Y
HN Search
Hacker News Search
new
|
comments
|
top
|
jobs
kmnt
searching Neon…
1.
▲
2.
▲
3.
▲
4.
▲
5.
▲
6.
▲
11 ms
·
1.
▲
by
kmnt
7y ago
hard to imagine an environment with worse input response and timing behavior than web browsers. Buffering audio output would be easiest way to compensate for callback jitter, but shortening delay between user input and a note playing seems
2.
▲
by
kmnt
7y ago
heres a webgl turing sim http://ktfh.github.io/gray-scott/
3.
▲
by
kmnt
7y ago
they call it an amp but store description makes it seem like it compresses
4.
▲
by
kmnt
7y ago
Funny hack, I would have expected some perfect seam algorithm from google.
5.
▲
by
kmnt
7y ago
Is there a method for dealing with seams between RTIN tiles of different levels of detail? It looks like it would be complicated to implement.
6.
▲
by
kmnt
7y ago
I think what is being reacted to though is that its being done in a business context. Construction companies do not typically value good graphic design or hand lettering. This is stomped out for efficiency, cheap coroplast and vinyl wayfind
7.
▲
by
kmnt
7y ago
whats seems satirical about this? most construction companies just buy coroplast signs, I used to make them its why I was surprised hes spending hours on this as the article states.
8.
▲
by
kmnt
7y ago
Probably varies by industry, in my experience man hours are treated as too precious for this. I worked in a sign shop and there were still old hand letterers in the industry but forced to use vinyl printers and plotters. Doing it by hand is
9.
▲
by
kmnt
7y ago
vinyl plotters are so fast an cheap they ended hand lettering as a trade, I wonder how hes spending hours on these without management pressure for faster and cheaper temporary signs?
10.
▲
by
kmnt
8y ago
train shunting problems seem like a variation of tower of hanoi https://en.wikipedia.org/wiki/Tower_of_Hanoi
11.
▲
by
kmnt
8y ago
ultralights can already be piloted without a license or registration. Its an amazing degree of freedom that most don't realize they have.
12.
▲
How a TV Works in Slow Motion
(youtube.com)
1 points
by
kmnt
9y ago
|
0 comments
13.
▲
by
kmnt
9y ago
That is really cool, especially for the time. Only downside is I think some uv mapping is required to map the hatching onto the models. Here is a video of the paper https://www.youtube.com/watch?v=g6Ta35AiE1I
14.
▲
by
kmnt
9y ago
I think gvim already supports colour rendering of x pixmaps which double as C source code.
15.
▲
by
kmnt
9y ago
Those attached PDFs give a great overview of how to implement this. The virtual machine and friction plugins sound so good, I really want to try duplicating this. Thanks for the samples!
16.
▲
by
kmnt
9y ago
This is really cool, modeling the process instead of relying on samples is a really appealing solution. The first engine sounded like atari pole position to me but the second 4 stroke model is pretty amazing. I guess the added complexity ma
17.
▲
by
kmnt
9y ago
I've been struggling to synthesize satisfying engine sound and tire squeal for a game, my best efforts sound like an engine that runs on soap bubbles. I think the cutting edge solution involves harmonic analysis of samples to find or m