14 ms·
It's a typical raytracing / pathtracing pipeline. Ray intersection accelerated via BVH or KD-tree and computations of BxDF at intersection points. It would be
by mishurov 9y ago
It's a typical raytracing / pathtracing pipeline. Ray intersection accelerated via BVH or KD-tree and computations of BxDF at intersection points.
It would be great if they make an API for the ray intersection routines outside Microsoft's DirectX it can be very useful in post-production renderers.