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Redesigning The World Cup 2014 Brazil
- testaccount4 12y agoWait, what is the "21" supposed to represent? Seconds?
- AlexKang 12y agoyes.
- testaccount4 12y agowell I'm with orteipid, minutes on top of seconds is very unnatural
- yuliyp 12y agoYou'd figure it out within a minute of watching
- faizmokhtar 12y agoI see what you did there.
- orteipid 12y agoI don't particularly understand the point of this. There's absolutely nothing hard to distinguish about a score on the television, especially when soccer is a low-scoring game which isn't all that hard to keep track of if you're remotely paying any attention, and channels like Univision have incredibly minimalistic, easy to distinguish graphics. I don't know what Sky is doing, but ESPN and Univision are pretty straightforward. All I get out of this is some people trying to Web 3.0-ify something that doesn't need to be. The clock looks absolutely dreadful and sticking minutes on top of seconds is an unnatural approach to displaying time in the context of a sport.
- alex_doom 12y agoThis is just a designer jerk-off to get attention. Just like someone porting 2048 to whatever hot new language is out this week. :)
- AznHisoka 12y agoI agree. I bet the OP wasn't expecting comments like yours, just praise, but he/she is wrong. This is totally unnecessary, and is an elegant solution to an nonexistent problem.
- sehr 12y agoSeriously? I've yet to come across a redesign presented on here that wasn't immediately shot down and trampled on.
- akbiggs 12y agoI think both this, the parent comment, and a fair amount of other comments on this post are unnecessarily harsh towards the designers. Pointing out design issues is always helpful for improvement and reiteration, but attacking their motivations just makes everyone hostile and gets nothing accomplished.
- PM_Tech 12y agoIt appears that the hostility stems from a deep misunderstanding of football, the current UX and why it evolved the way it has. You can hardly blame the community for reacting harshly when presented with a product they never asked for claiming that their current experience is somehow broken when it is not. The worst part is the new UX is sub-standard.
- raverbashing 12y agoI think you are correct It's expected from a design work a much deeper understanding of the issue at hand (and current practices and conventions) This design work is not aware of a lot of things in soccer AND TV production. "Let's make something flat" what does this has to do with soccer: nothing.
- increment_i 12y agoThis was a reach at best and IMO not a very good article at all.
- nikcub 12y agoThey left out the sponsors and the FIFA logo, which makes it a non-starter. Anybody following the EPL would know that they have their on-screen graphics done very well, especially starting last season. Minimalist but informative (and with sponsors!): http://images.mukki.org/11-08/21/tv_shows/EPL.2011.08.20.Everton.Vs.Queen.Park.Rangers.720p.HDTV.x264-FAIRPLAY/EPL.2011.08.20.Everton.Vs.Queen.Park.Rangers.720p.HDTV.x264-FAIRPLAY_screenshot_3.jpg http://images.mukki.org/11-08/21/tv_shows/EPL.2011.08.20.Eve... But what football really needs is a way to scratch below the surface and expose casual fans to the tactics and little bits of skill involved. The television camera really doesn't do games justice compared to what you see/hear watching in real life. Sky started doing this with computer analysis this year, watch this if you want your eyes opened a little in terms of what goes into breaking down modern football: https://www.youtube.com/watch?v=9upX7wyJy4E https://www.youtube.com/watch?v=9upX7wyJy4E This is done post match, but they are beginning to highlite player movement, formations and heatmaps with technology much in the same way the NFL got their yellow line for television.
- icpmacdo 12y agothat image is some scam site redirect.
- praeivis 12y agowhy clicking on image endup in some casino site with many redirects?
- deleted 12y ago[deleted]
- goldenkey 12y agoThe image redirects to a scam casino. What scum.
- dang 12y agoNot sure what happened there, but nikcub is definitely a legit user, so we should give him the benefit of the doubt.
- mproud 12y agoWhat a misleading headline. Redesigning the infographics is not redesigning the World Cup.
- mortenjorck 12y agoI thought they were going to redesign the FIFA qualifying system so it was easier to understand!
- ufo 12y agoThe stoppage time counting down loses information. Seeing 2min/5min is better than seeing "3 min left"
- praeivis 12y agoStop with that flat design everywhere.
