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maiybe
searching Neon…
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1.
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by
maiybe
3mo ago
A wicked irony I didn't know! Most likely then a team that builds on top of bevy as infra and not bevy team itself.
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by
maiybe
3mo ago
> adds to their brand as something for creators rather than corporations I'm responding to the idea that banning AI contributions is on brand for being "for creators." What about their action is creator friendly? Yes, they
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by
maiybe
3mo ago
Quite simply, volume. Detailed human review is a serious bottleneck on code merging. Skillset includes how to make sure you can get quality code at speed without 100% in-depth human review. I wouldn't recommend merges without human eye
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by
maiybe
3mo ago
I have never found an MCP server that really crushed it. Totally agree. I think there's something required at a deeper level of integration to get AI coding working inside of engines. MCP is not it. Yes, it's true, this is not a b
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by
maiybe
3mo ago
> that's so much hype not grounded in anything. Not grounded in anything ? Really, anything ? There's no evidence you've seen in the last three years that has had any impact on what you think is possible with AI coding?
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by
maiybe
3mo ago
Thank you for clarifying! That totally changed my interpretation. There is a surprising number of projects dedicated to making Godot work on mobile, and I am equally confused by that focus. I guess it's more possible with AI coding tho
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by
maiybe
3mo ago
I am struggling to understand the exact content of your message. I believe it's that Godot is unserious. Okay? Game engines serve a niche much smaller than broad consumer apps or SaaS platforms. Seems like a dunk I don't quite und
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by
maiybe
3mo ago
I don't know, once you ban AI-assisted coding outright, it's much higher likelihood this ban will cause the Godot team to spend time and energy being AI detectives, especially if they don't agree with the intent of the contri
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by
maiybe
3mo ago
Well, this is fundamentally where we end up disagreeing. Within the timeframe of a single mobile app development cycle, the entire coding infrastructure of the world changed. Our collective day-to-day coding experience has morphed within 15
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by
maiybe
3mo ago
I'd put my estimates at 3x speed improvements. The amount of infra required upfront? 5x one time cost. These are estimates from Godot mobile app work. We have been trying out: no reviews under specific file sizes, except at design bott
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by
maiybe
3mo ago
For many years, it's been difficult to build game engines. It's never been easier today. A half-decently funded startup team could get to Godot feature parity within 6-12 months. There's no VC in games anymore (especially not
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by
maiybe
3mo ago
AI-assisted coding is good for creators. It happens to be good for corporations because it reduces costs, but it's actually much more powerful for creators with imagination. I don't know where that argument comes from. If AI-assis
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by
maiybe
3mo ago
On one hand, you could be right! I am making inferences on low data, judging the Godot team based on some of their _strong_ design choices. I would have a better argument if I spent the time tracking the Github issues that seemed quite wild
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by
maiybe
3mo ago
That's basically the same argument Unity made a few years ago. There isn't, until there is. These things take time. The tech has to be adopted, the people have to integrate into game jams, indies percolate. Godot is young, my pred
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by
maiybe
3mo ago
I don't know about large teams or companies. I feel more confident with the conjecture: Conditioned on small teams, a team of seniors with AI coding beats a team of junior with AI coding by a wide margin, in my experience. When account
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by
maiybe
3mo ago
Godot has a few elements going for it. GUI Editor is not one I'd list. Internal tooling stood up a GUI Editor clone within a few weeks that was targeted towards our specific use case. Their editor isn't uniquely ergonomic. In fact
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by
maiybe
3mo ago
Integrating AI-assisted PRs into an existing team is a skillset all in itself. The team is taking a pretty strong stance against external AI-assisted PRs, which makes you think they'd take a weak stance against internal AI-assisted PRs
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by
maiybe
3mo ago
By all accounts, with the current curve of model improvement, I don't see strong evidence that aligns with that belief. Perhaps with a plateau in model improvement or a saturation of the tech (a la iPhone 2020s), one could argue the la
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by
maiybe
3mo ago
A point of wild speculation. This is likely to be the slow decline of Godot. As someone with 2 years of Godot experience (which seems like a lot given their lifespan), the underlying infra isn't strong enough to ward off the many compe
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How to use AI in video games without losing your soul
(atelico.studio)
3 points
by
maiybe
1y ago
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1 comments
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by
maiybe
1y ago
Who wants to live in a world where art is dead and AI killed it? AI in games can either flood the world with forgettable, soulless content, or it can help artists and designers make the impossible playable. We wrote a deep dive on how our A
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by
maiybe
2y ago
Depends on the fidelity of the graphics, but I agree with you that the smaller the VRAM usage, the broader base we can support on e.g. Steam. 1GB - 2GB would be the sweet spot for all game types, which 1B parameter quantized models can hit.
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by
maiybe
2y ago
We are in closed alpha, but eager to talk with folks about what they're working on. Easiest is to reach out to: hello@atelico.studio
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by
maiybe
2y ago
Under the hood, we're supporting multiple models that can be selected, but haven't optimized all the quantizations possible (the space is moving fast). The range is 1GB - 24GB, depending on model selection, but would be amazing to
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Cloud AI for Video Games Is Dead on Arrival, On-Device Is the Future
(atelico.studio)
16 points
by
maiybe
2y ago
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12 comments
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by
maiybe
2y ago
Looking for feedback for an AI engine that runs sophisticated game AI locally instead of in the cloud, literally reducing costs to 0. Our tech demo (GARP) runs 20+ autonomous NPCs with memory, planning, and real-time interaction on a single
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by
maiybe
6y ago
Most of the responses to your comment are a bit off here. The challenge of autonomous trucks isn't that they're "more dangerous," it's a matter of physics and current LIDAR technology. The weight of the truck means
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The Future of Ride Share Is a Remote Control Rental Car
(venturebeat.com)
2 points
by
maiybe
6y ago
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0 comments
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by
maiybe
7y ago
Overall, I've seen similar movement away from Tensorflow in my social circle of research scientists/engineers. One area I'd push back on is that "this is not the fault of Tensorflow." An area of weakness for Tensorf
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by
maiybe
7y ago
As far as PPLs on Python go, I have found that Pyro's documentation and tutorials are quite stellar. Built on a Pytorch backend (now NumPyro has support for JAX), it's by far my favorite PPL to use. For your bread and butter PPL s
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