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mkilling
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1.
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by
mkilling
3y ago
PlaytestCloud | Berlin, Germany | Full Time | Visa Support | Remote or Onsite, you decide | Mobile Software Engineer - Flutter (f/m/d) | www.playtestcloud.com Founded in 2014, PlaytestCloud helps game studios create games that pla
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by
mkilling
3y ago
PlaytestCloud | Tech Lead Ruby on Rails (f/m/d) | Berlin, Germany | Full Time | Visa Support | Remote or Onsite, you decide | www.playtestcloud.com Founded in 2014, PlaytestCloud helps game studios create games that players love!
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by
mkilling
3y ago
PlaytestCloud | Berlin, Germany | Full Time | VISA | REMOTE or ONSITE, you decide | Full Stack Engineer (f/m/d) | www.playtestcloud.com Founded in 2014, PlaytestCloud helps game studios create games that players love! We help stud
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by
mkilling
6y ago
We’ve recently been surprised by wrong estimates made by the planner resulting in inefficient query plans. It seems that power law distributions over multiple tables aren’t handled very well: https://stackoverflow.com/questi
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by
mkilling
6y ago
From my experience building a company I like to believe that there’s craftsmanship involved in establishing processes (as described in Michael Gerber’s The E-Myth Revisited) that make the day-to-day run smoothly.
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by
mkilling
6y ago
PlaytestCloud | Berlin, Germany | Full-time | ONSITE | Software Engineers https://playtestcloud.breezy.hr/p/77910c987e42-software-engi... We help game studios make the best games they possibly can. Help us achieve our
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LinkedIn’s new GDPR-compliant privacy policy
(linkedin.com)
3 points
by
mkilling
9y ago
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0 comments
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by
mkilling
9y ago
(PlaytestCloud co-founder) We record the players' screens (with their permission) in iOS, Android and browser games. We offer a free trial - would love for you to try it out and let us know what you think!
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by
mkilling
9y ago
Event-driven process chain[1]. In fact, any executable process modelling language would do. [1] https://en.m.wikipedia.org/wiki/Event-driven_process_chain
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by
mkilling
9y ago
1. A process engine that can execute a process given as an EPC (ideally with an embeddable gui editor). The app notifies the API of event completions and the API allows you to query the current state of the process. 2. An embeddable survey
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by
mkilling
9y ago
I founded a startup called PlaytestCloud a while back to tackle this problem for mobile games. We have quite a few customers who build really basic prototypes and use our product to test that with outside players from early on. (It‘s impor
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by
mkilling
9y ago
Are there any more modern real-time water effects out there/being researched? This basic effect has been around for a while now.
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by
mkilling
10y ago
PlaytestCloud | Software Engineer (Rails) | Berlin, Potsdam | Onsite, full-time https://playtestcloud.breezy.hr/ PlaytestCloud | Software Engineer (iOS/Android) | Berlin, Potsdam | Onsite, full-time https://
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by
mkilling
10y ago
PlaytestCloud | Full Stack Engineer | Potsdam/Berlin, Germany | ONSITE We developed a new, modern way to test how much fun new games are, using real players around the world who play on their own, unmodified mobile devices. We’re a sma
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by
mkilling
10y ago
Software Engineer | PlaytestCloud | https://www.playtestcloud.com/ | Berlin Area, Germany | Full-time | Onsite Work on a great product being used by game studios such as Ubisoft, ZeptoLab, Wooga, and many, many more. Playte
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by
mkilling
11y ago
I'd love to get an idea of the pricing before I sign up for a trial. I don't want to spend time trying out a product that will end up costing more than I'm willing to pay for it.
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by
mkilling
11y ago
PlaytestCloud - [playtestcloud.com] - Potsdam/Berlin, Germany We're looking for a full time, on-site Community Manager / Account Manager * Manage game test projects * Maintain customer relations * Identify and quali
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by
mkilling
12y ago
Jonatan, great read. Can you already share with us what kind of business model you're thinking about?
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by
mkilling
12y ago
This was recently posted on HN: http://gamemechanicexplorer.com/
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by
mkilling
12y ago
I agree with randall. Tests ensure that you build your software right, as opposed to building the right software. A large test suite impedes how fast you can deliver new features. We wrote tests for PlaytestCloud only after we acquired the
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by
mkilling
13y ago
Lots of absolute views in this thread. How about: If it's profitable for your site to offer a non-JS fallback, do it. If it isn't, don't.
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by
mkilling
13y ago
I never understood the obsession with swear words in source code comments or 'creative' variable naming. It's childish, and I don't think the authors themselves found it funny anymore once they got off their caffeine hig
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by
mkilling
13y ago
The more code you roll yourself the higher the likelihood that you will have to fix critical bugs on a Saturday night at 1am. It will happen.
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by
mkilling
13y ago
It struck me how well Carmack's ideas about running all actors in the game world in parallel map to Clojure's agents[1]. Clojure introduces a bunch of interesting ideas on how to handle parallel programming. "Perception and A
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by
mkilling
13y ago
What about maintenance? I can't believe the 10% admin fee covers that.
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by
mkilling
13y ago
Is there a German cloud storage provider that I can use as a git annex remote?
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by
mkilling
13y ago
I'm starting to get tired of this 'we don't need no suits' talk on HN. You need a marketing strategy, regardless of how good your game is. Publishers have the know how and capital to devise and implement such a strategy. Don't make the mist
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by
mkilling
13y ago
Just use linked lists. If it turns out to be a performance problem (my guess: it won't) you can change the data structure later.
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by
mkilling
13y ago
No referral link - just glad I could help ;-)
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by
mkilling
13y ago
Game Coding Complete: http://www.amazon.com/Game-Coding-Complete-Fourth-ebook/dp/B...
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