4 ms·
Heya ladberg: * Were you doing direct light sampling (next event estimation)? If so that would explain it. It's the most naive path tracing you can imagine, so
by Atrix256 6y ago
Heya ladberg:
* Were you doing direct light sampling (next event estimation)? If so that would explain it. It's the most naive path tracing you can imagine, so it's easier to understand.
* Or, it might be how shadertoy is vsync limited to 60 fps which means each pixel only gets 60 samples a second, when it could be getting ~64x as much before i see any slowdown.
- ladberg 6y agoOh yep I was doing light sampling and I skimmed the article so I didn't realize they weren't. Thanks!