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Still working on that, but making a really fun game seems more important than anything else, since popular iPhone games spread quickly by word of mouth and soci
by waru 15y ago
Still working on that, but making a really fun game seems more important than anything else, since popular iPhone games spread quickly by word of mouth and social networks.
- hboon 15y agoIf you believe that, include making it easy to spread by word of mouth and social networks a part of the product.
- rmc 15y agomaking a really fun game seems more important than anything else Really? That's a very rosy-eyed view of the gaming world. "If you build it, they will come"?
- waru 15y agoDo you know any small indie games that succeeded because of an amazing marketing strategy and NOT because of word-of-mouth/social media and the fact that their game is really, really fun?
- bmelton 15y agoI think you're being a tad critical. In all fairness, having a really fun game IS more important than anything else. Definitely more important than marketing at this stage, where the game is not yet developed. It's hard to make money marketing a game that doesn't exist.