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lrz
searching Neon…
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1.
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by
lrz
9y ago
We are Microsoft employees :-)
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by
lrz
14y ago
This can be possible through the new static library creation support that also landed in today's update: https://groups.google.com/d/topic/rubymotion/2P0WGJTpF10/dis... Minor tweaks will probably be required.
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by
lrz
14y ago
I did. And by the way; irrelevant.
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by
lrz
14y ago
Well, there are folks who don't find Xcode or Objective-C beautiful and prefer using the command-line. A lot of folks, actually. :)
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by
lrz
14y ago
Yes, you can vendor pure C libraries and use their APIs in a RubyMotion project (assuming the C interface is simple enough). Here is an example that uses the OpenGL C APIs: https://github.com/HipByte/RubyMotionSamples/tree/master/Hel...
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by
lrz
15y ago
Well, MacRuby is a language on top of Objective-C. You can use Cocoa with it, but you should be able to use the Chameleon framework too, assuming it is GC-friendly (otherwise, adding GC support shouldn't be hard). His points don't make much
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by
lrz
15y ago
MacRuby was version 0.1 about 3 years ago. A lot happened since, and we expect the next release to be our 1.0 RC. For Cocoa development, it's very stable, we haven't received any critical bug report since at least 3 releases.
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by
lrz
15y ago
Hmm, is that really a problem? https://github.com/macruby/macruby is working as expected. I assume you would just type the camel case name once, when cloning the repository.
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by
lrz
16y ago
The default deployment settings will indeed generate a pretty big application, but it is possible to trim out unnecessary stuff (such as the standard library or extensions). Also, we are hopefully dropping i386 support in 0.10, therefore th