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Atrix256
searching Neon…
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6 ms
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1.
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by
Atrix256
3mo ago
(author of the article) 100% agree. As others have said, a good graphics programmer works with tech artists and artists. Frankly, graphics programming is largely a role of service to enable those people to do what they want to do, or help c
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Atrix256
3y ago
If you sell your rsus when they vest its the same result
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Atrix256
3y ago
Yeah. Sampling bias is fixed with Cranley Patterson rotation. For real time rendering, blue noise is the thing to use though. At low sample counts you can't converge so you should hide the error perceptually instead.
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by
Atrix256
3y ago
This talks about that more deeply and is by the same author (me) :) https://blog.demofox.org/2020/07/26/irrational-numbers/
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Machine Learning for Game Devs: Part 2
(ea.com)
1 points
by
Atrix256
3y ago
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0 comments
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by
Atrix256
3y ago
Here's the source. Nathan Reed references a jcgt paper, which references a paper form 2012. https://www.reedbeta.com/blog/hash-functions-for-gpu-renderi...
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by
Atrix256
3y ago
Game development tends to make code more in this style, half way between C and C++. The reasoning of this is primarily the need to avoid hidden costs in the STL, but to be honest is also just momentum & culture :)
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Atrix256
3y ago
Fixed, woops.
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Atrix256
3y ago
Nice improvement!
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by
Atrix256
5y ago
Plus notice no mistakes were called out. It was just "don't buy parts from amazon".
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Atrix256
5y ago
Fixed this typo and i get what you mean how "one is not like the other" in the title.
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by
Atrix256
6y ago
Heya ladberg: * Were you doing direct light sampling (next event estimation)? If so that would explain it. It's the most naive path tracing you can imagine, so it's easier to understand. * Or, it might be how shadertoy is vsync li
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Atrix256
8y ago
Demofox is a jerk!
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Atrix256
8y ago
See step 1 of the 3 step bulleted list, but yeah, it generalizes to 2 steps with a shared initialization value. Maybe worth noting that if your world has some known starting state (eg after map load), it might be worth the client and server
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Atrix256
8y ago
I hear you. It's hard to know what a good benchmark would be. Do you have any ideas for what you'd like to see measured and possibly what it's compared against?
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Taking a Stroll Between the Pixels
(blog.demofox.org)
95 points
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Atrix256
8y ago
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2 comments
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Prefix Sums and Summed Area Tables
(blog.demofox.org)
2 points
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Atrix256
8y ago
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0 comments
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Atrix256
9y ago
Gamma still exists! Check out this really nice article for more info "The rehabilitation of gamma" https://poynton.ca/PDFs/Rehabilitation_of_gamma.pdf
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Atrix256
9y ago
you are totally correct. u16 is more than enough (as is u12 apparently!). F16 is also sufficient. I'll update the text to point this out.
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Atrix256
9y ago
"hair cells in the ear" isn't how hearing works. That's how balance works :/
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by
Atrix256
9y ago
Are you trolling us? The ear drum is how you hear...
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by
Atrix256
9y ago
Does this source code help you much with that? It only deals with wave files but can read / write 8, 16, 24 or 32 bit wave files, at whatever sample rate, with however many channels. I really wish someone would make a header only C++
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Atrix256
9y ago
By playing a sound faster I mean changing it's sample rate, without doing anything else.
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by
Atrix256
9y ago
I'm the author and didn't make this post on yc, but yes, the implementation is in 680 lines of standalone c++ The point of the article isn't about c++ or why it's a good language for doing this sort of thing, but I'
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Granular Audio Synthesis
(blog.demofox.org)
1 points
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Atrix256
9y ago
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0 comments
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What the Heck Is Blue Noise?
(blog.demofox.org)
2 points
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Atrix256
9y ago
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0 comments
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C++ Differentiable Programming: Searching for an Optimal Dither Pattern
(blog.demofox.org)
1 points
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Atrix256
9y ago
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0 comments
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by
Atrix256
9y ago
I wonder if the hacker news algorithm looks at the people who make the post to know if it should be promoted or not? One thing I have noticed is that when you post things, they get a lot more attention than when I do hehe. Thanks for that (
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Dissecting “Tiny Clouds”
(blog.demofox.org)
2 points
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Atrix256
9y ago
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0 comments
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by
Atrix256
9y ago
Thanks. Probably ought to do that (:
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