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shitals
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1.
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TensorWatch Is a Swiss Army Knife of Monitoring and Visualization for Python
(github.com)
2 points
by
shitals
7y ago
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0 comments
2.
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TensorWatch Is a Swiss Army Knife of Monitoring and Visualization for Python
(github.com)
2 points
by
shitals
7y ago
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0 comments
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by
shitals
7y ago
TLDR; The idea of the new system is to turn Apple’s existing network of iPhones into a massive crowdsourced location tracking system. Every active iPhone will continuously monitor for BLE beacon messages that might be coming from a lost dev
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TensorWatch is new debugging and monitoring tool for Python
(github.com)
1 points
by
shitals
7y ago
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0 comments
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Show HN: A new debugging and visualization tool designed for deep learning
(github.com)
3 points
by
shitals
7y ago
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0 comments
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by
shitals
7y ago
I'm a member of this project. We are trying out few new ideas and your feedback and comments would be awesome! If you have been using TensorBoard, Visdom etc then you would probably find this work useful. Please let us know any questio
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TensorWatch – Debugging and Visualization for Deep Learning
(github.com)
4 points
by
shitals
7y ago
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1 comments
8.
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by
shitals
9y ago
Not if you have simulator :) https://github.com/microsoft/airsim
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by
shitals
9y ago
Not quite... I think Udacity's simulator is built on Unity and the environment it runs in is probably not as big and detailed.
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by
shitals
9y ago
TLDR; AirSim is simulation software built upon Unreal Engine 4 from Microsoft Research. It now includes car simulation and real city-like environment where you can test your self-driving algorithms. You can just download the binaries and st
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Microsoft extends AirSim to include autonomous car research
(microsoft.com)
3 points
by
shitals
9y ago
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3 comments
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by
shitals
9y ago
I'm the lead developer on the AirSim team. Please let us know if any questions!
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Microsoft extends AirSim to include autonomous car research
(microsoft.com)
12 points
by
shitals
9y ago
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6 comments
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by
shitals
9y ago
We at Microsoft Research have been developing this: https://github.com/microsoft/airsim . It has car model to test self-driving algorithms.
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by
shitals
9y ago
Want to work on AI + Robotics at Microsoft Research, Redmond, WA? Does Aerial robotics, Unreal engine, physics, building low level firmwares excites you? You will need to have demonstrable great C++ coding chops, passion for tinkering, abil
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by
shitals
9y ago
Want to work on AirSim [1] as contractor at Microsoft Research, Redmond, WA? Does AI, Aerial robotics and drones excites you? You will need to have demonstrable great C++ coding chops, passion for tinkering, ability to get in to unknown are
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Toward AI that operates in the real world
(microsoft.com)
2 points
by
shitals
9y ago
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0 comments
18.
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by
shitals
10y ago
You can and I'd set that up at least once successfully but it isn't easy. I've created a doc for this here: https://github.com/Microsoft/AirSim/blob/master/docs/sitl.md
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by
shitals
10y ago
Yes, we are supporting to get telemetry as well as ground truth. We also support multiple vehicles but you will need to then build your controller for them or set up multiple HITL/SITL flight controllers.
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by
shitals
10y ago
It is Unreal plugin! https://github.com/Microsoft/AirSim/blob/master/docs/build.m...
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by
shitals
10y ago
Yes! We have been fortunate to find few in-house drone racers and learning the grit behind their skills. Getting SITL/HITL with Betaflight and/or Cleanflight is definitely one of our important goal in coming months.
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by
shitals
10y ago
You are absolutely at the right place. We have gone to extra length to design our code so that vehicle specifics are abstracted away behind interfaces. Also things are easily switchable. For example, don't like our physics engine, brin
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by
shitals
10y ago
We would love to connect and see how community is using this. Join our FB group and we can take it from there: https://www.facebook.com/groups/1225832467530667
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by
shitals
10y ago
This is not Robotics Studio. It's a simulator for training and testing deep learning/reinforcement learning algorithms for autonomous vehicles. However we are sure community will find other uses :).
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by
shitals
10y ago
We are conducting experiments for transfer learning. Stay tuned! For laser tag mode, we will leave it to the community :).
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by
shitals
10y ago
That's correct :). The NVidia 1080 yields FPS of ~23 with all 3 views in real time!
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by
shitals
10y ago
We are internally able to compile the core (AirLib) however there are few rough edges and also we want to make sure Unreal also works as expected on Linux with our plugin.
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by
shitals
10y ago
We are not officially supporting Mac yet, but contributions are welcome :). Our code is cross platform and given enough efforts, I think it can be made available on pretty much any platform. One thing to think about is GPU requirements. Eve
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by
shitals
10y ago
Yes, that's on our plan. Stay tuned. Please also feel free to join our FB group if you had like notifications: https://www.facebook.com/groups/1225832467530667
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by
shitals
10y ago
One of our major focus is to use AI in real world. A lot has been done in applying AI to video games but we are still taking baby steps in applying it in real world. The question that we want to answer is this: can we train and test algorit
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