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I am struggling to understand the exact content of your message. I believe it's that Godot is unserious. Okay? Game engines serve a niche much smaller than broa
by maiybe 3mo ago
I am struggling to understand the exact content of your message. I believe it's that Godot is unserious. Okay? Game engines serve a niche much smaller than broad consumer apps or SaaS platforms. Seems like a dunk I don't quite understand.
It's a game built in Godot that runs on mobile (a mobile game). Godot is C++, there is no porting of engine to run on mobile? Slay the Spire 2 is built in Godot and has 500k concurrent users.
- eudamoniac 3mo agoI interpreted your comment "Godot mobile app work" to mean you worked on porting Godot itself to mobile, which I then checked and found that it did actually happen https://godotengine.org/article/gabe-stable-release/ https://godotengine.org/article/gabe-stable-release/ If Godot for Android is unrelated to you then I misread. But I still find it hilarious conceptually, unrelated to you, that Godot is spending resources on porting itself to phones while it has so many serious outstanding issues. As though game devs are going to be coding on their phones in any meaningful way.
- maiybe 3mo agoThank you for clarifying! That totally changed my interpretation. There is a surprising number of projects dedicated to making Godot work on mobile, and I am equally confused by that focus. I guess it's more possible with AI coding though, but couch game dev doesn't feel like a real thing.
- kbelder 3mo agoAn important compilation target for Godot is mobile, since it's obviously a very large games market. And, since the Godot IDE is, itself, an app written in Godot, porting to mobile is almost free. More a question of tweaking than rewriting. That's the same reason there's a version of Godot runnable in a browser... it's a consequence of Godot allowing webapps as build targets.
- eudamoniac 3mo agoHow does this square with the blog post I linked, that sounds like a lot of work, and its ending blurb, "It’s been a long road to bring full build support to the Godot editor on Android and XR devices, and we are excited to see what you build entirely on device!"? A long road does not sound like something almost free