5 ms·
Also consider RTS elements, like assigning certain schedulers to handle workloads which are swappable and tuneable, maybe with some skill tree unlocks.
by sudoshred 3mo ago
Also consider RTS elements, like assigning certain schedulers to handle workloads which are swappable and tuneable, maybe with some skill tree unlocks.
- nielsole 3mo agounlimited possibilities to expand the game scope through a tech tree: - Hyperthreading - interrupts - compressed main memory - L3 caches - TLB caches - CFS - cgroups - TSO/GSO - performance / efficiency cores - dynamic clock speed - thermals - PCI bandwidth / lanes - ... Game could start with a single CPU and 2-3 processes and then all this comes on top step by step and you can automate it away through tech tree.
- heroku 3mo ago[dead]
- DonHopkins 3mo agoSevere Running direct process scheduling keyboard control game mechanic! https://www.youtube.com/watch?v=lrUWFo2D1Xs https://www.youtube.com/watch?v=lrUWFo2D1Xs
- mnky9800n 3mo agoYou could also make it historical so as you go through tech trees and stuff it goes from like 1970s to today
- deleted 3mo ago[deleted]