6 ms·
unlimited possibilities to expand the game scope through a tech tree: - Hyperthreading - interrupts - compressed main memory - L3 caches - TLB caches - CFS - cg
by nielsole 3mo ago
unlimited possibilities to expand the game scope through a tech tree:
- Hyperthreading
- interrupts
- compressed main memory
- L3 caches
- TLB caches
- CFS
- cgroups
- TSO/GSO
- performance / efficiency cores
- dynamic clock speed
- thermals
- PCI bandwidth / lanes
- ...
Game could start with a single CPU and 2-3 processes and then all this comes on top step by step and you can automate it away through tech tree.
- heroku 3mo ago[dead]
- DonHopkins 3mo agoSevere Running direct process scheduling keyboard control game mechanic! https://www.youtube.com/watch?v=lrUWFo2D1Xs https://www.youtube.com/watch?v=lrUWFo2D1Xs
- mnky9800n 3mo agoYou could also make it historical so as you go through tech trees and stuff it goes from like 1970s to today