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mrhyperpenguin
searching Neon…
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1.
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by
mrhyperpenguin
11y ago
This is just speculation but probably nothing. Imgix should be doing their image processing with GPGPU technology (CUDA or OpenCL) which should be pretty much available anywhere. Technically Apple has had their Metal API available for a whi
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by
mrhyperpenguin
11y ago
Note that there's a difference between predicting your age and estimating how old somebody looks (i.e. you could look older for your age).
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by
mrhyperpenguin
12y ago
>Can't it be done just with a shader ? Yep. If you look at the "How?" and "Performance vs Quality" sections, you can see that you need to render the scene six times to get the surrounding environment, so all you
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by
mrhyperpenguin
12y ago
I believe functional programming does have its place in games and graphics, but I don't think it should completely replace imperative/OO programming (yet). Some aspects of game/graphics development map better to OOP (e.g. gra
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by
mrhyperpenguin
13y ago
Not DirectX only per se but DirectX first and OpenGL later. I think a lot of games featured in Humble Bundles used to be that way. A lot of games used to be (and some still are) initially only released on Windows with Mac/Linux ports r
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by
mrhyperpenguin
13y ago
Similarly, circular harmonics [0] allows you to project a function onto coefficients of a single angle instead of two. [0] - http://www.blackpawn.com/texts/ch/default.html
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by
mrhyperpenguin
13y ago
Students and businesses can get (and keep) the software for free through DreamSpark and BizSpark.
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by
mrhyperpenguin
13y ago
The title of the article is really sensationalized. The resolution is still going to pass, just without the "covered business method" (CBM) provision. People in Congress support CBM and are actively trying to find a way to make it
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by
mrhyperpenguin
13y ago
Check out Shadertoy if you haven't. https://www.shadertoy.com/
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by
mrhyperpenguin
13y ago
Yeah, as a technical guy I would tend to go with the full 3D route. It might be 10x the upfront work but having a fully automated pipeline might save you a lot of work down the line. For example just changing the color of a character could
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by
mrhyperpenguin
13y ago
Wouldn't that still require 4x the amount of work though? (Assuming four lighting profiles.) I could see this getting prohibitive when creating animations for example.
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by
mrhyperpenguin
13y ago
As far as lighting goes, I think it would be as performant as it gets. It's the same idea as deferred shading; you only have to shade the pixels that the light affects. As for types of lights and colors, yes, I think that would all be
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by
mrhyperpenguin
13y ago
Pretty cool. I hope all goes well for the author. But I can't help feeling that generating normal maps from full 3D models would be more robust overall. For instance you could easily make things like a walking animation or calculate am
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mrhyperpenguin
13y ago
The OP checked the "stay signed in" option when logging in to his or her Google account on another computer and all of the accounts that were logged in were listed in one menu. He thought Google had merged the accounts and ended up deleting
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mrhyperpenguin
14y ago
Here's a link to why Pidgin chose to do this. https://developer.pidgin.im/wiki/PlainTextPasswords
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by
mrhyperpenguin
14y ago
What's wrong with the platform owner controlling what's run on the platform? Seems pretty standard these days.
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by
mrhyperpenguin
14y ago
I had issues connecting to Facebook. Though, my roommate had no issue whatsoever. Even stranger, I could access Facebook in IE but not Chrome, Chrome Canary, or Firefox.
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by
mrhyperpenguin
14y ago
This is why I chose to learn DirectX first rather than OpenGL. It's kind of like the Android vs iOS debate. DirectX is like iOS in that there's one main feature set which runs on a lot of devices. Whereas OpenGL was pretty fragmented becaus
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mrhyperpenguin
14y ago
Looks good. Does anyone know what BRDF was used? Or the technique for the reflections? I think you could get away with cubemap reflections for this particular scene.
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by
mrhyperpenguin
14y ago
Coincidentally, the NSA is at my school today. They're passing out flyers[0] with a cryptography puzzle presumably to recruit students. [0] http://i.imgur.com/0braj.jpg
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by
mrhyperpenguin
14y ago
People are poor. Some people can't afford to replace their phone if it becomes damaged.
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mrhyperpenguin
14y ago
Instead of quadtrees take a look at spatial hashing[0]. It's more simple than quadtrees and the performance is similar if not better. [0] http://www.gamedev.net/page/resources/_/technical/game-progr...
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Procedural Eyeball in GLSL
(youtube.com)
2 points
by
mrhyperpenguin
14y ago
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0 comments
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mrhyperpenguin
14y ago
Probably not. The author of this WebGL app is updating the particles on the CPU which probably explains the low particle count. Now-a-days it's pretty much standard to use two floating-point off screen textures to store, update, and draw th
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by
mrhyperpenguin
14y ago
I think forrestthewoods is pointing out that making games, even social games, is hard. Sure it's possible for one person to develop a successful social game. But how many of those people can develop two successful social games? 5? 10+? The
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mrhyperpenguin
14y ago
There was a controller mod that addressed this exactly [1]. [1] http://youtu.be/XkiyxzvsAYo
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by
mrhyperpenguin
14y ago
I think the question may be asking what do you despise (you despise this thing so much it keeps you up at night.)
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Smell of Newly Opened Mac Products turned into Fragrance
(air-aroma.com)
1 points
by
mrhyperpenguin
14y ago
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0 comments
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by
mrhyperpenguin
14y ago
I agree with this. I waited 30 seconds just looking at ads while the page was 'loading'. After that I just left because I felt you were more interested in show me ads than content.
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by
mrhyperpenguin
14y ago
The GPU Gems article talks about summed area tables in the context of variance shadow maps, specifically percentage closer soft shadows variance shadow maps where variable-width blurs are used extensively. Didn't really mean to cite the stu
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