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ohwhen
searching Neon…
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1.
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by
ohwhen
12y ago
Thanks for the comment. This is exactly how we did this, Wemersive made a special player for us (and the sound studio) that takes into account the position of the oculus and transform/pan the sound to the right position in the virtual
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by
ohwhen
12y ago
Absolutely true what you're saying. That's why we didn't use live audio for this, but all the sounds were made by a sound studio and placed in a virtual room around a head. We just didn't have the budget to record binaur
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by
ohwhen
12y ago
thanks for the tips :)
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by
ohwhen
12y ago
So the camera setup was a fairly standard 6 GoPro rig (Freedom Rig). Unfortunately we didn't have the budget for the 3D VR GoPro rig (needing 12 GoPro's). Would love to hear your feedback on the sound, as audio was a big focus for
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by
ohwhen
12y ago
Cool, thanks for the feedback :)
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by
ohwhen
12y ago
Yes, we're actively working on getting the Android version up and running so people with Google cardboard can view it as well (and any other VR cardboard ofcourse) Shoot us an email at press@1157.pm and we'll let you know when it&
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by
ohwhen
12y ago
Yes, we're actively working on getting a mobile version out, we expect to have an Android version this week, and iOS shortly after (obviously pending app store approval as well). If you shoot us an email at press@1157.pm we'll let
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by
ohwhen
12y ago
We've updated the copy to make it a little more clear what version to download. This is a little side project we've done besides our regular day job so every piece of feedback is helpful, thanks :)
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by
ohwhen
12y ago
Hi, I'm one of the makers. I run Mavericks and can run the Mac app (that has 3D sound), but you will need to hold down Control when opening the app (its in the README). If you still can't run it, you can download the PC version (w