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Grand Theft Auto V exploit assigned CVE number due to partial RCE
- rektide 4y agoFWIW, > CVE-2023-24059 What other video games have had CVE's?
- tschwimmer 4y agoFairly recently Dark Souls 3 had a pretty bad one: https://nvd.nist.gov/vuln/detail/CVE-2021-34170 https://nvd.nist.gov/vuln/detail/CVE-2021-34170 They took the online servers offline in January and to their credit they patched a 6 year old game and brought the servers back in September.
- rubychill 4y agoFactorio had a CVE that allowed RCE in multiplayer servers: https://cve.mitre.org/cgi-bin/cvename.cgi?name=CVE-2017-11615 https://cve.mitre.org/cgi-bin/cvename.cgi?name=CVE-2017-1161...
- beardog 4y agoNot game specific, but I'll put this here: https://portswigger.net/daily-swig/valve-belatedly-fixes-steam-gaming-platform-rce-vulnerability https://portswigger.net/daily-swig/valve-belatedly-fixes-ste...
- BxGyw2 4y agoSource Engine CVE-2021-30481 There's actually been a lot more of these that don't get CVEs It's one of the reasons I prefer to game in a VM with heavy network filtering and egress only through VPN There is little to no care from game developers about security, games with actively exploitable RCEs (see pretty much the whole CoD franchise) are just allowed to stay up on Steam Gamers are also kinda dumb and oblivious to RATs etc which doesn't help
- poly_morphis 4y agoHow do you game in a VM? A lot of my game time includes flight simulators with many external peripherals.
- BxGyw2 4y agoNot gonna lie and pretend I know how it works but qemu is capable of passing USB devices into VMs while they are connected and visible to the host kernel, and this works perfectly for me for joysticks, steering wheels and other shit For mouse and keyboard I just use the evdev forwarding thing where you press both ctrl keys to swap between host and guest
- gruez 4y agoexternal peripherals is probably the easy part, given that usb passthrough almost always "just works" in my experience. The bigger problem is getting GPU passthrough working.
- 5e92cb50239222b 4y agoThis is the biggest obstacle you're going to face: https://wiki.archlinux.org/title/PCI_passthrough_via_OVMF https://wiki.archlinux.org/title/PCI_passthrough_via_OVMF With AMD cards it's relatively easy if you're willing to install two cards and have one of them just sit there doing nothing when you're not using the VM. It's also possible to use just one card and detach it from the host system, pass it to the VM, and then reattach back to the host system when you're done playing, although I spent multiple days on this and never got it working. YMMV, it was 2-3 years ago, the driver support may have improved. With nvidia it ranges from difficult to impossible.
- smileybarry 4y agoThe only good working solution I found (other than PCIe passthrough or specialized GPU virtualization) is VMware stuff (with better success on Windows [as a host]), because their DirectX virtualization is top-notch. Years ago I did some random testing of my Steam library and got close to native performance. Obviously, it means you can't use DLSS, RT, or any other GPU-specific features, but their DirectX virtualization supports up to DX12.
- ninfy 4y agoCall of Duty before 2015, CVE-2018-20817 and CVE-2018-10718, another RCE too. https://cve.mitre.org/cgi-bin/cvename.cgi?name=CVE-2018-20817 https://cve.mitre.org/cgi-bin/cvename.cgi?name=CVE-2018-2081... https://cve.mitre.org/cgi-bin/cvename.cgi?name=CVE-2018-10718 https://cve.mitre.org/cgi-bin/cvename.cgi?name=CVE-2018-1071...
- wingmanjd 4y agoIf I recall correctly, the log4j exploit was first (publicly) discovered affecting Minecraft.
- trog 4y agoJust had a quick look at Luigi Auriemma's website[1] to see if he had any CVEs listed - he found a ton of interesting bugs in video games - I used to follow his work closely when I was running game servers as they often could end up impacting us & figured if anyone had some it'd be him, but surprisingly don't see any listed! 1. https://aluigi.altervista.org/index.htm https://aluigi.altervista.org/index.htm
- OatmealDome 4y agoCVE-2022-47949 A bunch of first-party Nintendo Switch, Wii U, and 3DS games had a buffer overflow bug in a shared netcode library ("enl") which can be exploited by a remote attacker just by connecting to them in online play. Affected titles included Mario Kart 7, Mario Kart 8, Mario Kart 8 Deluxe, Splatoon, Splatoon 2, Splatoon 3, ARMS, Super Mario Maker 2, and Nintendo Switch Sports. (The Wii U games remain unpatched.)
