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All aspects of the game need more work, I think anyone that ever worked near the video-game space could help. - 3D assets - Audio assets - UI/UX design - Lo
by Uriopass 3y ago
All aspects of the game need more work, I think anyone that ever worked near the video-game space could help.
- 3D assets
- Audio assets
- UI/UX design
- Low-level graphics shenanigans (platform support, debugging
tools, dos-and-donts, optimizations)
- Simulation depth (logistic chain, economics, city services..)
- Mod support
Any help with these would be greatly appreciated
- dosshell 3y agoWhat are your thoughts about AI generated 3D assets that many, now startups, promise to sell to indie developers? For me, it sounds like city models such as cars and buildings will be one of the easiest models to generate (from what I have seen in papers). As an indie dev myself I'm counting on that I will be able to buy most 3D content for a fraction of time/cost in a couple of years. And I plan my development around this and ignore art assets for now.
- Uriopass 3y agoI'm all for AI generated content. I think any automation helps push society forward. In practice however I didn't see any real good generated 3D asset for now. The problem is probably much harder as there are far more 2D assets than 3D, especially with PBR support.
- steveklabnik 3y agoA game I'm playing recently started with AI generated art, then has their artists adjust it or re-do it later when they have time. That is 2D though.
- irq-1 3y agoCheck out: https://github.com/nv-tlabs/GET3D https://github.com/nv-tlabs/GET3D License looks open. Very demanding hardware requirements (8 A100s).
- t3433 3y agoWhat on earth makes you think that license looks open? Read carefully, its license is very restrictive.