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moshberm
searching Neon…
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1.
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Swift is not like Kotlin
(blog.mosheberman.com)
4 points
by
moshberm
9y ago
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0 comments
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Show HN: Customize Safari's Pinned Tabs
(blog.mosheberman.com)
4 points
by
moshberm
10y ago
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0 comments
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by
moshberm
12y ago
Why is CocoaPods better than git submodules?
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by
moshberm
12y ago
Localhost?
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I don't see the point of CocoaPods, but would love to be convinced.
(blog.mosheberman.com)
1 points
by
moshberm
12y ago
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2 comments
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Cloak and Dagger: A Creepy App You Need To Follow
(blog.mosheberman.com)
1 points
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moshberm
12y ago
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0 comments
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Show HN: A Twitter and IMDb mashup.
(mosheberman.com)
1 points
by
moshberm
13y ago
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0 comments
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BlackBerry Crashes
(businessinsider.com)
1 points
by
moshberm
13y ago
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0 comments
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Absolutely Adorable 4y/o Apple Genius
(youtube.com)
2 points
by
moshberm
13y ago
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0 comments
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In one second on the internet...
(onesecond.designly.com)
3 points
by
moshberm
13y ago
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2 comments
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I made my apps free. All 11 of them.
(blog.mosheberman.com)
1 points
by
moshberm
13y ago
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0 comments
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The New York Times Open Source Science Fair is back
(opensourcesciencefair.com)
2 points
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moshberm
13y ago
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0 comments
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Smh: eBay auction for a spot in the world to come
(ebay.com)
2 points
by
moshberm
13y ago
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0 comments
14.
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moshberm
13y ago
Might be turned off at the moment.
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by
moshberm
13y ago
Whoops! Should've mentioned that. :-D
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by
moshberm
13y ago
What happens if Google decides to send Go the way of the RSS reader, the SMS search, and the dinosaur?
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Show HN: An Open Source Calendar Control for iOS
(github.com)
1 points
by
moshberm
13y ago
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0 comments
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How My Grandma Schooled Dell Tech Support
(blog.mosheberman.com)
1 points
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moshberm
13y ago
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0 comments
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by
moshberm
13y ago
Cocos2d (at least when I was using it) engendered some really bad anti-patterns in regards to memory management and architecture. MBTileParser doesn't just offer a way to show graphics onscreen, but it considers the MVC architecture in a wa
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by
moshberm
13y ago
The performance of MBTileParser is fantastic. I've profiled map loading to take under 300 milliseconds. I wouldn't necessarily use this for an action game, but for RPGs, this is more than sufficient. With a UIKit engine, you don't have to d
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by
moshberm
13y ago
Added it.
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by
moshberm
13y ago
Landow? No clue what you're talking about, but feel free to email me - my handle at gmail.com
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moshberm
13y ago
Ok, added. Thanks for the feedback!
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by
moshberm
13y ago
This wasn't about efficiency for me. When I wrote this, I didn't know OpenGL, but I already knew how to work with UIKit. I started with processing TMX files and Texture Packer files, just to see if I could get UIKit to load them. Once I had
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by
moshberm
13y ago
You're right, sorry. I've gotten better at this sort of release since posting this repo. I'll add some screenshots to the project.
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Show HN: A UIKit Game Engine
(github.com)
33 points
by
moshberm
13y ago
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30 comments
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Help Save CUNY Students from a Technological Mess
(change.org)
1 points
by
moshberm
13y ago
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0 comments
28.
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by
moshberm
13y ago
A friend of mine started making these wickedly cool sculptures out of the tops soda/pop soda cans. He's been posting to FB for a while, but he just opened a website. I think it's amazing, so I'm sharing it here.