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The usual way of solving this is to make the voucher responsible as well if any bad actor is banned. That adds a layer of stake in the game.
by speps 7mo ago
The usual way of solving this is to make the voucher responsible as well if any bad actor is banned. That adds a layer of stake in the game.
- supriyo-biswas 7mo agoA practical example of this can be seen in lobsters invite system, where if too many of the invitee accounts post spam, the inviter is also banned.
- iugtmkbdfil834 7mo agoI think this is the inevitable reality for future FOSS. Github will be degraded, but any real development will be moved behind closed doors and invite only walls.
- Yizahi 7mo agoAnd another practical observation is that not many people have Lobsters account or even heard about it due to that (way less than people who heard about HN). Their "solution" is to make newcomers beg for invites in some chat. Guess what would a motivated malicious actor would do any times required and a regular internet user won't bother? Yeah, that.
- bsimpson 7mo agoThat's putting weight on the other end of the scale. Why would you want to stake your reputation on an internet stranger based on a few PRs?
- 63stack 7mo agoYou are not supposed to vouch for strangers, system working as intended.