6 ms·
Probably not. The author of this WebGL app is updating the particles on the CPU which probably explains the low particle count. Now-a-days it's pretty much sta
by mrhyperpenguin 14y ago
Probably not. The author of this WebGL app is updating the particles on the CPU which probably explains the low particle count.
Now-a-days it's pretty much standard to use two floating-point off screen textures to store, update, and draw the particles completely on the GPU. This way, you can get 1M+ particles easy.