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Uriopass
searching Neon…
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GenRec: Towards LLM-Native Recommendation at Netflix
(netflixtechblog.com)
3 points
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Uriopass
2mo ago
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1 comments
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Uriopass
2mo ago
Impressive results in a massive A/B test, replacing hand-tuned ranker famous for how much engineering hours went into it with a "simple" post trained LLM. I've worked with ranking algorithms at scale (5k reqs/s) and
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Uriopass
8mo ago
What do you think those animals eat?
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Uriopass
8mo ago
> We couldn't just deploy and pray. 50,000 goroutines don't just disappear. They do once you restart the server. Unsure what the "phase 3 monitoring" shows where the goroutines go down gradually. If you have new code
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Open-lmake: A generic, fearless build system for Linux
(github.com)
2 points
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Uriopass
11mo ago
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0 comments
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Uriopass
1y ago
In this case any simple unit test would have catched it. Surprised it wasn't mentioned in the post.
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Uriopass
1y ago
This begs for an analysis of the final graph.
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Uriopass
2y ago
Dropping the How is part of Hackernews guidelines
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Maestro: A Linux-compatible kernel in Rust
(blog.lenot.re)
745 points
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Uriopass
3y ago
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351 comments
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Uriopass
3y ago
Yes: https://news.ycombinator.com/newsguidelines.html
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Uriopass
3y ago
I recently implemented a PBR renderer by following the learnopengl PBR tutorial. It doesn't pass the white furnace test. That made me realize I didn't understand much of the math I implemented. Random multiplications by pi and 2 a
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Uriopass
3y ago
xkcd 2^11 https://xkcd.com/2048/
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Uriopass
3y ago
I'm all for AI generated content. I think any automation helps push society forward. In practice however I didn't see any real good generated 3D asset for now. The problem is probably much harder as there are far more 2D assets th
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Uriopass
3y ago
I went with a utility approach as I felt it would incur nice emergent behaviour. Every so often, citizens and companies (I call the abstraction a "Soul") look through everything they can do and pick the on with the highest utility
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Uriopass
3y ago
I think Rust for games has come really far. I will cite https://arewegameyet.rs/ "Almost. We have the blocks, bring your own glue.". All the blocks are there and the language is really well suited to games. On top
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Uriopass
3y ago
Thank you! Could you elaborate on what things you found best? As to me, almost none of the project is ready for HN yet :D
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Uriopass
3y ago
I have to say I'm confused by this. After looking through their website I do not really understand what Spectra City is about or how I can get involved.
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Uriopass
3y ago
TIL Factorio was funded on Indiegogo! But yes, I'm really not ready for that kind of pressure and marketing efforts. I feel - and even more so since Cities:Skylines 2 announcement - that there isn't enough I can do alone to turn t
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Uriopass
3y ago
I've always thought about plugging LLMs into the simulation, even pre-generated naratives could be interesting. But I'd have to give it more thought as it seems pretty hard for such big scale interactions (50k citizens?) >I lik
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Uriopass
3y ago
All aspects of the game need more work, I think anyone that ever worked near the video-game space could help. - 3D assets - Audio assets - UI/UX design - Low-level graphics shenanigans (platform support, debugging tools, dos-and-donts
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Uriopass
3y ago
Public transportation is definitely planned, although it's a lot of work. Cars + trucks + trains are the minimal set of transport methods to allow anything to go anywhere. I love tooltips! Thank you for the suggestion, I have opened an
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Uriopass
3y ago
Hello, all contributions are welcome! The discord badge in the readme is not very big, here's the discord link: https://discord.gg/CAaZhUJ EDIT: very impressive portfolio!
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Uriopass
3y ago
There's not much at the moment really, the idea is that all citizens have their own state and decide what they want to do themselves. For example, all of them have hunger state, have jobs assigned to them, a house etc. So a single citi
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Uriopass
3y ago
Thank you for the kind words, very much appreciated.
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Uriopass
3y ago
I spend a lot of time in public transportation looking out the window, thinking about the mechanics of society. I have always liked simulations so I thought: Why not try to simulate what I see? Watching the simulation from above of people
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Uriopass
3y ago
Egregoria used to be 2D but it felt a bit restrictive. A lot of the underlying simulation is also 2D as I didn't port everything when doing the migration. From the player perspective, 3D is the norm these days. It looks better, it'
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Uriopass
3y ago
I am unsure if I understand well, so just to clarify: - Egregoria is written in Rust directly using wgpu as a graphics backend and a custom "engine" which is not really an engine as it is built with only one game in mind - Cities:
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Uriopass
3y ago
It is definitely my ambition to implement public transportation but it is much harder to implement than cars. I live in Paris so I know what a non-car-centric city looks like and all the complexities around it (not to say I don't like
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Uriopass
3y ago
I wish I could work on it full-time. However, after reading a lot about indie game developers, and judging from my situation, it seems like keeping it as a side project is a better decision for me from a financial and mental health standpoi
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Uriopass
3y ago
Hi, I'm the main developer of Egregoria. I did not expect to end up on hackernews that early. While I've been working on this project on and off for 3 years it is still in its infancy. I have so many things I want to rewrite, so m
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