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roflcopter69
searching Neon…
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1.
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by
roflcopter69
13d ago
Hi there! It's really great seeing someone putting in the work to make a WASM interpreter fast :) I'm very much interested in this because I want my game's scripting system to simply run WASM so I need a fast WASM interpreter
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by
roflcopter69
13d ago
I seem to be out of the loop when it comes to llama.cpp? What happened? Can you please provide some more pointers to sources so one can verify your claims? Do you see alternatives to llama.cpp in whose future you have more trust?
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China orders state agencies to uninstall Windows as it cuts dependence on US
(indiatoday.in)
6 points
by
roflcopter69
29d ago
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1 comments
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How is Zig working out after 3 years and 100k lines of game code? [video]
(youtube.com)
4 points
by
roflcopter69
2mo ago
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0 comments
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roflcopter69
2mo ago
Nice try Nintendo/Sony/Microsoft lawyer :)
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roflcopter69
2mo ago
Then why aren't there any public statements about games written in Rust being officially published on consoles? I know that it's technically possible but that does not help you when Nintendo, Sony or Microsoft just say "no&qu
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roflcopter69
3mo ago
Wake me up when consoles officially support Rust. Until then there's no real way around C/C++ if you want to publish a real game to real consoles. But there's https://akaganite.com so it might become possible soon
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roflcopter69
3mo ago
A serious competitor wouldn't use Rust because it immediately disqualifies your engine from being shipped to consoles. At least at the moment. I know it's less of a technical limitation and more of a political one, but if you are
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by
roflcopter69
3mo ago
Seeing what y'all write in the child comments here, I think there is a massive misconception. Games made with Godot can be deployed to mobile fairly easily. The recent "breakthrough" about Godot working on Android was about m
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by
roflcopter69
3mo ago
What does your crystal ball say, when will bevy be production ready? And when will we see the first bevy game be ported to consoles?
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by
roflcopter69
3mo ago
The "else" after a for-loop that executes only when the loop completely finished without a "break" or "return". While maybe a nice concept in general, using "else" for this is only to look familiar to
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roflcopter69
3mo ago
That's what the Chris Lattner from back then came up with. I doubt that early Swift is what he would repeat exactly as it was when he would get the chance to do it these days. And current Swift definitely is far away from what he would
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roflcopter69
3mo ago
Of course it's a matter of perspective and I can totally get how one would be happy with GDScript. Tbh, it's hard to beat GDScript when it comes to making small games. It's quite evident that only GDScript has first-class int
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roflcopter69
3mo ago
Isn't Godot kinda flawed for deploying to the web? For example, no C# as of now, although there have been plenty of efforts to make it work. Or AFAIU audio being forced to stay in the main thread which can cause glitches. I just mean t
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roflcopter69
3mo ago
I think I get what you mean and I should have been more precise in my wording. I didn't mean that an alien language that looks nothing like we have ever seen but for the sake of doing it "right" from scratch would have been a
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roflcopter69
3mo ago
I'm sorry, I read your message slightly wrong. Okay, makes sense to me.
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Vibe engineered WebGPU backend for SDL_GPU with demo
(github.com)
4 points
by
roflcopter69
3mo ago
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1 comments
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roflcopter69
3mo ago
Relevant links from the discussion on the GitHub issue https://friedaucg.itch.io/forge-gpu https://github.com/FriedaUCG/SDL https://github.com/FriedaUCG/SDL_shadercross https:&#x
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roflcopter69
3mo ago
Tbh, Modular getting acquired happened sooner than I would have expected, if ever. Don't know how to feel about this one. Also so many mixed feelings about Mojo, the programming language powering Modular. Of course Chris Lattner is fre
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Junie: The JetBrains AI Coding Agent Leaves Beta
(blog.jetbrains.com)
2 points
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roflcopter69
3mo ago
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0 comments
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Miguel de Icaza pitches opt-in crash telemetry for Godot Engine [video]
(youtube.com)
1 points
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roflcopter69
3mo ago
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0 comments
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Andreas Rumpf: NIF, Nimony, Nim 3 (NimConf 2026) [video]
(youtube.com)
5 points
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roflcopter69
3mo ago
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0 comments
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Gleam and the Value of Small [video]
(youtube.com)
3 points
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roflcopter69
3mo ago
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0 comments
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roflcopter69
4mo ago
That'd be great! For my game I steered around Bevy because as a mere mortal I wouldn't be able to port my game to consoles, but this might change my assessment! Interesting times.
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roflcopter69
4mo ago
Indeed, it's also officially documented although only tier 3 support https://doc.rust-lang.org/rustc/platform-support/aarch64-nin...
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roflcopter69
4mo ago
The discussion for this video is mostly happening in https://news.ycombinator.com/item?id=48303273
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roflcopter69
4mo ago
I really appreciate how Zig is playing the long game. I'm a bit worried about how relevant they will be in the future due to the fast pace we're moving at right now with AI and all of this stuff, but I'd love Zig to become th
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Zig: Build System Reworked
(ziglang.org)
4 points
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roflcopter69
4mo ago
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0 comments
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roflcopter69
4mo ago
Sounds interesting! Please don't forget to link that in this comment thread :)
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Deno 2.8
(deno.com)
419 points
by
roflcopter69
4mo ago
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187 comments
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