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speps
searching Neon…
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5 ms
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1.
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by
speps
20d ago
Surely, you're the best person to do that..? Unless you're not human of course.
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by
speps
21d ago
It's just not shipping it like musl, it'll just be an external ABI as per: https://codeberg.org/ziglang/zig/issues/35379
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by
speps
25d ago
You reminded me the anecdote about every SID chip sounding different. If you hear a recording of a C64 made song, it’s unique to that chip (and somewhat to the machine as well, timing, crystal, etc.).
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by
speps
27d ago
Ad-free link from original creator: https://paculdo.com/innovative-housewares-inside-out-design-...
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by
speps
1mo ago
I joined Asobo Studio[1] for an internship back in 2010, and some code there was already nearly 15 years old as they grabbed the remains of Kalisto[2] including the engine/editor. That editor (Pawap) is still used to this day, although
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by
speps
2mo ago
Might just be because we still communicate with them, having the source might allow bad actors to control them. Hopefully one day, it could be released once obsolete.
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by
speps
3mo ago
Well done on the paper, I saw your Reddit post a few days ago. Are you getting it through JCGT for example?
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by
speps
3mo ago
It’s not a problem in practice if debug data is emitted properly. For example I used the VS Code C++ debugger extension with Zig.
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by
speps
3mo ago
They’ve been dabbling in this space within Unreal Engine for a few years. Perforce is the de facto standard in AAA studios from my experience, curious to see what’s going to happen to them.
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by
speps
3mo ago
Yes splats do reflections
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by
speps
4mo ago
Stop the misinformation, it’s just changing where it’s being done moving from the language to the build system itself: https://ziggit.dev/t/cimport-going-away/5132 It’s also decoupling Zig compiler and C compiler
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by
speps
5mo ago
No need to mess with Win32, Godot supports it: https://docs.godotengine.org/en/stable/classes/class_window.... There’s a resurgence of transparent apps and games just because of that.
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by
speps
5mo ago
S4 exists: https://mega.io/objectstorage
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by
speps
6mo ago
SVG path syntax [1] mentioned as being an inspiration in the article is very similar to Turtle graphics (move, lineto, etc.) [1] https://developer.mozilla.org/en-US/docs/Web/SVG/Reference/E...
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by
speps
6mo ago
Also called datamoshing, it dates back a few decades already: https://en.wikipedia.org/wiki/Compression_artifact#Artistic_...
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Reverse-Engineering O2Jam Network
(dev.cxo2.me)
1 points
by
speps
7mo ago
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0 comments
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by
speps
7mo ago
Awesome looking results. As far as I understand it's a "3D" shader in the sense that it looks 3D but it's a prerendered 2D normal map which is then lit using the resulting world space normal. Here are the frames: https:
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by
speps
7mo ago
The usual way of solving this is to make the voucher responsible as well if any bad actor is banned. That adds a layer of stake in the game.
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by
speps
8mo ago
It was an issue with the main JPEGXL library being unmaintained and possibly open for security flaws. Some people got together and wrote a new one in Rust which then became an acceptable choice for a secure browser.
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Building a software-defined GPS receiver
(axleos.com)
3 points
by
speps
8mo ago
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0 comments
21.
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by
speps
9mo ago
Windows has PIX for Windows, PIX is the name of the GPU debugging since Xbox 360. The Windows version is similar but it relies on debug layers that need to be GPU specific which is usually handled automatically. Although because of that it’
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by
speps
10mo ago
With projects like this competing against well known massive competitors (eg. the browser JS engines), not seeing their main competitors in a benchmark is a massive red flag to me: https://boajs.dev/benchmarks Not seeing V8
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by
speps
11mo ago
From a quick glance, it's a very simply a premade wav file which has all letters A to Z with 0.15s for each. The final wav is just a concatenation of all of letters from the text, and a silence of each unknown character/space. It
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by
speps
1y ago
Some SBC handhelds do support Pico-8 platform apparently, worth a try: https://youtu.be/R5jZRV2D-rM
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by
speps
1y ago
Do you have any info on the format used in the PNG chunks? I’d love for someone to recreate Fireworks, it was perfectly adapted to a lot of workflows.
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by
speps
1y ago
Macromedia Fireworks did it 20 years ago, the PNG was the default save format. Of course, it wasn’t JSON stored in there…
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by
speps
1y ago
If you play Fortnite right now (until Friday June 7th). You can speak in realtime to Darth Vader, he replies in his voice and in character, he knows who’s playing (the name of the character skin). The technology is here, and used in product
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JCGT – Arc Blanc: a real time ocean simulation
(jcgt.org)
58 points
by
speps
2y ago
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5 comments
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by
speps
2y ago
“a guy” aka Veritasium, the channel with 17M subs
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by
speps
2y ago
I’m hoping the title is a reference to this excellent game from Xbox Live Arcade days: https://en.wikipedia.org/wiki/Every_Extend_Extra_Extreme
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