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Wake me up when consoles officially support Rust. Until then there's no real way around C/C++ if you want to publish a real game to real consoles. But there's h
by roflcopter69 3mo ago
Wake me up when consoles officially support Rust. Until then there's no real way around C/C++ if you want to publish a real game to real consoles. But there's https://akaganite.com https://akaganite.com so it might become possible soon™
- maximilianburke 3mo agoThey don’t need to “officially support” Rust in order to ship code written with Rust. Just target the applicable architecture and ABI. It’s a lot easier now that the ABI’s are mostly standard now too. Source: I wrote a compiler and runtime that ran .NET code (AoT compiled with LLVM) on PS3/Xbox360/Wii and shipped a few games with it.
- pjmlp 3mo agoAs does Capcom with .NET and others. Still it is a matter of sinergy and culture sharing across studios, hence why despite gains achieved by engines like Unity, the huge success made by Minecraft, or Android owning a big chunk of casual mobile games market, most studios end up using C, C++ and the engines that get tier 1 support from platform owners. The culture in the games industry has always been that IP is what matters, the pain points getting it out there not only are secondary, they are also proudly used at some random GDC talk.
- roflcopter69 3mo agoThen why aren't there any public statements about games written in Rust being officially published on consoles? I know that it's technically possible but that does not help you when Nintendo, Sony or Microsoft just say "no" to you because you misuse their toolchains.
- maximilianburke 2mo agoWho did they say no to?
- roflcopter69 2mo agoNice try Nintendo/Sony/Microsoft lawyer :)