Y
HN Search
Hacker News Search
new
|
comments
|
top
|
jobs
mishurov
searching Neon…
1.
▲
2.
▲
3.
▲
4.
▲
5.
▲
6.
▲
79 ms
·
1.
▲
by
mishurov
8y ago
Apple consumerist NPC followers will find excuses for it anyway.
2.
▲
by
mishurov
8y ago
They wrote a book based on that course and notes. https://www.cs.ubc.ca/~rbridson/fluidsimulation/ It's for computer graphics. Fluid simulation for, for example, simulating air pressure on an aircraft in deve
3.
▲
by
mishurov
8y ago
For using a numerical solver e.g. Runge-Kutta you need nothing to master, statistics operations master.
4.
▲
by
mishurov
8y ago
It's actually a nifty idea, could be implemented as something like blockchain in terms of distribution and syncing diffs among peers.
5.
▲
by
mishurov
8y ago
How will Linux ever recover? I want kernel to be based and red-pilled.
6.
▲
by
mishurov
8y ago
this. I was just about to write that the tutorial should be shown to every Electron developer.
7.
▲
by
mishurov
8y ago
GPU accelerates training time considerably. For development it's very convenient to use a Linux laptop with nVidia Optimus. I was able to train a quite complex model on laptops's nVidia (optirun process) while continue working usi
8.
▲
by
mishurov
8y ago
He's a great teacher but I prefer to see linear algebra from the point of view of linear maps/operators/transformations and matrices as their representations. His approach goes rather from matrix arithmetic as far as I know.
9.
▲
by
mishurov
8y ago
Makes inappropriate advances.
10.
▲
by
mishurov
8y ago
There're lots of different GI methods, most of them use spatial acceleration structures such as BVH and KD-Trees after triangulation. Fluids use a grid for discretisation, behind the scenes the PDEs are solved be means of the finite di
11.
▲
by
mishurov
9y ago
It is a sort of geometric optics approximation as I understand, otherwise it was an electromagnetic or quantum field. It looks more for entertainment than for research purposes.
12.
▲
by
mishurov
9y ago
It's a typical raytracing / pathtracing pipeline. Ray intersection accelerated via BVH or KD-tree and computations of BxDF at intersection points. It would be great if they make an API for the ray intersection routines outside Mic
13.
▲
by
mishurov
9y ago
It's definitely a shorthand since a typical solution for collision detection is a space partitioning recursive data structure which reduces collision tests to O(n log n)
14.
▲
by
mishurov
9y ago
I appreciate the work done at the hardware level for streaming computations of structured data. But from the high level view, it's more critical to be able to compute efficiently matrix decomposition, it helps to solve systems of linea
15.
▲
by
mishurov
9y ago
Wow, so progressive. What about the real world mathematical and computational problems? "Meep (or MEEP) is a free finite-difference time-domain (FDTD) simulation software package developed at MIT to model electromagnetic systems. Meep
16.
▲
by
mishurov
9y ago
>High-velocity >Hamilton
17.
▲
by
mishurov
9y ago
>This approach should prove useful for producing novel quantum states of light and quantum entanglement on demand.
18.
▲
by
mishurov
9y ago
I'd rather say that machine learning is an application of mathematical statistics.
19.
▲
by
mishurov
9y ago
tfw you fell into the machine learning meme
20.
▲
by
mishurov
9y ago
Well, it's a much more interesting idea than a usual hype article with yet another application of the statistical inference.
21.
▲
by
mishurov
9y ago
I was very surprised when I'd discovered that the assembly in the Linux kernel sources for x86 was written in the AT&T syntax and the assembly for ARM was not. I always thought that the AT&T syntax was supposed to be independen
22.
▲
by
mishurov
9y ago
Why don't people use AT&T syntax for ARM?
23.
▲
by
mishurov
9y ago
vim
24.
▲
by
mishurov
9y ago
vim