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waru
searching Neon…
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1.
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by
waru
14y ago
Thanks for replying. So income that is not revenue. That makes sense. Some backers chose to receive nothing, though, so for them its not even a transaction, just a donation, I guess. It's more complicated than just selling items, even thoug
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Ask HN: Listing investor money on taxes?
1 points
by
waru
14y ago
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2 comments
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Ask HN: How much to receive in "royalties" when deving iOS app for 3rd party?
1 points
by
waru
15y ago
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0 comments
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by
waru
15y ago
This is not exactly what you're looking for, but 99designs.com is a neat site. I used to enjoy conceptart.org, too, but haven't checked it much lately.
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by
waru
15y ago
To clarify, I don't think marketing or a business model are optional, and I don't expect to have a hit or a small successful business without them. I would like to try something unconventional, so we'll see.
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by
waru
15y ago
Well, I didn't necessarily mean being a rock star or the next Angry Birds, but there is a general sweet spot of "cool, desirable product" that I want to hit. You mean that with a good marketing strategy and a self-sustaining business model,
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by
waru
15y ago
Do you know any small indie games that succeeded because of an amazing marketing strategy and NOT because of word-of-mouth/social media and the fact that their game is really, really fun?
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by
waru
15y ago
Contacting webcomics was a good idea; thanks. I have already been thinking about cross-promotion through webcomics, too. It is kind of an all-or-nothing proposition. We just have to hit that sweet spot of a really cool product/game/characte
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by
waru
15y ago
Well, games can't be priced less than 50 cents. What you're suggesting seems to be strictly prohibited by Apple, so that developers can't get around it. They always get 30%, it seems.
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by
waru
15y ago
I don't expect our first game to necessarily be a hit, but we'll be working towards what I explained above. It'll probably take time to build up to your 1, 2, and 3 (unless we get lucky and they all resolve in our favor).
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by
waru
15y ago
Still working on that, but making a really fun game seems more important than anything else, since popular iPhone games spread quickly by word of mouth and social networks.
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by
waru
15y ago
I don't expect to jump straight to the level of Japanese corporate networks, but it's an area that deserves further exploration. I think that the "cross-platform mega-success" and "merchandise of awesome characters" model can be used at low
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Ask HN: My Revenue Model- How does it sound?
7 points
by
waru
15y ago
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20 comments
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by
waru
15y ago
Exactly what I was looking for. Thank you!
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by
waru
15y ago
That looks awesome. Is there a resource online to find all the start-up/tech incubators in Europe, or the world? I'll be traveling in Europe soon and would love to visit more places like this. Thank you!
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by
waru
15y ago
That's funny, I'm in Kyoto now and just saw his "Eggs of Moebius" on Youtube. Thanks.
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by
waru
15y ago
I had never thought about it in exactly that kind of way, of artists being researchers just like scientists, but I have to say I totally agree. Thanks for the links; Lights On! was mesmerizing.
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by
waru
15y ago
Thanks, I'm not in the Bay Area now but planning to move there in the next year. I'll definitely be looking more into both of those.
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by
waru
15y ago
Thanks, I appreciate all the links and information. Flight404 looks really neat.
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Ask HN: Hacker Artists?
4 points
by
waru
15y ago
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11 comments
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by
waru
16y ago
Could you explain what you mean about YC not "fitting" with what a video game developer needs?
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by
waru
16y ago
That looks like a really interesting company, thanks!
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by
waru
16y ago
I don't want to get downvoted, but is it ok to post just to say thank you, even though it doesn't add to the discussion?
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Ask HN: Does YC fund video game start-ups?
14 points
by
waru
16y ago
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7 comments
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by
waru
16y ago
kickstarter.com is full of people and projects that need many small investments like that. You usually get lots of goodies from them in the process, too. Good luck, and thanks for your generosity!
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by
waru
16y ago
Sorry, to post on a days old topic, but I found it! The Y Combinator of art is this: http://creative-capital.org/aboutus/mission The only thing is that you need a few years working as a professional artist to qualify, but besides that it
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by
waru
16y ago
"The Amber Chronicles" by Roger Zelazny (It's actually a series of 10 novels, but they can be bought together in one massive book. It's the most original and creatively exciting thing I've ever read.) "The Left Hand of Darkness" by Ursula K
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by
waru
16y ago
Giving the artist money and maybe introducing them to people in the art world would be great, but what would the Y Combinator of art do in place of the start-up bootcamp for three months? What would artist bootcamp be? I think it would be p
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by
waru
16y ago
I have lived in three cities in Japan for the last three years, and strongly recommend Kyoto. I think most people want to live in Tokyo if they come to Japan, but I think Kyoto is one of the best cities in the world. It's beautiful, has an
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by
waru
16y ago
Well, the powerful thing about intuition is that you actually can intuit something totally new. Of course it draws on past experiences, but it can connect past experiences and solutions in new ways, to create a brand new solution. So, I thi
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