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Part of me always felt the wacky setting helped with the player’s sense of anticipation. Or, you’re always learning new things and encountering new elements, b
by danbolt 29d ago
Part of me always felt the wacky setting helped with the player’s sense of anticipation.
Or, you’re always learning new things and encountering new elements, be it plot, interactions, or simply exploring. The replayability ends up feeling quite arcade-y too, trying for a particular outcome.