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chronolitus
searching Neon…
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by
chronolitus
13d ago
Oh nice! If you liked it, you might like: yourlifeunderrome.com
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by
chronolitus
1mo ago
The gargantuan lie that is collapsing the climate is that we told ourselves nuclear is deadly dangerous, but coal & gas are merely "dirty".
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chronolitus
4mo ago
I wish these posts had more code snippets and examples, seems like a cool language though!
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chronolitus
4mo ago
https://en.wikipedia.org/wiki/Lattice_Boltzmann_methods
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Who would you have been if you were born in ancient Rome?
(yourlifeunderrome.com)
6 points
by
chronolitus
4mo ago
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1 comments
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chronolitus
4mo ago
The design says: "Look at this nice Ferrari-branded toy car! You should have one in your garage, it would look cute next to your real car (_Real_ Ferrari, gas engine, looks like a sleek lion about to eat its prey)". In that sense,
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by
chronolitus
4mo ago
sometimes we do this thing where we pretend rail is super efficient, whereas in reality it's often more expensive than basically any other option, even in countries that do it well (e.g. Switzerland,Japan) I love rail but it is a conve
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Bot-AGI-1 – a robotics benchmark for VLMs
(bot-agi.org)
2 points
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chronolitus
5mo ago
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1 comments
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by
chronolitus
5mo ago
Honestly the level editor was just me drawing on some paper, then typing out poses and coordinates into the matrices. But if you want to see a 4D level editor, the dev of 4D Golf made his own, love to see it: https://www.youtube.
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chronolitus
6mo ago
You have a great website
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chronolitus
6mo ago
Thanks for the link, 4D Maze is amazing and I had somehow never seen it. Also, here's a CPU-based prototype that led to the Hyperhell engine: https://dugas.ch/4d_creatures/4d_camera.html
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by
chronolitus
6mo ago
I'd definitely prefer a human made one. If you know any artists willing to make a proper version of the cover art, I'd be happy to commission one (paid, of course).
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chronolitus
6mo ago
Can't wait for the hardware. Only a matter of time until someone makes the first 4D game projected to a 3D hologram.
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chronolitus
6mo ago
You may need more than 1 extra axis of rotations, unfortunately. https://youtu.be/tKDMcLW9OnI?t=309
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chronolitus
6mo ago
Loved this book! Part of this project started from wanting to make 4D creatures and train them to walk with RL. One interesting fact I learned is that ants would probably have 8 legs in 4D. Why? Well, apparently ants have 6 legs because thi
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chronolitus
6mo ago
I really appreciate your feedback! I tried pretty hard to increase the rendering efficiency on consumer GPUs. The biggest issue is that the main view is actually a 96x96x96 grid of "pixels" (or voxels). This makes scaling brutal:
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4D Doom
(github.com)
286 points
by
chronolitus
6mo ago
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80 comments
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by
chronolitus
6mo ago
10 years ? These days ten years feel like an absurdly long time in the future.
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Show HN: I made a 4D version of DOOM
(hyperhell.itch.io)
2 points
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chronolitus
7mo ago
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0 comments
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Hyperhell: A 4-Dimensional Doom-Like (WebGPU)
(dugas.ch)
2 points
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chronolitus
7mo ago
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0 comments
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chronolitus
9mo ago
I had been working on a 4-th Dimension renderer project, when yesterday I saw the hackernews post where Gemini predicts the front page 10 years from now[1], and one title was "Visualizing the 5th dimension with WebGPU 2.0". So I f
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Visualizing the 4th Dimension with WebGPU
(dugas.ch)
2 points
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chronolitus
9mo ago
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1 comments
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chronolitus
9mo ago
"Visualizing the 5th dimension with WebGPU 2.0" I feel so seen (my last post to hn was literally about visualizing the 4th dimension with threejs - and now working on the webGPU version) https://dugas.ch/funderstan
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Show HN: Hypercamera – a browser-based 4D camera simulator
(dugas.ch)
19 points
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chronolitus
10mo ago
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4 comments
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How would a 4D Camera work?
(dugas.ch)
1 points
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chronolitus
11mo ago
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0 comments
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chronolitus
2y ago
Moreso genuine curiosity than as a gotcha: A lot of comments are saying this was the wrong choice. I'd find it really interesting to hear who the nomination should have gone to instead, in your opinions.
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chronolitus
2y ago
For those like me who are curious what it looks like: https://www.designboom.com/technology/exolung-underwater-air...
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by
chronolitus
3y ago
Adding one datapoint here: I made several projects with Shotcut and am glad it exists, but I had to learn to expect a crash and work defensively; That's how often it happened. The most usual crash was while moving clips around, the app
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chronolitus
3y ago
if true, an interesting question is - on average - how many tosses are needed for you to reach some arbitrary value (e.g. $1M)?
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by
chronolitus
3y ago
but, since it is somewhat like a random walk, isn't it guaranteed that if you go on for infinitely many tosses, at some point you will be very rich? [1] https://math.stackexchange.com/a/493446
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