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"If you want to go into mathematics, doing the mathematics itself has to be the thing that’s the reward" True. In other words mathematics is the biggest 'Nerd S
by nadam 2y ago
"If you want to go into mathematics, doing the mathematics itself has to be the thing that’s the reward"
True. In other words mathematics is the biggest 'Nerd Sniping' source ever existed on Earth. Math was my hobby when I was younger, and every minute of learning and thinking about theoretical math had a huge opportunity cost of not learning something more useful. Fortunately math is no longer a hobby of mine, so my knowledge is becoming more rounded/practical nowadays. I have became an expert of detecting any nerd-sniping, which at a younger age I was prone to. Surely I still teach math to my children when they need help, but otherwise I use math only when needed, not l'art pour l'art.
Coincidentally I comment much less on public forums too. (Another non-useful activity.)
- BeetleB 2y agoYou once found joy in mathematics, and have replaced that source of joy with ...?
- nadam 2y agoJoy with creating something other people enjoy or find useful. For example creating a videogame. But formerly I enjoyed creating the underlying technology (engine programming, which is a nerd sniping too), nowadays I am more interested in the game as a whole (more game-design focus and less game-tech focus.)
- anyfoo 2y agoIn my experience, you can do both. I recently made a tool where I had great fun making the internals as “elegant” as possible. What other people perceive though is only the usefulness of the tool. I would have had significantly less fun with a more pragmatic approach, and maybe the tool would not be as polished as a result. In German, we say “the journey is the goal”.
- dualogy 2y ago> In German, we say “the journey is the goal”. Which btw, for the non-German speakers, we do because we have one single word ("Ziel") that means both "destination" and "goal". =)
- bee_rider 2y agoHow theoretical is the math in a game engine? (I’m asking because I have no idea but I assumed it’d all be really applied linear algebra stuff, that sort of thing).
- nadam 2y agoNot very theoretical. But with 'nerd sniping' focus I tended to create my own tech unnecessarily, and wasting too much effort to optimize things that do not necessarily need to be that much optimized. Nowadays I try to reuse other people's code as what I really enjoy is to create the end-product.
- amonith 2y agoIf you use an existing game engine all you need really is some decent Google-fu... I've been commissioned to create some non-public VR experiences for a couple of people and all I needed during development was some basic high-school vector math (like literally addition, multiplication, very occasionally a cross prodcut or a dot product which I googled by their purpose [e.g. "how to find a tangent to two vectors" or "how to check if a vector is aligned with other vector"]). You do use that math constantly especially in shader tricks which do some visual magic based on angles between stuff but the difficulty is not in the math itself at all.
- BeetleB 2y agoAs long as it's working for you. I have somewhat similar feelings on my side. I really enjoy mathematics, but at university, I realized how vast the field is and how it can be fairly easy to dedicate your life to learning something that no one around you cares about. As such, if I ever get back into these disciplines again, I'll probably focus primarily on the math necessary to solve physics problems. Not because I think that's inherently more useful or valuable, but merely as a heuristic to limit the scope, so I don't go insane with the vastness of mathematics.
- digging 2y agoBut someone had to create the underlying technology for you to be able to focus on more high-level tasks. Seems it's easier for you to share these new tasks than your old tasks, but not that one is intrinsically more valuable than the other.
- hopa 2y agoCan I ask if other people care about the game you’re making? As someone with a fair amount of indie experience it seems easier to create a proof people care about than a (even reasonably) popular video game.
- nadam 2y agoIt is too early to tell for my current project. I know that it is very hard to create a successful game. Certain genres are more crowded than others though. Creating a successful 2D platformer is almost impossible nowadays for example. I am creating a grand strategy game. It is a niche where the supply and demand dynamics is reasonable, but it is still hard to create something successful.
- jebarker 2y agoI think this idea is true of all human endeavors. You have to enjoy the process as the appreciation of an individual achievement will fade very quickly and you're just left with doing the process again. So in a way, nerd sniping is great, it hooks you into a process you enjoy.
- n4r9 2y agoYour post is written with a positive atmosphere, but I can't help feeling like you've lost something you once found rewarding. And... while it's tempting to think about your own life in terms of opportunity cost, I would caution that it risks giving rise to constant discontent if you focus too much on that. Bertrand Russell has a good quote in "In Praise of Ideleness": > There was formerly a capacity for light-heartedness and play which has been to some extent inhibited by the cult of efficiency. The modern man thinks that everything ought to be done for the sake of something else, and never for its own sake. https://harpers.org/archive/1932/10/in-praise-of-idleness/ https://harpers.org/archive/1932/10/in-praise-of-idleness/
- nadam 2y agoI try to find joy in creating stuff that some other people find useful or enjoy. Creating something just so that I enjoy the process but society do not value at all is something I have a very bad feeling about nowadays. Like I am wasting my time/life. As an engineer it is more rewarding for me to create a videogame that people enjoy than creating a nice optimal algorithm or solving a hard math problem.
- aeonik 2y agoSolving hard math problems is a prerequisite for those video games. While we are in a good spot right now. I'm convinced that we need a lot more progress to really make the synthesized simulations / games that I see in my imagination. Hardware, algorithms, and architecture all have huge room for improvement.
- lupire 2y agoHard math problems are far harder and far less useful than the math of computer hardware and software.
- coderatlarge 2y agoI don’t fundamentally disagree with your attitude, but then, number theory ended up being pretty useful after about a couple of thousand years of art for art’s sake.
