the left one down low and the right one up high Wouldn't say it's "common", because IIRC that's only the case in Germany and Austria.
- sph 3y agoGermany != Europe. The French use « », Italians use ‘regular’ “quotes”, etc. Strangely enough, this is the first time I see your style of quote, in two decades on the Internet.
- replwoacause 3y ago
- folmar 3y agoThere is old-now-unused "nickname".
- jamwil 3y agoI like “handle”. It’s short and conveys some mutability.
- crossroadsguy 3y agoThey also missed the opportunity, like many times they have done over the years, to actually make it something rather like 'Hide My Number' in true sense, after spending years sitting on this feature. That would have been the true case of "caring for privacy". This is just a lazy (too lazy!) copy from Telegram (however, with one good thing -- getting rid of username vanity)
- denton-scratch 3y ago> they have to explain at length My reaction to the article was that they're using a lot of words to explain this change. That suggested to me that maybe they aren't being completely candid. I've never used Signal, because (a) I don't want to rely on a smartphone, and (b) I don't want to use my phone-number as my ID, because it's traceable. I can't work out from the TFA verbiage whether this change addresses my concerns or not. That in itself is concerning, to me.
- Tmpod 3y agoRegarding (a), apart from the inicial account setup, you can actually use the desktop client fully standalone. Regarding (b), yeah that's still a bummer, though, depending on your country of residence, you can get throwaway SIM cards for free and use that.
- WhyNotHugo 3y agoIndeed. And apparently you'll still log in with your phone number (not the username).