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This analogy is flawed, and I think represents the exact problem developers experience with non-developers. There's an underlying assumption that we know what w
by Tekhne 12y ago
This analogy is flawed, and I think represents the exact problem developers experience with non-developers. There's an underlying assumption that we know what walking or a taxi are. We don't. In this analogy, developers would need to invent both before giving an accurate estimate. The methods of transport are the mechanism for delivering the result of arriving at the desired destination. Software development projects are also about creating the mechanism for arriving at a result. The software is bespoke almost by definition, or you could go buy it off the shelf. Bespoke software is unknown. It's invention. We may be able to apply past experience inventing similar things to our estimations, but there is always some amount of uncertainty. Sometimes there is a lot because we've never built anything like the thing requested. We often may not even understand what is being asked for. If I don't know what a car is, asking me how long it will take to invent one so that you could use it to get to the train is inviting trouble.
- engendered 12y agoI'll be the devil's advocate and say that a lot of software development is not particularly novel. A lot of software development is essentially doing minor changes to existing systems, in the same way and format as everything existing, with nothing novel or particularly challenging. If you're asked to add a couple of fields on a CRM form that you've worked on for years, being able to estimate how long changing the storage, data, business and presentation logic should be expected and easy, with high accuracy and very little to no risk. Or maybe you're making yet another minor derivative of a data import task that's slightly different from the hundreds you did before. This is often why businesses demand very specific skillsets, because while I would have no idea how long a Wordpress integration module would take, I would bet that someone who works with it a lot would. There are a lot of software developers who, when given such a task, will try to make it more challenging by rebuilding everything in the process, then throwing up their hands about the complexity involved. It's understandable why business partners get upset about this. There is absolutely inventive software development, but we don't make a credible case when we lump it all in together.
- thirdtruck 12y agoAnd a lot of these seemingly trivial, familiar tasks require far different time than estimated (both less or more) precisely because no one went back and rebuilt things, thereby leaving an inconsistent, incoherent spaghetti mess behind them. Editing code is more akin to rewriting essays than re-engineering a machine in that way: It's going to take a lot more effort to make a 3rd grader's essay print-worthy than one of Hemingway's.
- engendered 12y agothereby leaving an inconsistent, incoherent spaghetti mess behind them Generally my experience has been that the inconsistent, incoherent mess develops when people tasked with doing trivial changes try to "fix technical debt" in the process, leaving you partly on the way to a "better" model, at least until the next guy comes along. And then the next guy. Until you have a layer cake of different approaches and technologies and philosophies, degrading to a worse and worse state. Look, I've been doing this for 20 years. Almost everything I work on tends to be novel code. I'm terrible at estimating, and now refuse to do it at all. But there is a lot of self-serving, well, nonsense that we ply in this field, justifying our failures (and the reality that most developers don't want to learn other people's code, so they just short circuit the whole thing and pretend it's higher ground), and the whole "technical debt" thing is one of the most egregious. Most developers, when asked to do something to existing code, will throw their hands up and declare it the worst code they've ever worked with, and they can't possibly make some trivial change without completely rewriting all of it, etc (usually somehow pulling in whatever the pet technology of the month is...sorry, I can't change the web form without turning it into a single-page app built on io.js and React and...). We all tell each other this on boards that we dominate, not realizing how completely ridiculous and transparent it really is. It's always more fun to build something novel than to just modify things that exist. Which is why I really think maintenance programmers are a unique and valuable breed for businesses to have. I personally have a weakness that I always need to rebuild things. I'm terrible as a maintenance programmer, so I simply don't do it. But there are some people who are perfectly happy adapting to whatever they are working on, learning its idioms and unique traits, and then competently and quickly making necessary changes without drama and theatrics about how dire of a situation they've been put in. To abuse the analogies that have been plied, it's being asked to drive somewhere, and first re-building the car into an electric car, then a self-driving car, and then deciding that you want it to be a hyperloop, and then talking about relativity, all while the business just wanted to get from A to B.
- Tomte 12y agoThat's exactly the point why "software engineering" still isn't. It's tinkering, and as much as we software developers would like to keep it that way, at some point mankind will just have to solve that problem once and for all. And today's software development will be called "software art" or whatever.
- vidarh 12y agoWe'll never solve that. What we likely will do, is develop higher level abstractions for more and more sets of problems so the subset of problems developers works on will change. Just like an exceedingly small percentage of developers today needs to care about hitting the hardware directly.
- coldtea 12y ago>That's exactly the point why "software engineering" still isn't. "Still"? It will never be "engineering", as we don't have enough constraints and fixed boundaries to guide our development process.
- briandear 12y agoHow long will it take to invent a flying car? That's engineering right? I want a precise estimate. Also it needs to be made out of a material that is both transparent and can withstand crashing into a concrete wall at 85 mph. And the entire thing needs to be powered by a fuel that can be harvested from inorganic compounds. It must seat 6 people as wel as be able to interact automatically with a aerial car traffic control system that is being built by another team using standards that haven't yet been developed. How is that any different than software? Software engineering is a thing. There are constraints however each implementation has the potential to be novel. Electrons or steel, it's all engineering. Even engineering has trial and error. Would you say the Wright Brothers didn't engineer the airplane? What's the definition of engineering? Let's refer to Wikipedia: Engineering (from Latin ingenium, meaning "cleverness" and ingeniare, meaning "to contrive, devise") is the application of scientific, economic, social, and practical knowledge in order to invent, design, build, maintain, research, and improve structures, machines, devices, systems, materials and processes. Even "tinkering" is engineering. In fact every invention comes from tinkering. There's no definition of engineering in existence that would preclude software development from being considered authentic engineering. In terms of constraints and fixed boundaries, to suggest software doesn't have those is just nonsense. Just try leaving out the curly braces next time you write something in C. Unlike a field such as writing, software does have rules. I can write a misspelled sentence and forgo the rules of grammar and my sentence will still be "compiled" and probably understandable. A book doesn't stop working because of a bug. Software certainly does. Thus, there are plenty of fixed boundaries and constraints on our work. The characteristics of steel are analogous to the charactistics or a specific software class. Except in our business, many times we have to invent the steel ourselves.
- saosebastiao 12y agoThat might be true for galois, but not your run of the mill webapp shop.
- IanCal 12y ago> There's an underlying assumption that we know what walking or a taxi are. We don't. Of course we do! The idea that every task involves some groundbreaking research into an entirely novel field is ridiculous. We often know a great deal about what it is we're about to do. Yesterday I needed to fix some chef recipes to get some monitoring working on a different OS, I could give a fairly decent estimate about how long that would take and it had some uncertainty in it. I built a simple site with stripe integration and had a good idea about how long it would take. I know more about doing that next time, too and have a better idea about how long it will take. > We may be able to apply past experience inventing similar things to our estimations, but there is always some amount of uncertainty. Having uncertainty in an estimate does not make the estimate pointless. Even having a lower bound can be enough. If I know a feature will not be done in under a week (because similar ones take two weeks, and this has a few extra complexities so my base assumption should be "longer than two weeks") then that might be enough for someone to not choose to implement it. I've had that before on projects, where I've given a minimum time and the feature has been dropped. > If I don't know what a car is, asking me how long it will take to invent one so that you could use it to get to the train is inviting trouble. But if someone said "Invent a car for me, I need to get to the station tomorrow" you could easily say that it's not going to happen within a day, and that information would still be useful.