- ape4 12y agoDon't worry it will be out of fashion by next World Cup
- k-mcgrady 12y agoI notice there are no screenshots of these terrible UI's the author mentions. Probably because they are not terrible. They show a clock | team name | score | score | team name. It couldn't get much simpler to understand.
- notahacker 12y agoHere's the BBC one for instance: http://www.aotplaza.com/Files/Sport/Football/Euro%202012%20-%20BBC%20Score%20Graphics.png http://www.aotplaza.com/Files/Sport/Football/Euro%202012%20-... If there's one part of this you might want to "solve", it's the possible ambiguity with using three letter abbreviations for team names, which is the one thing the redesign doesn't attempt to change.
- Someone 12y agoI like the abbreviated names, as they leave more room for actually looking at the game (an important aspect, often overlooked by makers of info graphics) Also note how the BBC display places the score a long way from the left border to accommodate for viewers who still have 4:3 screens and upscale the display in various ways. The proposed design looks better, but the score will be cut of for some viewers.
- surreal 12y agoAgreed (and can't really see the abbreviations being a problem – I'd rather have more space to see the game). The only other thing I can possibly think to change in BBC's design is the colour contrast when Netherlands play in orange – NED is shown in white on orange[1], which isn't as easy to read as black on orange. But that's really nitpicking. ITV, on the other hand (who have the other ~50% of games in the UK), does have pretty bad design in the top-left corner – flags instead of shirt colours so don't know who's who, red cards sometimes drawn on top of red flags without any separation ([2] – there is a red card poking out of the right-hand-side of the Belgium flag!) [1] http://snag.gy/D9fP4.jpg http://snag.gy/D9fP4.jpg [2] http://snag.gy/k9vN8.jpg http://snag.gy/k9vN8.jpg
- ufo 12y agoOne possible solution to the abreviations that I have seen some TVs do is that at the start of the game and every once in a while they show an expanded score with the full names and than after a couple of seconds it goes back to the 3-letter names. Writing the full team name all the time wastes some space and is sort of redundant. Not only are most people watching the game already aware of who the teams are (they wouldnt be watching otherwise) but the commentators are constantly saying the team names anyway.
- prayerslayer 12y agoSome thoughts: * Showing colors of jerseys is not necessarily new, ARD and ZDF in Germany are doing this for a long time now. * I like the round clock BUT! Why are the seconds below minutes? It's confusing. Why does the red bar representing stoppage time grow while the stoppage time itself shrinks (it's a countdown)? Does not work well together imo. What do you display when the game lasts longer than stoppage time? -00:56? And why take the screen estate of seconds for stoppage time? They aren't gone or anything. And I get the intention of "cutting" the clock in half for representing half times, but since the shape is primarily a clock I was wondering why the 30 minute mark is important. I'd cut the clock in quarters and use three of them to display the game's progress (45 min - one half). * How does this work on low-res TVs? They are still out there and need to be considered. * Did they explain their icons? What's e.g. the soccer field icon supposed to tell me? As a whole it doesn't seem to be thought through, sadly.
- digisign 12y agoNicely done, ignore the haters.
- LeoNatan25 12y agoYep, a designer that ignores criticism of his work is indeed destined to reach far. /s
- digisign 12y agoValuable criticism and the bile I read here are two very different things.
- ntaso 12y agoI'm used to the visual design of ARD/ZDF in Germany. Thoughts: * One team is "above" the other. This implies ranking between the teams. Who decides who's on top of the other? Imho a bad idea. * The clock is unnecessarily bloated. I find the added visual markers distracting. The stoppage time is misleading, because additional play time is not a stopwatch or a timer. It is merely a suggestion and while most judges adhere to it, there are some games where additional play time is exceeded. It's not strict as a stopwatch implies. * Ball possession: While being an interesting statistics, they are usually shown only once during an entire game. This kind of stuff is now easily retrievable during the game on a tablet or smartphone ("second screen"). Some people find the statistics completely unnecessary, because the only relevant statistic is goals, which is always shown anyways. I also don't see how extensive animation in the interface is not distracting. * Formation screen: Just a different flavor. Nothing worse or better than the current one. To summarize: Well, it's a suggestion, but I can't see that this is BETTER than the current layout, which the final paragraph implies about this design.
