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danbolt
searching Neon…
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1.
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by
danbolt
11d ago
I sometimes wonder if the verbosity gives the LLM more “margin for error” when generating text that passes requirements.
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Bringing Primary Constructors to Dart
(dart.dev)
4 points
by
danbolt
27d ago
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0 comments
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by
danbolt
29d ago
Spector was in his mid-forties when Deus Ex was released, System Shock a few years before that. I wonder if he’s an exception that proves the rule like you mention, or if his experiences in his youth working on tabletop games contribute
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by
danbolt
29d ago
Part of me always felt the wacky setting helped with the player’s sense of anticipation. Or, you’re always learning new things and encountering new elements, be it plot, interactions, or simply exploring. The replayability ends up feeling q
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Deus Ex creator Warren Spector is retiring from game development
(videogameschronicle.com)
121 points
by
danbolt
29d ago
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83 comments
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by
danbolt
1mo ago
It’s also worth noting that the EA studio that makes FIFA has been continuously doing so for over twenty years. It’s not being handed off between studios and rebuild operational expertise over and over. If anything, FIFA was probably gettin
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by
danbolt
2mo ago
Claire makes a good point about standards improving require people complaining about their faults. Those gripes affect the discourse!
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danbolt
2mo ago
I send around 20 a year. Checking the mail is relatively monotonous for people, so receiving one is like a lucky gacha pull in today’s world. Since they’re so memorable, it’s usually an easy way to make someone’s day without much time, mone
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by
danbolt
2mo ago
I think the big reason they get such good framerates is their conservatism with shader counts. A staff member mentions that in an interview with DigitalFoundry for Doom: The Dark Ages . I wonder if their in-house technology made such restr
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by
danbolt
2mo ago
You’re certainly right, especially for the AAA games coming off the presses, but it’s not always true with certain indie games, especially if they’re doing a physical print run long after publishing. You can occasionally get one where a ver
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by
danbolt
3mo ago
If that were the case, I think we would have already seen a turbocharged AI fork of Godot by now. Or, if the machine-generated programming is that good, it shouldn’t be prohibitively difficult to surpass the handwritten version.
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by
danbolt
3mo ago
> In my opinion, disc based games have been a ridiculous way to sell modern games because they are physically incapable of storing the amount of game data required for modern AAA games I’ve worked on a few AAA games with large install si
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danbolt
3mo ago
I don’t have a horse in the race and I’m speaking from ignorance, but I noticed that Valve’s offering only requires 300W of power. That sounds very appealing for the sort of games I play. Would it be difficult to make a PC with a similar po
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by
danbolt
3mo ago
This is often win-win as the junior ends up with a robust list of resume bullets that help push their career forward.
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by
danbolt
3mo ago
Reconciling is my least favourite part. It always feels like everyone’s checkout is a unique blend of local files and permissions you have to fix up now and then. It can be hard to keep track of how much one’s deviated. I can understand how
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by
danbolt
3mo ago
I remember the Wii U browser’s MP4 playback being surprisingly helpful. Running the `http-server` npm package, I was able to get video from my laptop to the TV in a pinch. Adding in Handbrake, it wasn’t that bad of a setup!
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by
danbolt
3mo ago
I’ve seen bounties for re-adding C# to web exports to Godot 4. [1] It’s something that’s had some technical roadblocks for the engine’s developers, and looks like it might take a bit of time. [2] There tend to be a lot of drive-by AI PRs at
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by
danbolt
4mo ago
I don’t have diabetes, but I’ve heard from people with T1 that Welch’s work well for the reasons you mentioned. When I browse the candy aisle at the store, I often wonder if certain treats tend to be better than others for administering glu
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by
danbolt
4mo ago
I’ve noticed something similar with vibecoded game rendering logic submitted by peers. Sometimes it will be peppered with extraneous checks for nullptr, or early returns on textures that have zero size. I often wonder if it’s the statistica
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Designing GPUs for Developers: A Conversation with Godot
(blog.imaginationtech.com)
2 points
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danbolt
4mo ago
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0 comments
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by
danbolt
6mo ago
Please elaborate, poopmonster! What sort of skills are required to expertly use an LLM?
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by
danbolt
6mo ago
Yeah, I’m quite surprised at this comment. Commercial video games are mass-produced products, and as much as I dislike designers being bogged down in technical minutiae, having a sense of industrial design for the thing you’re making is an
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danbolt
6mo ago
I’ve been using COSMIC on a spare laptop, and enjoying it, but I’m stuck on 22.04 until their Iced rebase finishes and have IME working. [1] Making a new DE plus compositor is a lot of work, but I do hope it works well for the Pop_OS develo
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by
danbolt
6mo ago
Can you elaborate on what you mean by “organized criminals”? I hope you’re not poisoning the well! I ask this as someone who has no love or support for the Liberals.
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by
danbolt
6mo ago
I’ve only seen that movie on an old MacBook about a decade ago, but I can certainly believe it’d be a treat seeing it the way you mention. Funny enough, I want to see a version of Chungking Express that feels processed to look like an ear
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by
danbolt
7mo ago
My unfounded hunch for the computing bit is that home computers became more and more commonplace in the home as we approached the 21st century. A Commodore 64 was a cool gadget, but “the family computer” became a device that commoditized th
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by
danbolt
7mo ago
Super Mario 64 is a video game that’s had a lot of rereleases, both official and unofficial. I sometimes wonder if the most people who have experienced it did in a way that wasn’t like the original Nintendo 64. The Switch version sold alm
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by
danbolt
7mo ago
Can you elaborate on the “partially correct” bit? I’d like to understand the programming of the ROM better.
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by
danbolt
7mo ago
I think the source code in the GitHub repo generates the ROM in the corresponding screenshots, but it seems quite barebones. It feels very much like it’s cobbled together from the libdragon examples directory. Or, they use hardware accelera
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by
danbolt
7mo ago
What’s the game? Genuinely curious!
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