- pabs3 4y agoI heard EVE Online had server-side RCE exploits many years ago, not sure if it got a CVE though. I expect all games have some sort of security bug, even the completely offline ones get speedruns that exploit memory bugs to win faster.
- rektide 4y agoMy favorite EVE Online issue isn't a RCE/CVE, but rather just a general fuckup, where they, in an update, accidentally deleted the Windows boot.ini file off people's computers, rendering them unable to boot. https://www.eveonline.com/news/view/about-the-boot.ini-issue https://www.eveonline.com/news/view/about-the-boot.ini-issue
- Scaevolus 4y agoGTA V has averaged >100k concurrent players on steam for the last 3 years, so a RCE has a lot of potential targets ripe for exploitation.
- ehnto 4y agoIt only needs to make it into a mod-menu to get wide, unsuspecting distribution. For those curious, mod menus are what "hackers" use to exploit the gameplay for fun. Script-kiddies are a good analog in history. They're often just kids who googled GTA hacks and installed from the first page they thought looked cool. They'll be prime targets for distribution.
- dns_snek 4y agoInterestingly enough, it seems like some of these "mod menus" have already patched the exploit. Having one of these is almost a requirement for playing GTA Online these days, purely for the defensive features they offer against other cheaters. It's still a mess and requires trust (or a VM).
- joshspankit 4y agoJust like script-kiddies back in the day, the easiest vector of attack is to distribute infected “hacking” tools
- mjg59 4y agoI feel like I'm missing something here, but: the references are two support forum threads and a reddit thread, both of which link back to the referenced twitter thread? Is there any actual confirmation that this RCE exists? What does "partial RCE" even mean?
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- lfodofod 4y agoIt really appears that this CVE was issued based on that super vague twitter thread.
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- aborsy 4y agoThese games have tens of millions of lines of code (often building on top of the older components). They are also written in memory unsafe C++, by developers focused on features and rapid sales, to users that look forward to new features not better security. I won’t be surprised at all if they are filled with vulnerabilities.
- mirages 4y agohttps://www.gamedeveloper.com/programming/dirty-game-development-tricks https://www.gamedeveloper.com/programming/dirty-game-develop... Look at "(s)elf-exploitation"
- minneelyyyy 4y agoUhhh, GTA V has been known for bad security for a long time. Streamers can't even play the game without a VPN or they get their IP leaked. Single-player games can (could, maybe still can? I am unsure of the current state of the game) get hacked and be messed with by hackers. This goes far beyond just "they used C++." This shows a great lack of caring for security in general from Rockstar, not just another thing that you can use to prove to yourself that "C++ is dangerous!"
- wnevets 4y agoI'm surprised more exploits aren't being found in games, they're usually thrown together as quickly as possible.
- tialaramex 4y agoOrdinarily there's no reason why you would "attack" the game, so things only get found if a significant community arises for the game which would benefit, e.g. speed running Mario 64 is a thing, so figuring out weird details of the engine is crucial to the best possible times in categories which allow you to break the game to win. For a Remote Code Execution bug like this it only makes sense if it's a popular multiplayer game, so that there are enough targets to be worth attacking, for long enough after release that you can identify a bug and figure out how to abuse it. GTA V is like a decade old at this point, there a very few games with that sort of longevity, we're talking Minecraft, WoW, big hits rather than the average video game.
- wnevets 4y agoVideo games being connected to the internet 24/7 are quickly becoming the norm. I am convinced there is a treasure trove of exploits created by the gaming industry just waiting to be found.
- smileybarry 4y agoIIRC it's unsafe to play multiplayer in past releases of Call of Duty, even if fully-patched, because the games have a plethora of unpatched exploits (used on Xbox 360 to create modded lobbies), and I'm guessing the game's P2P nature makes it easier to find a client in your lobby to exploit. The general recommendation is to install a community patch but I'd rather not run it at all, to be honest. I'd say "play in a VM" but I'm sure anti-cheat wouldn't like that.
- jeoqn 4y agoLittle reason to attack the game? How about knocking your enemies offline? Or getting their game or real money? Or recruit them for your DoS botnet? Because that’s what an RCE allows you to do…
- culi 4y agoRCE: remote code execution CVE #: Common Vulnerabilities and Exposures number, assigned by the MITRE Corporation