- girvo 12y agoHaving a team above one another doesn't stop Rugby League in Australia from doing that[0], so that I'll disagree with. The rest of it, I don't know enough about football to have much of an opinion :) [0] http://i.ytimg.com/vi/hjHYB-oUH90/0.jpg http://i.ytimg.com/vi/hjHYB-oUH90/0.jpg
- iaskwhy 12y agoI thought it was a funny comment because there's always one team before the other, either above or first on a line. That's why there's a raffle for games which are not played at either teams' home. For example, next Wednesday it's Netherlands v Argentina and not the inverse.
- bigd 12y agoA left right organization also give you clue of which side of the field the teams are playing.
- graemian 12y agoWhy put the scores on top of each other? The team on the left should be on the left, and the team on the right on the right. Many channels use this left-right layout, but they fail to swap it around at half-time, when the teams change sides!
- graemian 12y agoThis is especially useful during the World Cup, when you quickly glance at bits of many games and are unfamiliar with the teams and colours and flags
- haraball 12y agoI guess the top/bottom (or left/right) diversion comes from home team / away team. In the world cup this doesn't make that much sense, but that's what people are used to.
- danielsamuels 12y agoThey're not supposed to change sides though, it's the standard home/away concept.
- paul_f 12y agoThis is a fun concept. We're used to top/bottom alignment of teams here in the US, with the home team on the bottom. That trend was started by baseball. BTW, you have to leave room for network branding. For example, where does ESPN put their logo?
- bigd 12y agoI clearly agree that the current graphics sucks, however I feel you are missing one major point in this discussion: Where's the sponsor's promotion? That said, if I had to guess why we ended up with this abominable graphics, I believe that 30% of it is pure corruption, 40% is tasteless "let's make it look like a yunday" and the remaining is actually the desired "favela style".
- BasDirks 12y ago"We love a clear time indication, and Helvetica seemed to be the clearest typeface for our display." No, I highly doubt you did any research. Helvetica numerals don't work well here, especially with sloppy kerning. "We thought it could be interesting to add some useful informations without distracting you from watching your game." Like the glitchy animation for showing/hiding scores? "It’s not just a trend: infographics, pie charts and diagrams participate in your daily inspiration." "participate in your daily inspiration" sounds terribly awkward. Very hard to take this serious.
- teamhappy 12y agoYour alternative for numerals? FF DIN/FF DIN Round maybe?
- teamhappy 12y agoLet me start by saying that I really like the clean look. I'm a fan of flat design. From a design point of view (visually encoding information that is) the layout doesn't make a lot of sense though. Putting one team above the other (as ntaso pointed out) isn't a good idea. Not only does it imply ranking, it also takes away the opportunity to show which team plays on which side and can't handle double-digit scores all that well. "FRA 7 : 11 BRA" works a lot better. I can see why they did it though. If the teams weren't stacked there wouldn't have been any room for the pretty clock (which I like a lot). But that's not how design is supposed to work. The indicators next to the team's names are completely unnecessary. Which score belongs to which team seems fairly obvious. The info graphics part seems a bit over the top as well. A (animated?) clock icon, the time itself and the subtitle "Local Time" seems a bit redundant. Surely the unit explains what the information is supposed to be. "96,000 people" doesn't need "Attendance" added to it. Let alone the huge icon. The local temperature doesn't have a subtitle and I figured out what it is anyway. And again, the indicators ... The "POSSESSION" (not sure why this one is all caps) graphic I like. Kind of. Three indicators - really?. The one in the middle makes perfect sense but the other two? The shirts are unnecessary as well. You already have the colours inside the graphic, put the names of the teams in there. The rounded corners don't fit the visual language either; make them square like all the others. The "Formation screen" is okay I guess.
- masaladosa 12y agoThe teams switch side at the beginning of the second half. The team mentioned first is the "host", the team mentioned last the "guest". Who is host and who is guest is decided by a draw in tournaments.
- teamhappy 12y agoDid not know that. :/ The double-digit score and ranking problems remain though.
- Kudos 12y agoHandling double digit scores is something that you don't need to worry about in football. Not unless it was Brazil versus a local pub team. LTR implies ranking also, but anyone who has watched a few games of football (other than in the world cup) knows that it actually signifies which teams are home and away.
