5 ms·
He coded those games single-handedly AND in x86 assembly. Yep, that's a good example of a genius, right there.
by blindluke 5y ago
He coded those games single-handedly AND in x86 assembly. Yep, that's a good example of a genius, right there.
- thom 5y agoBraben too, for similar reasons.
- clydethefrog 5y agoHas there been any interviews or analysis how he managed to do this and where he is now? He just seems to be disappeared.
- markedathome 5y agoNoclip did a documentary[1] on RCT and successor games, and tried to interview Chris. The response passed through his representative is stated in the 2nd to last segment (The Legacy of RCT at 30m55) in the video. [1] https://www.youtube.com/watch?v=ts4BD8AqD9g https://www.youtube.com/watch?v=ts4BD8AqD9g
- erikbye 5y agoNot to dismiss his achievement, but, why do people always think programming in assembly is ultra hard? This was just how we wrote games back in the day. I still know people using Assembly for a wide range of development, it's not particularly harder than any other programming. A bit tedious, yes, but with FASM and Fresh it's a lot better.