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Doolwind
searching Neon…
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1.
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by
Doolwind
3y ago
Davinci resolve for everything. It’s amazing and free
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by
Doolwind
3y ago
It’s been amazing. I’ve had about 30% of people that follow me join my Discord which is 10x higher than I expected. Meme videos do the best but a loyal fan base see and enjoys my regular dev style videos too. I do the same on Reels and Shor
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by
Doolwind
3y ago
I make video games [1] and TikToks [2] about them. I’m a solo game dev doing the coding, design and business/marketing stuff. I’ve worked in mainstream games and as a CTO at a few companies but my passion is making small games I can pr
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Apple is becoming an ad company despite privacy claims
(proton.me)
111 points
by
Doolwind
4y ago
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70 comments
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by
Doolwind
4y ago
I really like the refactoring challenge idea. Any tips on what’s worked or not? Do you do domain specific code or try and keep it generic? I think having them not write code is particularly good way to handle this.
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Welcome to Unreal Engine 5 Early Access
(youtube.com)
3 points
by
Doolwind
5y ago
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0 comments
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Möbius Front '83 – New game from Zachtronics
(store.steampowered.com)
2 points
by
Doolwind
6y ago
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1 comments
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Complexity and Strategy
(hackernoon.com)
1 points
by
Doolwind
10y ago
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0 comments
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QTUM Crowdsale 90% Sold Out in 2 Days
(qtum.org)
1 points
by
Doolwind
10y ago
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0 comments
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New ASP.NET Core and Web Development Features in Visual Studio 2017
(blogs.msdn.microsoft.com)
1 points
by
Doolwind
10y ago
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0 comments
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Hollywood Has No Idea What to Do with VR
(technologyreview.com)
3 points
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Doolwind
10y ago
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0 comments
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iPhone 8 Leak Reveals Significant Feature Removed
(forbes.com)
2 points
by
Doolwind
10y ago
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0 comments
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Apple suspends sales of its new LG 5K monitor due to hardware issues
(businessinsider.com)
3 points
by
Doolwind
10y ago
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0 comments
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Introducing Game Mode for Windows 10
(youtube.com)
1 points
by
Doolwind
10y ago
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0 comments
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Introducing PIX on Windows (beta)
(blogs.msdn.microsoft.com)
3 points
by
Doolwind
10y ago
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0 comments
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How we can create the open Metaverse
(venturebeat.com)
3 points
by
Doolwind
10y ago
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2 comments
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by
Doolwind
10y ago
I've used this in the past to see how AAA games implement various graphic effects. It lets me see the textures, shader's and building of the various buffers (back, depth, etc) for an individual frame of the game. This is a great t
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Indiegogo now allows anyone to invest in startups
(equity.indiegogo.com)
2 points
by
Doolwind
10y ago
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0 comments
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HTC Vive Goes Wireless with $220 Add-On
(uploadvr.com)
12 points
by
Doolwind
10y ago
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0 comments
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Australia's Most Successful Game Studio Is Having an Identity Crisis
(kotaku.com.au)
3 points
by
Doolwind
10y ago
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1 comments
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Gameroom
(facebook.com)
117 points
by
Doolwind
10y ago
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165 comments
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Surface Studio
(microsoft.com)
5 points
by
Doolwind
10y ago
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0 comments
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Ranking Potential Saboteurs of Elon Musk’s SpaceX Venture
(theringer.com)
2 points
by
Doolwind
10y ago
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1 comments
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Introducing osquery for Windows
(facebook.com)
2 points
by
Doolwind
10y ago
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0 comments
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Zero Growth in VR Ownership on Steam in August
(store.steampowered.com)
4 points
by
Doolwind
10y ago
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0 comments
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Samsung Stops Galaxy Note 7 Smartphone Shipments as Safety Suspicions Spread
(wsj.com)
113 points
by
Doolwind
10y ago
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108 comments
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Tips on Becoming a Gamedev
(garry.tv)
1 points
by
Doolwind
10y ago
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0 comments
28.
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by
Doolwind
10y ago
The list is truncated in web view on Github. If you use Visual Studio they all have nuget packages which lets you search for (and add them) easily to a project.
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by
Doolwind
10y ago
If you're looking for Typescript type definitions for a project you're using check this list - https://github.com/DefinitelyTyped/DefinitelyTyped
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by
Doolwind
10y ago
Most popular projects have typescript bindings. Check out https://github.com/DefinitelyTyped/DefinitelyTyped for a big list. If you're using a library and can't find bindings then I've found it's wo
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