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cloudmike
searching Neon…
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1.
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by
cloudmike
1y ago
I mentioned fast hot reload because your original comment complained about compilation speed, and some people might not know you were referring to the speed of compiling your custom Luau integration in C++ (which is also fast for me, person
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cloudmike
1y ago
I use Luau with my Unity game for all gameplay code (60k+ loc so far). I agree the docs could be improved, especially for custom integrations. The new type system + LSP aren't great together yet either, and I've been a little worr
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The Apartment Rental Market Is Rigged by Algorithms, a DOJ Lawsuit Alleges
(wired.com)
5 points
by
cloudmike
2y ago
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0 comments
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cloudmike
2y ago
Some friends of mine played Descent competitively, and I was amazed to learn about so-called trichording: to maximize your speed, you need to press multiple keys at the same time to travel along all 3 axes at once, e.g. forward/right&#
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by
cloudmike
3y ago
I use Luau in my games and tools [1], and I recommend it. While I can't speak to transitioning to it from Lua, since I didn't do that, I can say that it's fast, stable, sandboxing just works (important for your use case), and
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by
cloudmike
3y ago
Finger snapping is fascinating too. I always assumed the sound happens when your finger rubs quickly against your thumb. But it’s actually after that, when your finger strikes the fleshy part of your thumb. You can verify this by blocking y
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cloudmike
3y ago
My emotional journey with Val having just learned about it today: Oh neat, a new systems language, probably nothing but let's take a peek. Docs look legit. Hmm some thoughtful ideas in here around ownership. Syntax makes sense. But is
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Rams: Documentary about the Legendary Designer
(garyhustwit.substack.com)
1 points
by
cloudmike
3y ago
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0 comments
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by
cloudmike
4y ago
A friend of mine is making a new city-builder called Metropolis 1998 [1]. If you're into SimCity 2000 specifics, you might also enjoy his dev updates where he posts about his pixel graphics engine, custom pathfinding for agents/ca
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cloudmike
4y ago
When I started making a game [0] last year, first thing I did was write a little Unity script that takes a screenshot of the opening scene, counts current lines of code using CLOC [1] (for fun, not as a true measure of anything), and occasi
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cloudmike
4y ago
The most remarkable thing about "Bret Victor's vision" is how different people have interpreted what his vision even is. His ideas are multi-faceted, so they inspire in several important directions all at once, e.g.: - "
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AltspaceVR to Sunset the Platform on March 10, 2023
(altvr.com)
3 points
by
cloudmike
4y ago
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0 comments
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cloudmike
4y ago
It's great to see you applying the latest tech to this idea. We got pretty far with this a few years ago using more basic ML/NLP. The app was called Moatboat: https://twitter.com/moatboat/status/108242568
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cloudmike
4y ago
Seeing a masterful Rothfuss excerpt right next to its lesser, AI-generated counterpart (in a sibling comment) gives me pause, today.
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cloudmike
4y ago
As others have mentioned, "making software programmable" isn't really landing for me. In the tradition of borrowing terms from the games industry (where we often see early popularization of good ideas), I wonder if "modd
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Hayao Miyazaki's thoughts on an artificial intelligence
(youtube.com)
15 points
by
cloudmike
4y ago
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4 comments
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by
cloudmike
4y ago
The makers of Dion now work at Epic. My guess is they're contributing to Verse [0], a new programming language (environment?) being worked on at Epic, which could be of interest to people in this thread. Verse is believed to include id
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cloudmike
4y ago
JetBrains MPS [0] is worth a look for inspiration. Like some of the other projects mentioned here, it's an editor on top of an Abstract Syntax Tree. You can use it to make DSLs that have different UI/UX projections. I'm not s
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cloudmike
4y ago
This is a good idea. Thanks for posting about it. It does get lonely. I'm a former YC founder and I left Apple earlier this year to be a solo game dev. Making games (compared to apps or tools) is especially hard because "fun"
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cloudmike
4y ago
> that's very likely a 'licensing grey area'. Agreed, and this is on my mind as I work in this direction. By the way, I was really inspired by The Nebula Device back in the day, and even used it for some side projects. Tha
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cloudmike
4y ago
> has anyone even proposed an "engine agnostic" IDE experience for game dev? I'm working in this direction. My focus is on higher-level editors for making worlds, meshes, animations, sounds, and visual effects. So far it&#
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cloudmike
4y ago
Very interesting. Like the sibling comment, I'm also curious about your API for this. I've been using Unity in a similar way but with Luau (a gradually typed Lua by Roblox) for the API. It's been very educational to treat Uni
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cloudmike
5y ago
"March away from the sounds of the guns. Observe from a distance, but do not join the fray. Make a fray of your own." — E.O. Wilson
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cloudmike
6y ago
I used to work at WordPress.com (Automattic) after they acquired our startup Simplenote. P2 was great. Now I'm at one of the big tech companies that is suddenly all-remote. I miss P2. It gives you a place where ideas can "stick&qu
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Doodle Place
(doodle-place.glitch.me)
31 points
by
cloudmike
7y ago
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6 comments
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The Man Who Rescued Lego
(youtube.com)
1 points
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cloudmike
9y ago
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0 comments
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cloudmike
9y ago
Moatboat | Lead Developer / CTO | San Francisco, CA | ONSITE | Full Time Moatboat ( http://moatboat.com ) is a way to think creatively inside virtual reality and augmented reality. It lets you create and command the world aro
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cloudmike
10y ago
It's worth looking at who's at the helm. You don't make John Riccitiello[1] your CEO just to be bought by Microsoft, unless the price tag is extremely high (possible). He's there to build a huge business, plausibly bound
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cloudmike
10y ago
Beyond continuing to dominate the indie/pro game dev space, and slowly but surely expanding the scope and capabilities of the Unity Asset Store (devs selling code and assets to fellow devs), they're firmly on board the "democ
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cloudmike
10y ago
Moat Boat is hiring two experienced programmers (San Francisco, ONSITE), one interested in leading and doing, the other more interested in doing. Moat Boat is a tool for thinking creatively together inside virtual reality. Whatever you say,
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