6 ms·
Show HN: 1024, a 2048 Puzzle Game
- armchairhacker 4y agoSuggestion: make it so that arrow keys (left, right) rotate the board.
- valbaca 4y agoNeat!! but please, please support left-and-right keys and better mobile (swipe left and swipe right)
- eps 4y agoExcellent. Is each board guaranteed to be solvable? For playing on mobile - it's be nice to be able to rotate by swiping vertically down the empty space on the left or on the right of the board.
- justinator 4y agoThat was fun! But I was able to solve the puzzle by continually rotating the same direction. I bet this was tried, but what's play like with the same game mechanics of this version, but with the original game play, where each move gives you a new block?
- eyelidlessness 4y ago> But I was able to solve the puzzle by continually rotating the same direction. I’m not gonna ruin the original game’s mechanics for anyone who hasn’t already had them ruined, but I will say I recently tried exactly this strategy in the original and it gets you surprisingly far. But it’s definitely not a winning strategy.
- agileAlligator 4y agoI've spent unhealthy amounts of time playing 2048, and so far the best strategy I have come up with is never swipe up unless absolutely necessary and even then swiping up will likely cause the game to end in the next few moves (unless you get lucky and resolve the stuck block in some way)
- phkahler 4y agoIn 2048 I find alternating between right and down swipes goes really far. Or any other 2 adjacent directions. I know I made it to 8192 at least once and perhaps 16384 - not by just alternating swipes of course.
- scoot 4y ago2048 was similarly flawed (cycle up, right, down, left to win), so I doubt a new block on each turn will solve the issue any more than it did for the original.
- justinator 4y agoWell, shit.
- kenjackson 4y agoJust tried it and it didn’t work.
- ironchest 4y agoI just tried this a few times, I don't win. I get to 256, even tried on different implementations.
- djbusby 4y agoYou have been hugged to death. I'm getting 503s and other errors from Netlify. Congratulations! Edit: now intermittent errors
- dalmo3 4y agoI don't get it. The numbers add up to 128. Then what?
- notRobot 4y agoTo get to 128 with the least number of moves.
- eyelidlessness 4y agoThen you have to play 7 more times.
- dalmo3 4y agoOkay, there's a victory screen now, which didn't show the first time I played.
- nextaccountic 4y agoit should be called 128 then, or at least add some blocks when 1028 is formed to eventually get to 1024 2048 is called that way because you need a 2048 block to win
- eganist 4y agoYou have a pause in there where the tiles take a moment. Please let us use that pause to rotate a second time before the tiles fall so we can also get the pieces to move across the board rather than just slide parallel.
- xmprt 4y agoI think the restrictions make the game more interesting. However the pause is a bit annoying. If you make a move before the animation finished then it should either speed up the animation or skip it.
- NackerHughes 4y agoI think both modes would make for interesting gameplay - one where you can rotate 180 degrees, and one where you're restricted to 90 degrees at a time (kind of like those Game & Watch games with 'Game A' and 'Game B'). Very fun take on the old 2048 concept, but I'd better stop playing now otherwise I'll be on it all morning! My only suggestion is to add control by cursor keys in addition to mouse.
- chii 4y agobut if you allow that, what's the difference really between this game and the original 2048?
- nextaccountic 4y agoWell the original 2048 has new tiles popping up constantly, this one doesn't. But indeed, with 180 degrees rotation this one would just be an easier 2048
- eganist 4y agoDifferent input, but functionally you're right.
- eastbound 4y agoAnd if you spin very rapidly, centrifugal force applies.
- eyelidlessness 4y agoThanks, I love and hate it! I’ve been obsessively playing another 2048 variant which was a recent Show HN[1], and has confounded me since. Yours has a much gentler learning curve and obviously isn’t designed to be unbeatable. Rotating the whole board will probably continue confounding me in entirely different ways. 1: https://www.adversarial2048.com/ https://www.adversarial2048.com/
- metadat 4y agoFiendishly masochistic, thanks for sharing.
- nwsm 4y agoOuch, I wasn't expecting to get in a stalemate position by turn 15
- noduerme 4y agoI feel like a more interesting piece of code would be one that generated random (but solvable) puzzles and showed what the minimum number of moves was to solve them.
- donatj 4y agoAre there any keyboard shortcuts to this I'm not finding? Really needs keyboard shortcuts.
- fuegoio 4y agoJust added them! Thanks for the feedback!
- Humphrey 4y agoI initially tried to rotate my phone. It look me a while to notice the buttons. Good 5 mins of fun!
- selectnull 4y agoJust like few others here, I wanted keyboard shortcuts so I just hacked it quickly. Will break if DOM classes change, but author should implement something better. Cool game. ``` const rotate = (direction) => { const directions = {counterclockwise: 0, clockwise: 1}; const buttons = Array.from(document.querySelector('.mt-16.flex.items-center.justify-between.w-72.h-12.px-2').querySelectorAll('div')).filter(el => el.className === ''); buttons[directions[direction]].click(); } document.addEventListener('keydown', (ev) => { switch (ev.key) { case 'ArrowLeft': rotate('counterclockwise'); break; case 'ArrowRight': rotate('clockwise'); break; } }); ```
- beeforpork 4y agoNice game! Thanks! Some proposals to improve usability: The game should notice a stalemate and tell you that you lost (no matter how you rotate: no more progress is possible). The game should accept a hit of 'Return' to start the new game (it currently seems to insist of mouse interaction). The game should have a 'fast' mode with less animation so that I can play faster. A single move takes too long! I am impatient! :-)
- fuegoio 4y agoThanks a lot! Will add all these good ideas :)
- t_a_v_i_s 4y agoFun! My best score is 13. Do you plan on randomizing the start?
- btutal 4y agoI couldn't do less than 12 but definitely fun to play!