5 ms·
Show HN: 2048 Tetris
- nalidixic 13y agoNeat take on the game but if you get a low numbered piece stuck on the bottom row and then covered with higher number pieces it's impossible to use it.
- izzydata 13y agoPretty cool, I assume it is possible to win because a good strategy in the original was to only use 3 directions anyway. I might try it soon, but unlike 2048 you can't wait to think once things get tight.
- jiggy2011 13y agoAt this rate somebody needs to create a 2048 homepage with links to the various versions.
- intull 13y agoI have a feeling your wish will come true!
- rplnt 13y agohttps://2048.ycombinator.com/ https://2048.ycombinator.com/
- cube_yellow 13y agoreddit.com/r/2048
- hmsimha 13y agoclickable: http://reddit.com/r/2048 http://reddit.com/r/2048
- Drexl 13y agohttp://phenomist.wordpress.com/2048-variants/ http://phenomist.wordpress.com/2048-variants/
- frade33 13y agoI was thinking about it too, and so far I can't find it too. So I guess I would have to do this job tonight myself. Hang on! ;)
- idlewan 13y agohttp://get2048.com http://get2048.com
- aardvark179 13y agoHmm, combining blocks by sliding in below the top a stack can leave the top of the stack floating in space when the new combined block merges with the block below it, and this feels weird. Then if you combine something with that floating block it will fall, closing up the gap and then potentially combine with the block it landed on.
- mistercow 13y agoA similar weirdness is that it doesn't feel like it should be possible to ever have two of the same number stacked vertically. Feels like the rule should be essentially that "down" is pressed at the end of every turn until it stops compacting.
- prat0318 13y agoYeah, i noticed that as well while testing. Fixed it now.
- joewrong 13y agoThey slide.
- laumars 13y agoNice idea, but I suspect it's impossible to complete on a 4x5 grid. An interesting addition might be the ability to wipe a line out if it's all of the same number. edit: gah. this is really annoying me now because the controls to slide squares left or right only works about 50% of the time so I end up with lots of the same numbered squares adjacent to each other and no way of merging them. Which makes chaining a few squares together virtually impossible because at least 1 of every 3 left-right slides will fail: http://www.armyofcrabs.com/rand/2048.png http://www.armyofcrabs.com/rand/2048.png
- intull 13y agoOr maybe multiply that by 4 and up our chances of reaching 2048!
- deleted 13y ago[deleted]
- TazeTSchnitzel 13y agoI don't think it's impossible, you just need to combine as much as you can in your limited time in a move.
- laumars 13y agoThat's what I was trying to do. Hence the screen grab :)
- giarc 13y agoIt seems like you can only move the active square. Example, combine 2 + 2 --> 4 can move this 4 to combine with an adjacent 4. But if another tile comes into play, those two adjacent 4's are toast until you make it an 8. That's probably not understandable....
- prat0318 13y agoHey, from the author. I dont think it is impossible (it is hard though). Wiping a line is not necessary you can slide left or rigt to collapse them. But, i am also increasing the tendency of the block to freeze stronger as it moves down (i.e. with its every movement), so that sliding left or right doesnt become that easy. There were few bugs with that, which i fixed. Does it still sound unreasonable.
- intull 13y agoI loved this the most!
- arikrak 13y agoEconomist Article from 2016: Some economists think that the startup bubble burst in 2014 due to the sudden appearance of games based on the number 2048, which caused nerds everywhere to drop their startups and merge powers of 2.
- uptown 13y agoYCombinator asks for solutions to the world's water, food and energy problems. Instead they get 37 incarnations of 2048.
- valtron 13y agoA first approximation for a strategy would be to follow a boustrophedon, and keep 2, 4 and 8 near the top, e.g. something like this: . . . . . 4 2 . 8 16 32 . 512 256 128 64
- laumars 13y agoThis is what I tried to do, but you need to get the timing perfect after doubling up the right hand 64 to link that left 3 times. So perfect, in fact, that you'll only manage it roughly every other time: https://news.ycombinator.com/item?id=7436184 https://news.ycombinator.com/item?id=7436184
- kissickas 13y agoPossibly inspired by the current xkcd comic (note the alt text) http://xkcd.com/1344/ http://xkcd.com/1344/ Edit: Whoops, it was put on github beginning 10 days ago. Just a coincidence, then, I guess.
- _cbb1 13y agothis game is addicting. :)
- deleted 13y ago[deleted]
- Crito 13y agoPossible bug report: http://i.imgur.com/XwEiPVI.png http://i.imgur.com/XwEiPVI.png The bug is the two "4"s sitting on top of each other in the left column. I did that by first sitting a 4 on top of a 2: 4 2 64 16 Then dropping a 2 down on the column to the right: 2 v 4 2 64 16 Then finally sliding that 2 left one before it had a chance to settle: 4 2 2<- 64 16
- cweagans 13y agoNot really tetris... http://monosnap.com/image/llgAGJy1bAhtENWnPL8rKpIHMeAcET http://monosnap.com/image/llgAGJy1bAhtENWnPL8rKpIHMeAcET
- prat0318 13y agoYeah, but you could have slided the 32 formed left or right to make it 64 and continue.
- Pxtl 13y agoThe timing seems horribly inconsistent - most good combos depend on "sweeping" your collapses, but it seems to "drop" the block without my request sometimes during merges.
- prat0318 13y agoIt always tries to collapse downwards whenever a merge is possible. I thought this way to avoid any floating blocks. Any better ideas?
- loceng 13y agoThat was fun.
- reshambabble 13y agoThis is by far the best. version. yet.
- vinh0811 13y agohttps://play.google.com/store/apps/details?id=com.contrarykid.twos https://play.google.com/store/apps/details?id=com.contraryki...
- fuzzythinker 13y agoWhy alter the spacebar to be start over? It's the common key in tetris to drop the block!
- prat0318 13y agoI kept the controls similar to 2048.Was not aware of space thingy in tetris while writing the code.
- danbruc 13y agoWhen ever I want to grab one of my super awesome platform specific tools I tame my enthusiasm and say to myself: Yes, JavaScript and HTML suck, but we all suffer for a greater good - we can build platform independent solutions and not discriminate anybody for their processor architecture, operating system or browser. And then somebody slaps it directly into my face: IMPORTANT: This game only works on the latest versions of Firefox and Chrome browsers.
- thrillgore 13y agoFirst, we kill the 2048 clones.
- daturkel 13y agoPlease implement a pause! Love it though. This really fundamentally twists both 2048 (threes) and Tetris.
- prat0318 13y agoAdded now. Thanks for the suggestion.
- userbinator 13y agoCan't wait to see someone mix in a bit of bird-flapping action.
- prat0318 13y agoUpdate: Thanks for the response guys, I am seriously overwhelmed. I have added easy/hard levels to the game. [Hard level needs some really quick finger movements].
- yathern 13y agoI finally managed to complete it! I was very proud too - I managed to complete it with no residual blocks. Here is a bit of proof: http://imgur.com/2fSkkNT http://imgur.com/2fSkkNT