- bee_rider 2y agoI think this is basically true but I don’t know if it is good advice for most people. In the sense that the math that most people are exposed to up until the first couple years of college is the practical stuff. (Maybe I’m showing my age here, are there, like, Math Influencers now that are sending the bright kids into the really abstract stuff?) In most cases a kid that aces all their math classes will make a great engineer or physicist, which is a good outcome for everybody involved. And, besides, all the math I use was invented by the 1950’s. At the time, I’m sure they thought some of it was useless. Somebody has to cook up the stuff for the engineers of 2100.
- jacobolus 2y agoThese activities are "non-useful" in the sense that they generally don't bring direct financial rewards to the individual people who spend time on them (beyond modest salaries for teaching/research for those who work full time on it). However, from a societal perspective, such activities in aggregate often compound and have very high leverage and therefore disproportionately large benefit, especially compared to purely consumptive hobbies. The rewards are not carefully accounted and are reaped by miscellaneous strangers, sometimes far in the future.
- nadam 2y agoIt is not just about the financials. It can be a very lonely activity to create something that other people do not care about, or just very very few people care about. (As it is described in the article.) Besides financial reward, social reward is important too.
- BeetleB 2y agoAs the OC mentioned in a sibling comment, it's actually the societal aspect that leads people to abandon pursuing things like mathematics. When I was in grad school, I was surrounded by people who had these interests. I could work on a cool math problem, and people would be interested. I could have a conversation with them about it. Fast forward to the "work" world, and there's not a single person I know in my city with whom I can have these discussions. And trust me, I looked. As the OC said, it becomes an incredibly lonely life. If I want to study a typical grad level math course after work hours, it can easily consume all my free time (trying to solve a given problem could take hours).[1] After a few years of trying, I had to abandon it for the sake of my mental health. In retrospect, there probably is a middle ground, and if I return to it, I'll aim for that middle ground. Intentionally choose topics I can do in bite sized amounts, and topics that I can share online that have a higher chance of engagement. [1] And this was when I was single without kids. Imagine how much less time you have with kids.
- lupire 2y agoOn the Internet, the city has billions of people. Rural towns are devoid of most things. Every urban area has math PhDs.
- anyfoo 2y agoWhat’s the problem with nerd sniping? It’s fun, and something useful may come out of it. I’d like to say that I’m at a stage in my life where I don’t need to “forcefully progress” anymore, but truthfully that was never actually the case. I came to be where I am because I was following a passion, so it was all nerd sniping with useful side effects, I guess.
- nadam 2y agoThe problem with nerd sniping is that it is instant gratification in a way. Always focusing on tech and math problems because you like solving them can lead to neglecting other areas. But maybe learning more about those other areas could lead to better success in life. At least this is my experience. It solved itself in my case. My interest just shifted to be more end-product focused gradually.
- ykonstant 2y ago> But maybe learning more about those other areas could lead to better success in life. Or, more pertinently, prevent catastrophic failure (╥_╥)
- anyfoo 2y agoThough I feel that I can usually tell whether some product's internals and engineering, and not just what it's meant to represent from the outside, have been a "labor of love" as well, or whether it's been cobbled together to just fit some particular outcome. The former is usually more robust, thought through, stable, and generally better to work with. I don't know how much that applies to games. I guess it depends on the genre. I can imagine that for some games, playtesting and bugfixing gets you to a good state. But for some roguelikes for example, especially ones where there is a large amount of things to combine (so where playtesting just cannot test every combination), I can imagine that "artful engineering" are beneficial for the games' stability and polish. Those are games that are meant to be played over, and over, and over again, in different ways.
- lanstin 2y agoFunny contrast to me. I finished getting my kids up into college using my "useful enough to others to be paid for it" software skills and immediately went back to grad school for math precisely because it is such a joyous activity. Why would one eliminate a consistent source of transcendent pleasure from your life in this hard hard universe full of suffering and death? And I have to say my training in low dimensional topology and mathematical techniques as a youngster was extremely useful for developing software and software systems. Practical knowledge has a tendency to overfit and overfit in a society where change of technologies and techniques is as high as it's ever been.
- makr17 2y agoReminds me of one of my Maths professors in college, Ben Freedman. He was a writer and an engineer until his son Michael started asking math questions that dad couldn't answer. So he went back for his PhD in his 40s. Michael ultimately won a Fields Medal.
- barfbagginus 2y agoThat enlightened activity is funded in part because it frequently yields massive military benefits/massive benefits to other exploitive technologies. There's currently no way to control that as a Mathematician, unless you're publishing in an anti establishment mathematical activism cell, in which case you public mathematical career is halted. Very few mathematians want to become political enemies of the state, but that's what they're forced to do if they want to rise to this principle. I guarantee that takes away some of the enlightened wonder, and adds back a lot of genuine terror and boring bullshit.
- throw_pm23 2y agoSo what do you do with all the valuable time that you save by not pursuing this apparently not-so-useful activity anymore?
- data_maan 2y ago> Fortunately math is no longer a hobby of mine, so my knowledge is becoming more rounded/practical nowadays Rounded for whatever you want to do in less, but less rounded in terms of your abilities as mathematician, or even "user of mathematics"
- barfbagginus 2y agoIf you're not applying math to whatever endeavor is more valuable than math, how do you expect to build and wield power in that endeavor? On the backs of more technical people, I suppose? I reject that approach. About half of the successful business moves I do depends on developing better mathematical tooling than my competition. Consider adopting category theory as your lingua franca for modeling real world processes. It's universal and it's everywhere, from software engineering to business strategy and communications. There's no such thing as nerd sniping when every piece of math you do can be transported to every other endeavor you do. That's the job of Categories, and if you don't use them, then your mathematical education cannot really empower you.
- lupire 2y agoCan you give an example of a nontrivial application of category theory to business or engineering?