16 ms·
Weird. I find the balance for player vs AI to be actually pretty horrible. AI can outrange artillery sight so you have no choice but to push forward always or m
by hypercube33 3mo ago
Weird. I find the balance for player vs AI to be actually pretty horrible. AI can outrange artillery sight so you have no choice but to push forward always or micro manage units. I have a fork of OpenRA on my GitHub where I try to address this, along with pathfinding bugs, enabling Tiberian Sun and fixing bugs with that. I also updated it to cross platform .NET 10 and bumped the performance up about 6-10x fixing minor bugs. Debating if I'll roll any of the code over as pulls to the main project ever after I tried to fix a random bug before and they were not welcoming to me but that was like a decade ago.
- liendolucas 3mo agoThe comparison was against the original game. I haven't played on the computer since ages, but that was my impression the times I played it. I'm not deep into all the nuances of the game just that it was considerably better that the 1995 release.
- benoau 3mo ago1995 was the original "Command and Conquer" not "Red Alert". In the original C&C the computer wouldn't attack sandbox walls which was basically godmode since you could just fence them off heh.
- skhr0680 3mo agoThe computer player would always target your nothern-most structure for airstrikes or nuclear weapons. This persisted to at least Generals Zero Hour (I never played the campaign of C&C3 or 4 so can't comment on them).
- b112 3mo agoThe load/save is what kills me. It's a great project, but having to wait 2 hours for a game to load, fans blaring on my laptop, makes it less playable. For context, I love huge, massive maps with loads of players. OpenRA replays the entire game to restore, it doesn't have a save-current-state routine. So 20 hours of massive map + 8 players means 2 hours of pegged CPU to reload the save. Heartbreaking.
- apitman 3mo ago> So 20 hours of massive map + 8 players means 2 hours of pegged CPU to reload the save. It's super impressive this works at all.
- recursivecaveat 3mo agoStarcraft 2 has the same overall design. If you disconnected and rejoined in an online match you could watch it scrub through the entire game to get back to the synchronization point (not theoretically necessary I guess, but probably avoids a lot of headaches). 10:1 for simulation to real-time feels pretty on-par with what I remember blizzard could achieve.
- philistine 3mo agoOpenRA has that ... for single-player saves!
- deleted 3mo ago[deleted]
- lenkite 3mo agoNow, that is what I call taking the "Command Design Pattern" to heart!
- paulryanrogers 3mo agoPerhaps because their focus is on multiplayer, where saving and loading isn't as in demand as SP
- jancsika 3mo agoI want a VCS that works this way: 1. download current version of Linux 2. an MS-DOS/Minix dualboot VM starts with Linus beating Prince of Persia 3. fast-forward all the way through the history of Linux to him merging the relevant patchset
- teruakohatu 3mo agoDoes that apply even for single player saves?
- mitthrowaway2 3mo agoLink to your GitHub? I'd love to play the version with your improvements!
- opengears 3mo agohttps://github.com/hypercube33/OpenRA/ https://github.com/hypercube33/OpenRA/
- hypercube33 3mo agoReCNC I think is published - this is the new fork
- hypercube33 3mo agohttps://github.com/hypercube33/ReCNC https://github.com/hypercube33/ReCNC
- tosti 3mo agoI'd love to build this on Linux. Is it known to be broken?
- hypercube33 3mo agoIt should work but you'll need .net 10 and powershell. works on macos, win64 and winarm64 so far I just haven't uploaded binaries since it's just work between a friend and I on weekends to fine tune or fix things
- stymaar 3mo ago> AI can outrange artillery sight so you have no choice but to push forward always or micro manage units. Since when is having to micro your units viewed as an issue in an RTS?!
- rcxdude 3mo agoNot all RTS have such a big emphasis on micro: TA-type RTS tend to have mechanics that try to avoid a huge amount of micro being required (though, in any RTS, there is still some advantage to be gained from it).