- masaladosa 12y agoThe clock is actually harder to read this way. I want to glance and know what time we're on. By presenting the time in an unconventional way, you're making it difficult for me to do that. It also doesn't offer a way to distinguish between extra time and stoppage time. When a player is booked, injured, substituted, etc I prefer to see what's, you know, happening. If you want to help me do that, you shouldn't obstruct my view with a giant bezel containing an icon and some text. I will go further and say that the icons are rather vague, especially in the example given. A football (I mistook it for a wheel at first) and a name? Thanks television, that cleared things up! A yellow card icon should simply be yellow. Two cards as an analogy to a red card isn't a good one, as red cards can be given without a yellow one being given prior. I'm assuming the sniper's visor is meant to indicate penalties, it's a little disturbing to be honest. These and other mistakes, mentioned in other comments, could've been easily avoided with a little domain knowledge. Once again, it's form over function.
- marcosdumay 12y agoThe ball and the cards were the only icons I understood at first glance. It's common to use a ball icon to mean "goal", the single card is probably yellow, and the double one red. I still don't see any problem with using colors. If the goal is being clear at a distance (a good goal, that they failed to achieve), colors are way better than an extra line. I also don't like how they put everything inside a rectangle, soccer does not have rich backgrounds that you can't design around - it's mostly green. That said, it's a nice idea to pop important information on a big font size on the middle of the screen, currently if gores mostly to the bottom and audio. It may also be interesting to write the numbers of the players above them, because at some distance it's quite hard to recognize them. And yes, the clock needs a serious redesign - not this one, but it does need some work. Anyway, before touching any of that, FIFA should take a hard look at the refree procedures.
- walshemj 12y agoI would have said for football (soccer) yellow and red indicate the cards the ref shows
- 12y ago
- donretag 12y agoWhere are you supposed to put the ads?
- raverbashing 12y agoOne important aspect: this is going to be unreadable on CRT TVs Yes, there's still a lot of them out there. Yes, it must be catered for them still. Some TV stations still make sure their image looks good on B&W TVs. Really You can't forget the fact someone is watching it on a 14' CRT, and it's not a small amount of people.
- li-ch 12y agoIf instead this design is currently being used by any channels, I think switching back would be an improvement.
- ZenPro 12y agoAnother one of those classic HN threads whereby tech geeks attempt to "improve" something you clearly understand very little about and end up being schooled by those with experience. 1. As has been covered; the team names on screen represent home and away not the side of the pitch. This format has been in use for decades and cannot be improved. Every football fan in the world understands it. You are 0/1. 2. Thanks for the blinding suggestion of putting the team formation on the screen before the game begins. If only every football game had such a thing already. Oh wait, it does and has done since the 1970s. You are 0/2 3. The clock design is unintelligible. The idea of the clock onscreen is purely to give you information when you glance at it, not to detract from the action on screen with measurement bars and large typefaces. 0/3 4. You completely misunderstood about red and yellow cards. Straight reds can be given, they are not always 2 yellow cards. 0/4 5. Football does not need space for double digit scores. 0/5 6. Who cares about possession mid-game? You fail to grasp that half time is for analysis. 0/6 7. Stoppage time is not fixed. It is the referees perception and is affected by events during stoppage time itself. The countdown bar is useless. 0/7 8. the beauty of football, most fans would agree, is the lack of stats and quantative analysis. Midfielders are not ranked according to passes attempted/completed or defenders by tackles successful. Football is subjective and heuristic and the fans and the sport itself is happy to embrace that. Infographics only ever get trotted out when a manager needs fired. 0/8 9. Football is the most popular sport in the world (by a massive margin) with the worlds biggest network television providers optimising every single aspect of the on and off-screen experience. Children in african villages, Brazilian favelas and Norwegian forests understand it intuitively. Any design change you could make would be minutely incremental and certainly not grounded in Web 2.0 or 3.0 type principles. You can see this attitude displayed in the hostility of football fans to american-style video refereeing. It would destroy the pace of the game. Football is subjective, anecdotal, memory based and contentious. It's why we love it. If you attempt to data-fy it the consensus will find another channel (IMO). I have not even touched on television types, sponsorship and branding, the terrible choice of icons you chose (why is there a basketball in your icon set??) and other things. I love design attempts but don't redesign a sport you clearly don't understand. Customer Development comes before User Development. Understand my sport before you attempt to understand my UX needs.
- 12y ago