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thomasxiii
searching Neon…
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by
thomasxiii
6y ago
Not dumb at all. Apologies for that! We'll work on honing our messaging to avoid this confusion.
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by
thomasxiii
13y ago
We have a lot of features already built that the video doesn't highlight: 1. Setting arbitrary breakpoints for responsive design, which will export all the necessary media queries. 2. Reusable components – save them to your library, pu
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by
thomasxiii
13y ago
I really wanted a design tool that was fluid like Photoshop but thought like a developer. I left my job at MIT, partnered with a good friend and started building it. It's been seven months and we're proud to finally demo it public
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Show HN: Macaw - The code-savvy web design tool
(macaw.co)
3 points
by
thomasxiii
13y ago
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4 comments
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by
thomasxiii
14y ago
http://coding.smashingmagazine.com/2012/04/17/beercamp-an-ex...
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by
thomasxiii
14y ago
Hey guys, thanks for checking this out. It was a really fun project to build! There are plenty of bugs to fix and devices to test. If you'd like to help, shoot me a pull request: https://github.com/thomasxiii/lenticular.js .
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by
thomasxiii
14y ago
I totally agree with you. Implementing this with WebGL would be much, much easier. However, I believe there is a need for lighting effects for simple interfaces built with HTML and CSS. The library is more for intermediate developers who wa
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by
thomasxiii
14y ago
I'm going to be looking into this. I hate putting "WebKit only" on things, but this was the simplest solution I could find. Thank you for this!
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by
thomasxiii
14y ago
It is indeed buggy and FF lags like crazy. The Chromium team has looked into some of the issues and many of them have been fixed in Canary; give that a go! No, there isn't a way to access everything without a 3d capable browser. This was mo
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My presentation from last night - Photoshop Rehab: Graphic Design with CSS3
(attasi.com)
4 points
by
thomasxiii
15y ago
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1 comments
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Pure CSS3 Bitmap Graphics - Super Mario 3
(attasi.com)
5 points
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thomasxiii
15y ago
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0 comments
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by
thomasxiii
15y ago
You're absolutely right. Developing for multiple browsers is just so damn tedious. For experimental stuff like this I stick to webkit.
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by
thomasxiii
15y ago
Pop that baby open in Safari.
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CSS-animated precipitation
(attasi.com)
1 points
by
thomasxiii
15y ago
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0 comments
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by
thomasxiii
15y ago
I know :/ It's written only for webkit because I don't have the time to cross-browser check experiments. Can't wait until we don't need browser prefixes.
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thomasxiii
15y ago
Built an analog CSS clock of my own without the use of any pre-rendered images ( http://attasi.com/experiments/analog-clock/ ). Surprisingly, keeping time with CSS is far more accurate than with JS. The animation is also waaaay smoother.